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		<title><![CDATA[Infinity Code Forum — Use map texture on building roofs]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1177</link>
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		<description><![CDATA[The most recent posts in Use map texture on building roofs.]]></description>
		<lastBuildDate>Tue, 21 May 2019 10:21:30 +0000</lastBuildDate>
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			<title><![CDATA[Re: Use map texture on building roofs]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4995#p4995</link>
			<description><![CDATA[<p>Hello.</p><p>Real World Terrain does not have this feature.<br />I think this feature will be very useful.<br />We will try to implement it.<br />Many thanks for the idea.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 21 May 2019 10:21:30 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4995#p4995</guid>
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			<title><![CDATA[Use map texture on building roofs]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4992#p4992</link>
			<description><![CDATA[<p>I would have thought that a it would be an easy and very useful feature if one could just use the map texture with the same coordinates on the roofs of the buildings. Since the buildings get placed in the right location, the map texture should then fit the roof of the building perfectly. ( just like if you extrude a building out of a textured mesh). But I cannot see that feature anywhere. Help please!</p>]]></description>
			<author><![CDATA[null@example.com (drkasch)]]></author>
			<pubDate>Tue, 21 May 2019 02:23:41 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4992#p4992</guid>
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