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		<title><![CDATA[Infinity Code Forum — 2 questions about Playmaker scripts]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1260</link>
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		<description><![CDATA[The most recent posts in 2 questions about Playmaker scripts.]]></description>
		<lastBuildDate>Tue, 18 Jun 2019 00:18:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5201#p5201</link>
			<description><![CDATA[<p>Most likely in 24 hours.<br />I want to work a little documentation.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 18 Jun 2019 00:18:48 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5201#p5201</guid>
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			<title><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5196#p5196</link>
			<description><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Thanks for the suggestions.<br />Implemented. The new version of RWT will contain this.</p></blockquote></div><p>Great !!!<br />When do you plan to release this version ?<br />If you are looking for a beta tester, don&#039;t hesitate ;-)</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Mon, 17 Jun 2019 13:46:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5196#p5196</guid>
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			<title><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5194#p5194</link>
			<description><![CDATA[<p>Thanks for the suggestions.<br />Implemented. The new version of RWT will contain this.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 17 Jun 2019 10:51:53 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5194#p5194</guid>
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			<title><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5193#p5193</link>
			<description><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>1. The new version of the RWT Playmaker Integration Kit is attached. <br />The next version of RWT will contain this. <br />Unity 2018.3 or later is required.</p><p>2. Vector2 uses float, which has an accuracy of 6-9 decimal places. <br />But Vector2.ToString () shows only one decimal place.<br />How to make sure: just log any field (x or y) from Vector2.</p></blockquote></div><p>Thanks a lot Alex, perfect service as always.<br />I have some other questions, maybe already asked and solved.</p><p>- If I put POI in the Helper, objects are spawned on the map when the map is imported. Is there a way to choose something else than a cube, I mean for instance a prefab ?</p><p>- Then, if this object is moved over the map, the RWT POI Item script still displays the old coordinates. It would be great (and I think not too complicated) to add an &quot;update&quot; button to display the new values, including if possible a 3rd field with altitude.</p><p>Usually, as I have a lot of POI to add, I enter them inside a spreadsheet with their coordinate, then I import this spreadsheet via copy paste in the editor. My POI are terrestrial and aerial, so I would be interested if you could add an altitude field too (and/or height for the ground) with 0 by default.</p><p>Hope these suggestions are clear, don&#039;t hesitate to ask if needed !</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Sun, 16 Jun 2019 21:30:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5193#p5193</guid>
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			<title><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5192#p5192</link>
			<description><![CDATA[<p>Hello.</p><p>1. The new version of the RWT Playmaker Integration Kit is attached. <br />The next version of RWT will contain this. <br />Unity 2018.3 or later is required.</p><p>2. Vector2 uses float, which has an accuracy of 6-9 decimal places. <br />But Vector2.ToString () shows only one decimal place.<br />How to make sure: just log any field (x or y) from Vector2.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sun, 16 Jun 2019 12:12:39 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5192#p5192</guid>
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			<title><![CDATA[2 questions about Playmaker scripts]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5184#p5184</link>
			<description><![CDATA[<p>I am using several terrains in the same scene, at different scales. I would like to use for instance the Plamaker action &quot;Get World Position By Coordinates&quot;, but I can&#039;t specify which terrain ? It would be great to add a field to the PM script, to put the appropriate terrain. And of course the same for the other scripts. Maybe another way ?</p><p>Another question : when I try to get the coordinates by world position, I get values like 43.8 - 4.6. Only 1 decimal means a precision of about 10 km, right ? While you have 15 decimals in the Helper, which means about 1 Angström accuracy...</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Sat, 15 Jun 2019 21:08:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5184#p5184</guid>
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