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	<title type="html"><![CDATA[Infinity Code Forum — uContext Released]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1055&amp;type=atom" />
	<updated>2019-03-12T12:59:19Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1055</id>
		<entry>
			<title type="html"><![CDATA[uContext Released]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4620#p4620" />
			<content type="html"><![CDATA[<p><span class="postimg"><img src="https://i.ibb.co/ng6LRWt/516x389.png" alt="https://i.ibb.co/ng6LRWt/516x389.png" /></span></p><p>Unique productivity toolkit, which can completely change or complement your workflow in Unity Editor.<br />uContext adds a context menu for Scene View, allowing you to quickly open the most useful windows, create objects, add components, navigate and do many more useful things.<br />You no longer need to keep the Inspector, Hierarchy, Project and other windows always open. Maximize Scene View and open windows when you really need it.</p><p><strong>Main features:</strong><br />- Unity 2018.3 - 2019.x;<br />- Open the context menu using right mouse button in SceneView or CTRL + Space in any window;<br />- Quick opening of Inspector, Hierarchy, Project windows;<br />- Opening windows in three modes: a popup window (it will be closed when the focus is lost), a utility or a tab;<br />- Opening any component in a separate window. The component will be available even if GameObject has lost the selection;<br />- The ability to add any component to your bookmarks, and quickly open it when you need it;<br />- Breadcrumbs;<br />- Quick navigation in the scene, without using Hierarchy window;<br />- The ability to quickly create an object and add a component;<br />- Quick actions with selected GameObject;<br />- Waila (What Am I Looking At) system;<br />- Smart Selection;<br />- Fast switching between Scene View and Game View;<br />- Preview of Main Camera in Scene View;<br />- Changing Terrain Editor brush size using the mouse wheel;<br />- Fully customizable context menu. You can disable any feature that you do not need;<br />- Built-in update system.</p><p>After using uContext, you will only have one question - why is this not implemented in Unity Editor out of the box?!</p><p><a href="https://assetstore.unity.com/packages/tools/utilities/ucontext-141831">Buy in Unity Asset Store</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-03-12T12:59:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4620#p4620</id>
		</entry>
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