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		<title><![CDATA[Infinity Code Forum — Vector tile ?]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1303</link>
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		<description><![CDATA[The most recent posts in Vector tile ?.]]></description>
		<lastBuildDate>Thu, 18 Jul 2019 12:36:30 +0000</lastBuildDate>
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			<title><![CDATA[Re: Vector tile ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5334#p5334</link>
			<description><![CDATA[<p>Hello.</p><p>A year ago I was already working on vector tiles, and completed it by ~ 70%.<br />But I am not satisfied with the speed of loading tiles and the quality of triangulation (sometimes it has artifacts).<br />Other assets spend on loading and displaying single tile for up to 3 seconds.<br />I optimized it up to 50-200 milliseconds. But it is still very slow.<br />Just because Online Maps and other assets work differently.</p><p>If someday I can solve these problems, Online Maps will have support for vector tiles.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 18 Jul 2019 12:36:30 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5334#p5334</guid>
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			<title><![CDATA[Vector tile ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5330#p5330</link>
			<description><![CDATA[<p>Hello I saw there was a previous topic on the matter, that is 3 years old. <br />I m wondering if you still don&#039;t consider supporting vector tile formats in the near future since other unity plugins now propose this option</p>]]></description>
			<author><![CDATA[null@example.com (emmanuel.g.blanchard)]]></author>
			<pubDate>Thu, 18 Jul 2019 05:47:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5330#p5330</guid>
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