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		<title><![CDATA[Infinity Code Forum — Easy Roads Integration]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1125</link>
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		<description><![CDATA[The most recent posts in Easy Roads Integration.]]></description>
		<lastBuildDate>Tue, 30 Apr 2019 16:48:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: Easy Roads Integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4843#p4843</link>
			<description><![CDATA[<p>How to open the built-in update system:<br />Window / Infinity Code / Real World Terrain / Check Updates<br />or<br />Real World Terrain / Help / Check Updates<br />or<br />RWT checks for updates every 24 hours. When a new version is available, you will see a large Update Available button. Just click this button.</p><p>5 months ago I tried to do it. And it ended with the fact that I needed an obfuscated class to continue.<br />I will try again and let you know the results.<br />This will take some time (I think 1-2 weeks).</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 30 Apr 2019 16:48:16 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4843#p4843</guid>
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			<title><![CDATA[Re: Easy Roads Integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4839#p4839</link>
			<description><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>Thanks for the bug report.<br />The problem has been fixed.<br />The new version will be available through the built-in update system in 24 hours.</p><p>Unfortunately, this is impossible to do.<br />Most of EasyRoads source code is obfuscated, and the class required for this is in the obfuscated part.</p></blockquote></div><p>So Raoul from ER said there is api for this:</p><p>public ERRoadType GetRoadTypeByName(string name)<br />public ERRoad CreateRoad(string name, ERRoadType type, Vector3[] markers)</p><br /><p>I was hoping to specify the road names and RWT would create those. It seems like this should be possible then.</p>]]></description>
			<author><![CDATA[null@example.com (rasto61)]]></author>
			<pubDate>Tue, 30 Apr 2019 08:08:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4839#p4839</guid>
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			<title><![CDATA[Re: Easy Roads Integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4838#p4838</link>
			<description><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>Thanks for the bug report.<br />The problem has been fixed.<br />The new version will be available through the built-in update system in 24 hours.</p><p>Unfortunately, this is impossible to do.<br />Most of EasyRoads source code is obfuscated, and the class required for this is in the obfuscated part.</p></blockquote></div><p>Hi,<br />Thanks. How do I use the built in update system? Is that somewhere on your website or do you mean in the asset itself?</p><p>I also asked Raoul if they could help expose whats needed to be able to generate specific road types directly.</p>]]></description>
			<author><![CDATA[null@example.com (rasto61)]]></author>
			<pubDate>Tue, 30 Apr 2019 03:41:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4838#p4838</guid>
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		<item>
			<title><![CDATA[Re: Easy Roads Integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4837#p4837</link>
			<description><![CDATA[<p>Hello.</p><p>Thanks for the bug report.<br />The problem has been fixed.<br />The new version will be available through the built-in update system in 24 hours.</p><p>Unfortunately, this is impossible to do.<br />Most of EasyRoads source code is obfuscated, and the class required for this is in the obfuscated part.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 29 Apr 2019 18:42:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4837#p4837</guid>
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			<title><![CDATA[Easy Roads Integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4836#p4836</link>
			<description><![CDATA[<p>Hello,<br />could you please check your integration with Easy Roads? <br />When you want to select which road types to import, the drop down doesn&#039;t behave properly. You select an item and it swaps others, selects random others...<br />And would it be possible to specify which Easy Road type to create for which real world road type?</p>]]></description>
			<author><![CDATA[null@example.com (rasto61)]]></author>
			<pubDate>Mon, 29 Apr 2019 16:04:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4836#p4836</guid>
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