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	<title type="html"><![CDATA[Infinity Code Forum — Easy Roads Integration]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1125&amp;type=atom" />
	<updated>2019-04-30T16:48:16Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1125</id>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Integration]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4843#p4843" />
			<content type="html"><![CDATA[<p>How to open the built-in update system:<br />Window / Infinity Code / Real World Terrain / Check Updates<br />or<br />Real World Terrain / Help / Check Updates<br />or<br />RWT checks for updates every 24 hours. When a new version is available, you will see a large Update Available button. Just click this button.</p><p>5 months ago I tried to do it. And it ended with the fact that I needed an obfuscated class to continue.<br />I will try again and let you know the results.<br />This will take some time (I think 1-2 weeks).</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-04-30T16:48:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4843#p4843</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Integration]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4839#p4839" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>Thanks for the bug report.<br />The problem has been fixed.<br />The new version will be available through the built-in update system in 24 hours.</p><p>Unfortunately, this is impossible to do.<br />Most of EasyRoads source code is obfuscated, and the class required for this is in the obfuscated part.</p></blockquote></div><p>So Raoul from ER said there is api for this:</p><p>public ERRoadType GetRoadTypeByName(string name)<br />public ERRoad CreateRoad(string name, ERRoadType type, Vector3[] markers)</p><br /><p>I was hoping to specify the road names and RWT would create those. It seems like this should be possible then.</p>]]></content>
			<author>
				<name><![CDATA[rasto61]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=929</uri>
			</author>
			<updated>2019-04-30T08:08:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4839#p4839</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Integration]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4838#p4838" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>Thanks for the bug report.<br />The problem has been fixed.<br />The new version will be available through the built-in update system in 24 hours.</p><p>Unfortunately, this is impossible to do.<br />Most of EasyRoads source code is obfuscated, and the class required for this is in the obfuscated part.</p></blockquote></div><p>Hi,<br />Thanks. How do I use the built in update system? Is that somewhere on your website or do you mean in the asset itself?</p><p>I also asked Raoul if they could help expose whats needed to be able to generate specific road types directly.</p>]]></content>
			<author>
				<name><![CDATA[rasto61]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=929</uri>
			</author>
			<updated>2019-04-30T03:41:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4838#p4838</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Integration]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4837#p4837" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for the bug report.<br />The problem has been fixed.<br />The new version will be available through the built-in update system in 24 hours.</p><p>Unfortunately, this is impossible to do.<br />Most of EasyRoads source code is obfuscated, and the class required for this is in the obfuscated part.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-04-29T18:42:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4837#p4837</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Easy Roads Integration]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4836#p4836" />
			<content type="html"><![CDATA[<p>Hello,<br />could you please check your integration with Easy Roads? <br />When you want to select which road types to import, the drop down doesn&#039;t behave properly. You select an item and it swaps others, selects random others...<br />And would it be possible to specify which Easy Road type to create for which real world road type?</p>]]></content>
			<author>
				<name><![CDATA[rasto61]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=929</uri>
			</author>
			<updated>2019-04-29T16:04:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4836#p4836</id>
		</entry>
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