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		<title><![CDATA[Infinity Code Forum — Dynamic width and height texture (ui image)]]></title>
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		<description><![CDATA[The most recent posts in Dynamic width and height texture (ui image).]]></description>
		<lastBuildDate>Tue, 29 Mar 2016 13:16:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: Dynamic width and height texture (ui image)]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=520#p520</link>
			<description><![CDATA[<p>Hello.</p><p>We will try to do it.<br />But I can not promise that it will be quickly and successfully.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 29 Mar 2016 13:16:19 +0000</pubDate>
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			<title><![CDATA[Dynamic width and height texture (ui image)]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=519#p519</link>
			<description><![CDATA[<p>Hi,</p><p>Please add a new feature for define texture&#039;s width and height&nbsp; (ui image) dynamically to avoid pixelate maps. Currently, it is only possible for size multiples of 256 pixels but in most cases the texture zise depends of screen size.</p><p>Original post: <a href="http://forum.infinity-code.com/viewtopic.php?id=120">http://forum.infinity-code.com/viewtopic.php?id=120</a></p><p>thanks and regards.</p>]]></description>
			<author><![CDATA[null@example.com (dgonzalez)]]></author>
			<pubDate>Tue, 29 Mar 2016 13:11:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=519#p519</guid>
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