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	<title type="html"><![CDATA[Infinity Code Forum — Texture alignment of own materials on buildings]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1335&amp;type=atom" />
	<updated>2019-08-19T13:15:30Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1335</id>
		<entry>
			<title type="html"><![CDATA[Re: Texture alignment of own materials on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5449#p5449" />
			<content type="html"><![CDATA[<p>Hello</p><p>Theoretically, you can fix this by modifying UV in OnlineMapsBuildings.OnBuildingCreated.<br />In practice, it will be a huge pain when you try to implement it.<br />So better use color.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-08-19T13:15:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5449#p5449</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Texture alignment of own materials on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5443#p5443" />
			<content type="html"><![CDATA[<p>I&#039;m trying to apply my own roof textures to buildings. The textures are being applied to the angle of the world and not to the building itsself. So the textures are all being applied in a not that pleasing fashion. (see picture)</p><p>I&#039;m quite a beginner in unity and don&#039;t know how I can fix this. Anybody got any ideas? It should be reproducable by applying a roof textures in the building component.</p><p>Best Regards<br />Chuck</p>]]></content>
			<author>
				<name><![CDATA[minus274]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1073</uri>
			</author>
			<updated>2019-08-18T21:59:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5443#p5443</id>
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