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		<title><![CDATA[Infinity Code Forum — Multi-Camera Rendering]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1037</link>
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		<description><![CDATA[The most recent posts in Multi-Camera Rendering.]]></description>
		<lastBuildDate>Sun, 24 Feb 2019 03:36:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Multi-Camera Rendering]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4583#p4583</link>
			<description><![CDATA[<p>Thank you for the pointers!&nbsp; I have a solution already that kind of works via caching the drawn texture when the target display receives a change;&nbsp; but Ill explore your reccomendations and report on the results!</p><p>Appreciate it <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (KWCreative)]]></author>
			<pubDate>Sun, 24 Feb 2019 03:36:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4583#p4583</guid>
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			<title><![CDATA[Re: Multi-Camera Rendering]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4582#p4582</link>
			<description><![CDATA[<p>Hello.</p><p>Yes, this is a rather unique case.<br />Theoretically, this is possible for Tileset Control.<br />Invoke OnlineMapsTileSetControl.UpdateControl after RedrawImmediately.</p><p>But in practice, this usage scenario has not been tested, and may have many pitfalls.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 23 Feb 2019 16:55:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4582#p4582</guid>
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			<title><![CDATA[Multi-Camera Rendering]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4581#p4581</link>
			<description><![CDATA[<p>Hey,</p><p>I have a particular use case where I would like to render the map with two separate cameras, each camera focused in on a different location.&nbsp; &nbsp;Due to how I am using my markers, I would like to have one map in the scene.</p><p>I&#039;ve tried on PreRender to set the position of the map for that particular camera, redraw the map and then render the camera; but it seems like either the redraw isn&#039;t complete by the time the frame is rendered or the redraw is pushed to the end of the frame, either way, both cameras render the same variation of the map.</p><div class="codebox"><pre><code>    double lat, lon;
    float zoom;
    OnlineMaps map;

    public void OnPreRender()
    {
          map.SetPositionAndZoom(lon, lat, zoom);
          map.RedrawImmediately();
     }</code></pre></div><p>any suggestions or workarounds to get this to work?</p><p>Thanks for your help!</p>]]></description>
			<author><![CDATA[null@example.com (KWCreative)]]></author>
			<pubDate>Fri, 22 Feb 2019 21:59:48 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4581#p4581</guid>
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