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		<title><![CDATA[Infinity Code Forum — WebGL export options]]></title>
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		<description><![CDATA[The most recent posts in WebGL export options.]]></description>
		<lastBuildDate>Mon, 13 Jul 2015 16:11:59 +0000</lastBuildDate>
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			<title><![CDATA[Re: WebGL export options]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=28#p28</link>
			<description><![CDATA[<p>I think the problem in both technologies.<br />Online Maps is not optimized for WebGL.<br />Unity WebGL has the status «preview», and is not yet ready for real use. <br />Now it is just a very perspective technology.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 13 Jul 2015 16:11:59 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=28#p28</guid>
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			<title><![CDATA[Re: WebGL export options]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=27#p27</link>
			<description><![CDATA[<p>Hey!</p><p>Thank you! Are the current stability issues due to WebGL on Unity&#039;s side, or the code behind Online Maps?</p><p>Thanks!<br />Nikita</p>]]></description>
			<author><![CDATA[null@example.com (n.makarov)]]></author>
			<pubDate>Mon, 13 Jul 2015 14:56:28 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=27#p27</guid>
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			<title><![CDATA[Re: WebGL export options]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=26#p26</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, currently WebGL - is very unstable technology.</p><p>You can publish Online Maps for WebGL. To do this, disable «Troubleshooting / Render in Thread». <br />It will work. Unfortunately, it is very unstable and is not ready for commercial use.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 13 Jul 2015 11:58:07 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=26#p26</guid>
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			<title><![CDATA[Re: WebGL export options]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=25#p25</link>
			<description><![CDATA[<p>Hey!</p><p>Follow up question, do you know which issues are present that don&#039;t allow it to work in the browser? Unfortunately it seems as though WebGL is the future for browser content from Unity, so i&#039;ll gladly contribute to helping out this asset work in the browser.</p><p>Thanks!<br />Nikita</p>]]></description>
			<author><![CDATA[null@example.com (n.makarov)]]></author>
			<pubDate>Mon, 13 Jul 2015 10:38:30 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=25#p25</guid>
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			<title><![CDATA[Re: WebGL export options]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=24#p24</link>
			<description><![CDATA[<p>Hello.</p><p>Online Maps does not support WebGL.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 11 Jul 2015 15:58:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=24#p24</guid>
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			<title><![CDATA[WebGL export options]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=23#p23</link>
			<description><![CDATA[<p>Hello!</p><p>When i try to export to WebGL in Unity 5.1, it always crashes the browser. Is there some known fix?</p><p>Thank you!<br />Nikita</p>]]></description>
			<author><![CDATA[null@example.com (n.makarov)]]></author>
			<pubDate>Sat, 11 Jul 2015 12:54:22 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=23#p23</guid>
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