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		<title><![CDATA[Infinity Code Forum — Demo?]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1307</link>
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		<description><![CDATA[The most recent posts in Demo?.]]></description>
		<lastBuildDate>Tue, 16 Jun 2020 18:18:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6372#p6372</link>
			<description><![CDATA[<p>No, RWT does not slice heightmap &amp; imagery.<br />The minimum piece you can have is one terrain with the settings you specified.<br />When you generated the grid (as in the video you mentioned) of terrains, you can split the terrains into scenes using World Streamer (a third-party asset), but in any case you will have a piece is one terrain.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 16 Jun 2020 18:18:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6372#p6372</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6371#p6371</link>
			<description><![CDATA[<p>Thanks for your quick responses.</p><p>If I understand correctly, TWR&nbsp; slice very high resolution heightmaps &amp; imagery files into tiles (terrains) suited for streaming. And <br />not the whole map is loaded, but only the concerned terrains (tiles), which does not require as much video memory. Please correct, if I am wrong.</p><p>Sincere friendships.</p><p>Sincere friendships.</p>]]></description>
			<author><![CDATA[null@example.com (divaz)]]></author>
			<pubDate>Tue, 16 Jun 2020 16:28:57 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6371#p6371</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6369#p6369</link>
			<description><![CDATA[<p>1. The answer depends on what you mean by a “single map”.<br />These will be separate seamless objects (terrains).</p><p>2.1. RWT can generate any area in any resolution.<br />The main question is, do you have so much video memory to work with this?!<br />Only textures for this video in 4k resolution will use almost 18 gigabytes of video memory.<br />And terrain contains many other maps (heightmap, detailmap, controlmap, etc.) that also require memory.<br />So do not forget about rationality when using this asset.</p><p>2.2. <a href="https://forum.infinity-code.com/viewtopic.php?id=1447">https://forum.infinity-code.com/viewtopic.php?id=1447</a></p><p>4. The size and resolution of the texture is same thing.<br />When using Huge Texture, you can generate textures up to 2GB per terrain.<br />2GB is about 0.715 gigapixels or 26624x26624px for square texture without transparency.<br />But the texture may be not square.<br />Will this improve the quality of textures? Yes, if there are good quality of source tiles for your area.<br />How much will this improve quality? Huge Texture can improve quality of texture up to 3.25 times.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 16 Jun 2020 14:57:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6369#p6369</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6368#p6368</link>
			<description><![CDATA[<p>Thanks Alex.</p><p>1) Several maps generated by RWT, can they be combined to form a single map.</p><p>2) I saw the video &quot;Creation of huge areas, using Real World Terrain by Infinity Code&quot; whose size is 70000 km², and you increased the resolution of the texture of the terrain 14x19 to 4096x4096.<br />Is there an API in WRT (or script), to automate this process for all the lands on the map to bring their textures to this resolution.</p><p>4) What improvement can &quot;Huge Texture asset&quot; bring to WRT.&nbsp; (Can it improve the resolution of textures or just their size ?).</p><p>Thanks.</p>]]></description>
			<author><![CDATA[null@example.com (divaz)]]></author>
			<pubDate>Tue, 16 Jun 2020 14:30:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6368#p6368</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6364#p6364</link>
			<description><![CDATA[<p>1. In general, this means using Online Maps as mini maps.<br />Very often, users find many ways to combine these assets.<br />It all depends on your needs and experience.</p><p>2. Yes, but Online Maps API will only work on Online Maps, and RWT API only for RWT.</p><p>3. Your question is incorrect, but I’ll answer your question as you asked it:<br />For maximum heightmap quality - 41x41 km per terrain.<br />For maximum texture quality - 2x2 km per terrain without Huge Texture, and 6x6 km using Huge Texture.<br />I repeat that your question is incorrect, and these values do not mean anything in real use.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 12 Jun 2020 21:33:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6364#p6364</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6359#p6359</link>
			<description><![CDATA[<p>Thanks Alex</p><p>I looked in the asset store to see RWT and I found, that it can integrate with Online Maps.<br />1) What does this mean.<br />2) In a a project with Online Maps + RWT , can i use all of their API with the maps downloaded by the two products.<br />3) what is the maximum size of the maps (at high resolution) used by RWT.</p><p>Thanks for your help and your quick responses.</p>]]></description>
			<author><![CDATA[null@example.com (divaz)]]></author>
			<pubDate>Fri, 12 Jun 2020 09:58:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6359#p6359</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6355#p6355</link>
			<description><![CDATA[<p>1. Both assets have their own API, so none of the examples for Online Maps will work for RWT.<br />2. No. You buy an asset once, and you will receive all future updates (even ten years later) for free.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 11 Jun 2020 22:21:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6355#p6355</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6354#p6354</link>
			<description><![CDATA[<p>Thanks Alex and Thank you for your quick response.</p><p>I have other questions:<br />1) Are all APIs valid in Online Maps valid in RWT, including the examples cited in OnlineMaps Atlas Of Examples.<br />2) Do I have to pay for each update?</p><p>Thank you</p>]]></description>
			<author><![CDATA[null@example.com (divaz)]]></author>
			<pubDate>Thu, 11 Jun 2020 22:15:04 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6354#p6354</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6353#p6353</link>
			<description><![CDATA[<p>Hello.</p><p>1. Theoretically, what you have described can be done using any of these assets.<br />In practice, if question 2 is not critical, I would choose Real World Terrain (RWT).</p><p>2. Online Maps - yes, you&#039;ll just make a circle around the Earth.<br />RWT - no. Only the area that you will generate.</p><p>3. Online Maps - yes.<br />RWT - This question is not applicable to this asset because you will already have all the terrains in the project.</p><p>3.2. Online Maps - none. <br />The map simply displays the texture of the tile and does not know what kind of surface is at each particular point. <br />But if you have development experience, there can be some workarounds.<br />RWT - any. As far as I know, all water assets support regular terrains.</p><p>4. Both assets have an API for converting coordinates to Unity World Position and vice versa.<br />Using Online Maps, you can also make objects as 3D markers, and they will automatically be positioned in the scene.<br />For both assets, you will need to calculate the speed yourself.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 11 Jun 2020 19:42:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6353#p6353</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6352#p6352</link>
			<description><![CDATA[<p>Thanks Alex,<br />I want to create an Air - Terrestrial and Sea + AR 3D Multiplayer simulator. With real map over a very large area with high resolution + offline, (the maps must be downloaded in advance to a local server).</p><p>I need to add on the map an ocean (s) with buoyancy.</p><br /><p>1) Can one of your product suit my needs, notably: Online Maps or Real World Terrain<br />and if necessary, supplement with other assets to be acquired from the asset store.</p><p>2) Can the map be infinite?</p><p>3) Can I start the simulation on a map, and if necessary switch to another existing map from the local server (offline), depending on&nbsp; &nbsp;the position of each player.</p><p>3) which ocean (asset)&nbsp; to use with your products.</p><p>4) moving objects (planes - boats ...) must permanently display their positions (PH, G, Height), heading and speed.</p><p>Thank you very much for your help.</p>]]></description>
			<author><![CDATA[null@example.com (divaz)]]></author>
			<pubDate>Thu, 11 Jun 2020 19:14:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6352#p6352</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5351#p5351</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, Online Maps does not have a demo or trial version.</p><p>You, and any other customer, have two weeks to test.<br />If the asset is not suitable for you, has any problems, or you simply do not like it, contact us and we will make a refund.<br />Previously, it was in the rules of Asset Store, but now it is removed.<br />We’ll add this to the asset description, because I believe it’s fair for scripting assets.</p><p>Tip:<br />If you are not sure if any asset is suitable for your project, the easiest way is to give the asset developer a short description of the required features.<br />The official answer is an excellent argument for you if the publisher (I mean any publisher of Asset Store) does not want to make a refund.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sun, 21 Jul 2019 10:58:15 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5351#p5351</guid>
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			<title><![CDATA[Re: Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5350#p5350</link>
			<description><![CDATA[<p>Im using Mapbox now and it has some problems i cannot solve. Not sure if your plugin will help.</p>]]></description>
			<author><![CDATA[null@example.com (redagrandrei)]]></author>
			<pubDate>Sun, 21 Jul 2019 08:47:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5350#p5350</guid>
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			<title><![CDATA[Demo?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5349#p5349</link>
			<description><![CDATA[<p>Hello. <br />Does Online MapV3 have any kind of demo I can test in unity? Paying 80 bucks not knowing for what. Not the best deal</p>]]></description>
			<author><![CDATA[null@example.com (redagrandrei)]]></author>
			<pubDate>Sun, 21 Jul 2019 06:11:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5349#p5349</guid>
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