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	<title type="html"><![CDATA[Infinity Code Forum — Offline Map-elevation]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1309&amp;type=atom" />
	<updated>2019-07-30T06:36:30Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1309</id>
		<entry>
			<title type="html"><![CDATA[Re: Offline Map-elevation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5372#p5372" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Amen wrote:</cite><blockquote><p>Hi,<br />One of the methodes for offline usage is to use Online Maps API,&nbsp; intercept a request to download the tile, and load it from ANY source, for example: AssetBundle <br />How to use AssetBundle for offline Mode??<br />It &#039;s possible to show us in a video&nbsp; how to use offline mode for tile and elevation ?<br />Thank you</p></blockquote></div><p>Hi Amen, I do face the same situation as you, whereby there is a need for offline usage. For my case, using AssetBundle or Resources is a bad choice because when I tried to import the entire map of my Country into Unity.. Unity will will take forever to import or worst , freezes. </p><p>My opinion is to use the CustomDownloadTileExanple to load from file system outside Unity Project. At least this method works for me.</p>]]></content>
			<author>
				<name><![CDATA[spinball]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=980</uri>
			</author>
			<updated>2019-07-30T06:36:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5372#p5372</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Offline Map-elevation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5367#p5367" />
			<content type="html"><![CDATA[<p>Hello.</p><p>How to make AssetBundles:<br /><a href="https://docs.unity3d.com/Manual/AssetBundles-Workflow.html">https://docs.unity3d.com/Manual/AssetBu … kflow.html</a></p><p>Example of how to load tiles from Asset Bundles is attached.<br />To load elevations from Asset Bundles, use OnlineMapsElevationManagerBase.OnGetElevation.<br />Example:<br /><a href="http://infinity-code.com/atlas/online-maps/pages/InterceptElevationRequestExample.html">http://infinity-code.com/atlas/online-m … ample.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-07-27T13:36:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5367#p5367</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Offline Map-elevation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5365#p5365" />
			<content type="html"><![CDATA[<p>Hi,<br />One of the methodes for offline usage is to use Online Maps API,&nbsp; intercept a request to download the tile, and load it from ANY source, for example: AssetBundle <br />How to use AssetBundle for offline Mode??<br />It &#039;s possible to show us in a video&nbsp; how to use offline mode for tile and elevation ?<br />Thank you</p>]]></content>
			<author>
				<name><![CDATA[Amen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=994</uri>
			</author>
			<updated>2019-07-26T12:10:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5365#p5365</id>
		</entry>
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