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	<title type="html"><![CDATA[Infinity Code Forum — How markers' collision detection works?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=104&amp;type=atom" />
	<updated>2016-03-16T17:09:09Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=104</id>
		<entry>
			<title type="html"><![CDATA[Re: How markers' collision detection works?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=477#p477" />
			<content type="html"><![CDATA[<p>Sorry for that.<br />Replacing the old file for this new one solved the problem!<br />Thank you!</p>]]></content>
			<author>
				<name><![CDATA[felipeberquo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=59</uri>
			</author>
			<updated>2016-03-16T17:09:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=477#p477</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How markers' collision detection works?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=462#p462" />
			<content type="html"><![CDATA[<p>You did not indicate that you are using 3D markers, it looks like a regular 2D markers.<br />Using 3D markers - is the difference between your and my scene.<br />I have found and fixed the collision detection, and trigger events of 3D markers under UI.<br />Replace the file in your project.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-03-15T18:04:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=462#p462</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How markers' collision detection works?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=461#p461" />
			<content type="html"><![CDATA[<p>You said 2D markers, but I&#039;m instantiating <strong>3D markers</strong>. Is there a difference between in their behaviour, or they act the same way in this case?</p>]]></content>
			<author>
				<name><![CDATA[felipeberquo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=59</uri>
			</author>
			<updated>2016-03-15T16:44:36Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=461#p461</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How markers' collision detection works?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=459#p459" />
			<content type="html"><![CDATA[<p>Yes, now events of 2D markers are works correctly.<br />What a marker in front the events of this marker works.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-03-15T16:31:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=459#p459</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How markers' collision detection works?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=458#p458" />
			<content type="html"><![CDATA[<p>Any progress on this?</p>]]></content>
			<author>
				<name><![CDATA[felipeberquo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=59</uri>
			</author>
			<updated>2016-03-15T16:22:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=458#p458</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How markers' collision detection works?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=439#p439" />
			<content type="html"><![CDATA[<p>Yes, that would be nice! Thank you in advance</p>]]></content>
			<author>
				<name><![CDATA[felipeberquo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=59</uri>
			</author>
			<updated>2016-03-09T17:53:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=439#p439</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How markers' collision detection works?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=437#p437" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Triggered events on the marker, which was created earlier.<br />Theoretically, not a problem to make so triggered the events of closest marker, but if you have a large number of markers, this can be slow.</p><p>If you want we can add the ability to choose the behavior, and / or an API that you can override this behavior.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-03-09T17:18:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=437#p437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How markers' collision detection works?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=435#p435" />
			<content type="html"><![CDATA[<p>I would like to know how the collision detection of the markers works when there are markers overlapping each other... What&#039;s the criteria to know who is triggered first? I though it would work just like a normal raycast would: if there are two colliders and one is closer to the raycast than the other, the closer one would be triggered first. But it&#039;s not what is happening to me here. I&#039;ve tried to move the markers to a closer position or change the size of the hitbox (a &quot;higher&quot; cube) but had no success.<br />If anyone could help me I would appreciate!<br />Thx.</p>]]></content>
			<author>
				<name><![CDATA[felipeberquo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=59</uri>
			</author>
			<updated>2016-03-09T16:40:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=435#p435</id>
		</entry>
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