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		<title><![CDATA[Infinity Code Forum — How markers' collision detection works?]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=104</link>
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		<description><![CDATA[The most recent posts in How markers' collision detection works?.]]></description>
		<lastBuildDate>Wed, 16 Mar 2016 17:09:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: How markers' collision detection works?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=477#p477</link>
			<description><![CDATA[<p>Sorry for that.<br />Replacing the old file for this new one solved the problem!<br />Thank you!</p>]]></description>
			<author><![CDATA[null@example.com (felipeberquo)]]></author>
			<pubDate>Wed, 16 Mar 2016 17:09:09 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=477#p477</guid>
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			<title><![CDATA[Re: How markers' collision detection works?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=462#p462</link>
			<description><![CDATA[<p>You did not indicate that you are using 3D markers, it looks like a regular 2D markers.<br />Using 3D markers - is the difference between your and my scene.<br />I have found and fixed the collision detection, and trigger events of 3D markers under UI.<br />Replace the file in your project.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 15 Mar 2016 18:04:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=462#p462</guid>
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		<item>
			<title><![CDATA[Re: How markers' collision detection works?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=461#p461</link>
			<description><![CDATA[<p>You said 2D markers, but I&#039;m instantiating <strong>3D markers</strong>. Is there a difference between in their behaviour, or they act the same way in this case?</p>]]></description>
			<author><![CDATA[null@example.com (felipeberquo)]]></author>
			<pubDate>Tue, 15 Mar 2016 16:44:36 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=461#p461</guid>
		</item>
		<item>
			<title><![CDATA[Re: How markers' collision detection works?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=459#p459</link>
			<description><![CDATA[<p>Yes, now events of 2D markers are works correctly.<br />What a marker in front the events of this marker works.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 15 Mar 2016 16:31:07 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=459#p459</guid>
		</item>
		<item>
			<title><![CDATA[Re: How markers' collision detection works?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=458#p458</link>
			<description><![CDATA[<p>Any progress on this?</p>]]></description>
			<author><![CDATA[null@example.com (felipeberquo)]]></author>
			<pubDate>Tue, 15 Mar 2016 16:22:33 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=458#p458</guid>
		</item>
		<item>
			<title><![CDATA[Re: How markers' collision detection works?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=439#p439</link>
			<description><![CDATA[<p>Yes, that would be nice! Thank you in advance</p>]]></description>
			<author><![CDATA[null@example.com (felipeberquo)]]></author>
			<pubDate>Wed, 09 Mar 2016 17:53:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=439#p439</guid>
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		<item>
			<title><![CDATA[Re: How markers' collision detection works?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=437#p437</link>
			<description><![CDATA[<p>Hello.</p><p>Triggered events on the marker, which was created earlier.<br />Theoretically, not a problem to make so triggered the events of closest marker, but if you have a large number of markers, this can be slow.</p><p>If you want we can add the ability to choose the behavior, and / or an API that you can override this behavior.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 09 Mar 2016 17:18:16 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=437#p437</guid>
		</item>
		<item>
			<title><![CDATA[How markers' collision detection works?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=435#p435</link>
			<description><![CDATA[<p>I would like to know how the collision detection of the markers works when there are markers overlapping each other... What&#039;s the criteria to know who is triggered first? I though it would work just like a normal raycast would: if there are two colliders and one is closer to the raycast than the other, the closer one would be triggered first. But it&#039;s not what is happening to me here. I&#039;ve tried to move the markers to a closer position or change the size of the hitbox (a &quot;higher&quot; cube) but had no success.<br />If anyone could help me I would appreciate!<br />Thx.</p>]]></description>
			<author><![CDATA[null@example.com (felipeberquo)]]></author>
			<pubDate>Wed, 09 Mar 2016 16:40:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=435#p435</guid>
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