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	<title type="html"><![CDATA[Infinity Code Forum — Dynamic width and height texture (ui image)]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=121&amp;type=atom" />
	<updated>2016-03-29T13:16:19Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=121</id>
		<entry>
			<title type="html"><![CDATA[Re: Dynamic width and height texture (ui image)]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=520#p520" />
			<content type="html"><![CDATA[<p>Hello.</p><p>We will try to do it.<br />But I can not promise that it will be quickly and successfully.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-03-29T13:16:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=520#p520</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Dynamic width and height texture (ui image)]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=519#p519" />
			<content type="html"><![CDATA[<p>Hi,</p><p>Please add a new feature for define texture&#039;s width and height&nbsp; (ui image) dynamically to avoid pixelate maps. Currently, it is only possible for size multiples of 256 pixels but in most cases the texture zise depends of screen size.</p><p>Original post: <a href="http://forum.infinity-code.com/viewtopic.php?id=120">http://forum.infinity-code.com/viewtopic.php?id=120</a></p><p>thanks and regards.</p>]]></content>
			<author>
				<name><![CDATA[dgonzalez]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=116</uri>
			</author>
			<updated>2016-03-29T13:11:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=519#p519</id>
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