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	<title type="html"><![CDATA[Infinity Code Forum — Issue with Removing Drawing Elements]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1027&amp;type=atom" />
	<updated>2019-02-04T19:42:29Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1027</id>
		<entry>
			<title type="html"><![CDATA[Re: Issue with Removing Drawing Elements]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4542#p4542" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thank you for the bug report.<br />The problem with removing drawing elements has been fixed.<br />OnlineMapsDrawingElement.OnRemoveFromMap has been marked obsolete.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-02-04T19:42:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4542#p4542</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Issue with Removing Drawing Elements]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4540#p4540" />
			<content type="html"><![CDATA[<p>When we ported to OnlineMapsDrawingElementManager&#039;s RemoveAllItems, RemoveItem methods, we still the the visuals of the drawing elements that were removed. </p><p>The child gameobjects under the Map-&gt;Drawings gameobject hierarchy still existed.</p><p>It seems like the &quot;OnlineMapsDrawingElement.OnRemoveFromMap&quot; would do that cleanup, but it is only being called from the old obsolete OnlineMaps.cs api calls.</p><p>Should the new v3 api also call OnRemoveFromMap somewhere? Is there a different remove we should be calling?</p><p>Thank you!<br />-m</p>]]></content>
			<author>
				<name><![CDATA[vai-ma]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=889</uri>
			</author>
			<updated>2019-02-04T18:20:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4540#p4540</id>
		</entry>
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