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		<title><![CDATA[Infinity Code Forum — UV rotations]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1197</link>
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		<description><![CDATA[The most recent posts in UV rotations.]]></description>
		<lastBuildDate>Tue, 28 May 2019 01:11:08 +0000</lastBuildDate>
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			<title><![CDATA[Re: UV rotations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5042#p5042</link>
			<description><![CDATA[<p>Cool, thanks for the quick info. That does the job.</p>]]></description>
			<author><![CDATA[null@example.com (drkasch)]]></author>
			<pubDate>Tue, 28 May 2019 01:11:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5042#p5042</guid>
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			<title><![CDATA[Re: UV rotations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5040#p5040</link>
			<description><![CDATA[<p>Hello.</p><p>The easiest way to fix UV is use ProBuilder.<br /><a href="https://docs.unity3d.com/Packages/com.unity.probuilder@4.0/manual/uv-editor-toolbar.html">https://docs.unity3d.com/Packages/com.u … olbar.html</a><br /><a href="https://unity3d.com/unity/features/worldbuilding/probuilder">https://unity3d.com/unity/features/worl … probuilder</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 27 May 2019 01:32:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5040#p5040</guid>
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			<title><![CDATA[UV rotations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5039#p5039</link>
			<description><![CDATA[<p>You offer UV tiling and offsetting for textures on the houses but i can&#039;t see any option to rotate a planar UV. When I texture a roof for instance with a tin roof texture, then that texture has to run in 90 degree angles to the local house coordinates and not to some world coordinate. That&#039;s what seems to happen at the moment when I try to apply a roof texture. The textures show some strange angles, but never run perpendicular to the house base. The only fix I have found so far is to export the houses into a 3D app and fix them there one by one. Surely there must be a better way?</p>]]></description>
			<author><![CDATA[null@example.com (drkasch)]]></author>
			<pubDate>Mon, 27 May 2019 01:26:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5039#p5039</guid>
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