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	<title type="html"><![CDATA[Infinity Code Forum — Multiple Image map]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1342&amp;type=atom" />
	<updated>2019-08-30T02:18:50Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1342</id>
		<entry>
			<title type="html"><![CDATA[Re: Multiple Image map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5466#p5466" />
			<content type="html"><![CDATA[<p>This problem is very difficult, I think you should split up the image and add some code to be lucky. good luck!</p>]]></content>
			<author>
				<name><![CDATA[coolkiu00]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1087</uri>
			</author>
			<updated>2019-08-30T02:18:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5466#p5466</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple Image map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5465#p5465" />
			<content type="html"><![CDATA[<p>Hello.</p><p>If you already have such a large image and want to use it in Online Maps, the best way is to split it into 256x256 tiles using MapTiler.<br />Theoretically, you can runtime generate 256x256 tiles from your 1000x1000 pieces, but this will require some programming experience, and of course it will work slower than pre-generated tiles.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-08-29T23:54:45Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5465#p5465</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Multiple Image map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5464#p5464" />
			<content type="html"><![CDATA[<p>Hello!</p><p>I have some images, small pieces of a big image, like i have 40 images of 1000X1000 to make a 40000x400000 image.<br />This big image will become the map.</p><p>Is there a way to do that directly using th OnStartDownloadTile?</p><p>Or i have to make it a big one, that unity does not accept because of the texture max size, and use it to online maps?</p>]]></content>
			<author>
				<name><![CDATA[reiharikau]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=824</uri>
			</author>
			<updated>2019-08-29T18:48:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5464#p5464</id>
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