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	<title type="html"><![CDATA[Infinity Code Forum — Vector tile ?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1303&amp;type=atom" />
	<updated>2019-07-18T12:36:30Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1303</id>
		<entry>
			<title type="html"><![CDATA[Re: Vector tile ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5334#p5334" />
			<content type="html"><![CDATA[<p>Hello.</p><p>A year ago I was already working on vector tiles, and completed it by ~ 70%.<br />But I am not satisfied with the speed of loading tiles and the quality of triangulation (sometimes it has artifacts).<br />Other assets spend on loading and displaying single tile for up to 3 seconds.<br />I optimized it up to 50-200 milliseconds. But it is still very slow.<br />Just because Online Maps and other assets work differently.</p><p>If someday I can solve these problems, Online Maps will have support for vector tiles.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-07-18T12:36:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5334#p5334</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Vector tile ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5330#p5330" />
			<content type="html"><![CDATA[<p>Hello I saw there was a previous topic on the matter, that is 3 years old. <br />I m wondering if you still don&#039;t consider supporting vector tile formats in the near future since other unity plugins now propose this option</p>]]></content>
			<author>
				<name><![CDATA[emmanuel.g.blanchard]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=109</uri>
			</author>
			<updated>2019-07-18T05:47:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5330#p5330</id>
		</entry>
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