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		<title><![CDATA[Infinity Code Forum — Map mesh issue]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1128</link>
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		<description><![CDATA[The most recent posts in Map mesh issue.]]></description>
		<lastBuildDate>Thu, 02 May 2019 11:58:43 +0000</lastBuildDate>
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			<title><![CDATA[Re: Map mesh issue]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4845#p4845</link>
			<description><![CDATA[<p>Thank-you!</p>]]></description>
			<author><![CDATA[null@example.com (danielesuppo)]]></author>
			<pubDate>Thu, 02 May 2019 11:58:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4845#p4845</guid>
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			<title><![CDATA[Re: Map mesh issue]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4844#p4844</link>
			<description><![CDATA[<p>Hello.</p><p>Online Maps Tileset Control / Material &amp; Shaders / Tileset Shader - Tileset Cutout.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 30 Apr 2019 16:54:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4844#p4844</guid>
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			<title><![CDATA[Map mesh issue]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4842#p4842</link>
			<description><![CDATA[<p>Hello, often times with elevated map I can see &quot;holes&quot; in the mesh, like some polygons where filpped.<br />Using fog this issue is much more noticeable.<br />In attachment a pictures showing this problem</p>]]></description>
			<author><![CDATA[null@example.com (danielesuppo)]]></author>
			<pubDate>Tue, 30 Apr 2019 12:41:05 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4842#p4842</guid>
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