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	<title type="html"><![CDATA[Infinity Code Forum — Scaling bug meters to scale and reverse]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1205&amp;type=atom" />
	<updated>2019-06-03T15:32:42Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1205</id>
		<entry>
			<title type="html"><![CDATA[Re: Scaling bug meters to scale and reverse]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5087#p5087" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thank you for the bug report.<br />The problem has been fixed.<br />The new version will be available through the built-in update system in 24 hours.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-06-03T15:32:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5087#p5087</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Scaling bug meters to scale and reverse]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5086#p5086" />
			<content type="html"><![CDATA[<p>I cannot see the attached video now I posted it. I&#039;m posting a link to it just to be sure: <a href="https://streamable.com/9owr8">https://streamable.com/9owr8</a><br />(little bit incovenient you can only post 1 link per post).<br />Important to notice, if I call OnlineMaps.instance.Redraw(); it seems to draw everything in that large mode again. No matter that the marker.SizeType still all are set to meters. Maybe it has something to do with that, although I could not find why myself.</p>]]></content>
			<author>
				<name><![CDATA[AmberElferink]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1003</uri>
			</author>
			<updated>2019-06-03T12:46:22Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5086#p5086</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Scaling bug meters to scale and reverse]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5085#p5085" />
			<content type="html"><![CDATA[<p>Hi,<br />I need to be able to switch the scale of my 3D markers to meters and update that correctly on demand.<br />However, if I currently adjust it from scale to meters, it makes the prefab slightly smaller. But if I adjust the scale number, it becomes way smaller, which seems the correct size. <br /><a href="https://streamable.com/xk0d9">https://streamable.com/xk0d9</a></p><p>It only updates when I change the scale float. I cannot find anywhere in the code where I can force it to update the scale. Is there a way to do this?<br />I tried:<br />OnlineMaps.instance.Redraw();<br />But that throws all my scale adjustments away<br />I also tried marker.Update(); <br />But that does not seem to do anything.</p><p>Is there anything I can do for this?</p><br /><br /><p>PS: Also, the scale of Marker A seems to adjust the scale of marker B someway. I&#039;m not sure why this happens. Do you know anything for that?<br />(See attached video)</p>]]></content>
			<author>
				<name><![CDATA[AmberElferink]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1003</uri>
			</author>
			<updated>2019-06-03T12:43:22Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5085#p5085</id>
		</entry>
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