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	<title type="html"><![CDATA[Infinity Code Forum — UV rotations]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1197&amp;type=atom" />
	<updated>2019-05-28T01:11:08Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1197</id>
		<entry>
			<title type="html"><![CDATA[Re: UV rotations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5042#p5042" />
			<content type="html"><![CDATA[<p>Cool, thanks for the quick info. That does the job.</p>]]></content>
			<author>
				<name><![CDATA[drkasch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=999</uri>
			</author>
			<updated>2019-05-28T01:11:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5042#p5042</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UV rotations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5040#p5040" />
			<content type="html"><![CDATA[<p>Hello.</p><p>The easiest way to fix UV is use ProBuilder.<br /><a href="https://docs.unity3d.com/Packages/com.unity.probuilder@4.0/manual/uv-editor-toolbar.html">https://docs.unity3d.com/Packages/com.u … olbar.html</a><br /><a href="https://unity3d.com/unity/features/worldbuilding/probuilder">https://unity3d.com/unity/features/worl … probuilder</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-05-27T01:32:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5040#p5040</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[UV rotations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5039#p5039" />
			<content type="html"><![CDATA[<p>You offer UV tiling and offsetting for textures on the houses but i can&#039;t see any option to rotate a planar UV. When I texture a roof for instance with a tin roof texture, then that texture has to run in 90 degree angles to the local house coordinates and not to some world coordinate. That&#039;s what seems to happen at the moment when I try to apply a roof texture. The textures show some strange angles, but never run perpendicular to the house base. The only fix I have found so far is to export the houses into a 3D app and fix them there one by one. Surely there must be a better way?</p>]]></content>
			<author>
				<name><![CDATA[drkasch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=999</uri>
			</author>
			<updated>2019-05-27T01:26:45Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5039#p5039</id>
		</entry>
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