<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Infinity Code Forum — Multiple Image map]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1342</link>
		<atom:link href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1342&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Multiple Image map.]]></description>
		<lastBuildDate>Fri, 30 Aug 2019 02:18:50 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Multiple Image map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5466#p5466</link>
			<description><![CDATA[<p>This problem is very difficult, I think you should split up the image and add some code to be lucky. good luck!</p>]]></description>
			<author><![CDATA[null@example.com (coolkiu00)]]></author>
			<pubDate>Fri, 30 Aug 2019 02:18:50 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5466#p5466</guid>
		</item>
		<item>
			<title><![CDATA[Re: Multiple Image map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5465#p5465</link>
			<description><![CDATA[<p>Hello.</p><p>If you already have such a large image and want to use it in Online Maps, the best way is to split it into 256x256 tiles using MapTiler.<br />Theoretically, you can runtime generate 256x256 tiles from your 1000x1000 pieces, but this will require some programming experience, and of course it will work slower than pre-generated tiles.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 29 Aug 2019 23:54:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5465#p5465</guid>
		</item>
		<item>
			<title><![CDATA[Multiple Image map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5464#p5464</link>
			<description><![CDATA[<p>Hello!</p><p>I have some images, small pieces of a big image, like i have 40 images of 1000X1000 to make a 40000x400000 image.<br />This big image will become the map.</p><p>Is there a way to do that directly using th OnStartDownloadTile?</p><p>Or i have to make it a big one, that unity does not accept because of the texture max size, and use it to online maps?</p>]]></description>
			<author><![CDATA[null@example.com (reiharikau)]]></author>
			<pubDate>Thu, 29 Aug 2019 18:48:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5464#p5464</guid>
		</item>
	</channel>
</rss>
