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		<title><![CDATA[Infinity Code Forum — Resize a Sprite Renderer map.]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1021</link>
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		<description><![CDATA[The most recent posts in Resize a Sprite Renderer map..]]></description>
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			<title><![CDATA[Re: Resize a Sprite Renderer map.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4528#p4528</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, there is no way to do this.<br />The map must have a side size of a multiple of 256.</p><p>In your case, you need to use the texture 768x1536 + Sprite Mask.<br /><a href="https://docs.unity3d.com/Manual/class-SpriteMask.html">https://docs.unity3d.com/Manual/class-SpriteMask.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 29 Jan 2019 17:40:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4528#p4528</guid>
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			<title><![CDATA[Resize a Sprite Renderer map.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4527#p4527</link>
			<description><![CDATA[<p>I am trying to use a simple 2D map, as a background image to a panel that I am placing other UI elements over.</p><p>The map itself is just set to a fixed GPS and zoom level, with no interactivity. It&#039;s just there as an image. I am using a Sprite Renderer map, since that appears to be the most simplest type of map there is.</p><p>However I cannot resize the map to the size of the parent panel. It renders to the 512 x 512 texture size, but I need it to be 693 x 1291 pixels.</p><p>How can I resize the map to this size?<br />Or should I try to &quot;oversize&quot; the map sprite render and use a mask to trim it down to the required size?<br />What is my best option?</p>]]></description>
			<author><![CDATA[null@example.com (Lurch)]]></author>
			<pubDate>Tue, 29 Jan 2019 15:50:48 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4527#p4527</guid>
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