<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — 2 questions about Playmaker scripts]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1260&amp;type=atom" />
	<updated>2019-06-18T00:18:48Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=1260</id>
		<entry>
			<title type="html"><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5201#p5201" />
			<content type="html"><![CDATA[<p>Most likely in 24 hours.<br />I want to work a little documentation.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-06-18T00:18:48Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5201#p5201</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5196#p5196" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Thanks for the suggestions.<br />Implemented. The new version of RWT will contain this.</p></blockquote></div><p>Great !!!<br />When do you plan to release this version ?<br />If you are looking for a beta tester, don&#039;t hesitate ;-)</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2019-06-17T13:46:32Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5196#p5196</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5194#p5194" />
			<content type="html"><![CDATA[<p>Thanks for the suggestions.<br />Implemented. The new version of RWT will contain this.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-06-17T10:51:53Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5194#p5194</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5193#p5193" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>1. The new version of the RWT Playmaker Integration Kit is attached. <br />The next version of RWT will contain this. <br />Unity 2018.3 or later is required.</p><p>2. Vector2 uses float, which has an accuracy of 6-9 decimal places. <br />But Vector2.ToString () shows only one decimal place.<br />How to make sure: just log any field (x or y) from Vector2.</p></blockquote></div><p>Thanks a lot Alex, perfect service as always.<br />I have some other questions, maybe already asked and solved.</p><p>- If I put POI in the Helper, objects are spawned on the map when the map is imported. Is there a way to choose something else than a cube, I mean for instance a prefab ?</p><p>- Then, if this object is moved over the map, the RWT POI Item script still displays the old coordinates. It would be great (and I think not too complicated) to add an &quot;update&quot; button to display the new values, including if possible a 3rd field with altitude.</p><p>Usually, as I have a lot of POI to add, I enter them inside a spreadsheet with their coordinate, then I import this spreadsheet via copy paste in the editor. My POI are terrestrial and aerial, so I would be interested if you could add an altitude field too (and/or height for the ground) with 0 by default.</p><p>Hope these suggestions are clear, don&#039;t hesitate to ask if needed !</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2019-06-16T21:30:20Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5193#p5193</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 questions about Playmaker scripts]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5192#p5192" />
			<content type="html"><![CDATA[<p>Hello.</p><p>1. The new version of the RWT Playmaker Integration Kit is attached. <br />The next version of RWT will contain this. <br />Unity 2018.3 or later is required.</p><p>2. Vector2 uses float, which has an accuracy of 6-9 decimal places. <br />But Vector2.ToString () shows only one decimal place.<br />How to make sure: just log any field (x or y) from Vector2.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-06-16T12:12:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5192#p5192</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[2 questions about Playmaker scripts]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5184#p5184" />
			<content type="html"><![CDATA[<p>I am using several terrains in the same scene, at different scales. I would like to use for instance the Plamaker action &quot;Get World Position By Coordinates&quot;, but I can&#039;t specify which terrain ? It would be great to add a field to the PM script, to put the appropriate terrain. And of course the same for the other scripts. Maybe another way ?</p><p>Another question : when I try to get the coordinates by world position, I get values like 43.8 - 4.6. Only 1 decimal means a precision of about 10 km, right ? While you have 15 decimals in the Helper, which means about 1 Angström accuracy...</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2019-06-15T21:08:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5184#p5184</id>
		</entry>
</feed>
