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	<title type="html"><![CDATA[Infinity Code Forum — ShapeFile]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1304&amp;type=atom" />
	<updated>2019-07-18T12:41:50Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1304</id>
		<entry>
			<title type="html"><![CDATA[Re: ShapeFile]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5336#p5336" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Using a 3D editor (for example Blender) to convert a shapefile to a format that Unity can import (for example FBX). <br />Import a file into Unity, and display as a 3D marker.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-07-18T12:41:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5336#p5336</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[ShapeFile]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5332#p5332" />
			<content type="html"><![CDATA[<p>Hi, </p><p>Any suggestion on how to integrate shapefiles into OnlineMaps? </p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[spinball]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=980</uri>
			</author>
			<updated>2019-07-18T09:13:32Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5332#p5332</id>
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