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	<title type="html"><![CDATA[Infinity Code Forum — Clustering 3D Prefab map marker gameobjects?]]></title>
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	<updated>2018-12-27T14:31:18Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1000</id>
		<entry>
			<title type="html"><![CDATA[Re: Clustering 3D Prefab map marker gameobjects?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4443#p4443" />
			<content type="html"><![CDATA[<p>Thanks for your advice. I&#039;ll check out the script.</p><p>Cheers.</p>]]></content>
			<author>
				<name><![CDATA[Lurch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=844</uri>
			</author>
			<updated>2018-12-27T14:31:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4443#p4443</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Clustering 3D Prefab map marker gameobjects?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4441#p4441" />
			<content type="html"><![CDATA[<p>Hello.</p><p>3D markers are not disigned to display UI elements.<br />The script for UI markers is attached.</p><p>Yes, you can modify the script to instantiate markers only when you need it, and destroy the GameObject when you no longer need it.<br />You need to modify only a few lines, and it is not difficult.</p><p>Example of the marker prefab:<br /><a href="https://www.dropbox.com/s/prg2szjczipej34/2018-12-12%20-%200001.mp4?dl=0">https://www.dropbox.com/s/prg2szjczipej … 1.mp4?dl=0</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-12-27T11:14:21Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4441#p4441</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Clustering 3D Prefab map marker gameobjects?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4440#p4440" />
			<content type="html"><![CDATA[<p>Just to clarify. I am using UI elements, with a combination of panels, text boxes, images, etc.</p>]]></content>
			<author>
				<name><![CDATA[Lurch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=844</uri>
			</author>
			<updated>2018-12-26T20:50:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4440#p4440</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Clustering 3D Prefab map marker gameobjects?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4438#p4438" />
			<content type="html"><![CDATA[<p>I have a similar issue, that you responded to here:</p><p><a href="http://forum.infinity-code.com/viewtopic.php?id=394">http://forum.infinity-code.com/viewtopic.php?id=394</a></p><p>This is to do with clustering of 3D map markers. However in my case it&#039;s a tad more complex, as I am using prefab game objects that serve as the map markers. I am using prefabs, as management requires that the map markers have click tool tip and &quot;long press&quot; context menus. So each marker has it&#039;s own collection of panels, controls and code to do this.</p><p>Currently it is working without clustering, until I was told I would have to display upward of 100,000 markers at a time. Thus I need to implement a clustering solution, since they want this to run on an iPhone.</p><p>My questions are:</p><p>1. How much alteration to your code, in the above link, do I need to do?<br />2. Can I set up the clusters without having to instantiate the game objects, then removing them later?<br />3. Have any examples using prefab map markers?</p><p>Any suggestions would be greatly appreciated.</p>]]></content>
			<author>
				<name><![CDATA[Lurch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=844</uri>
			</author>
			<updated>2018-12-26T14:26:57Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4438#p4438</id>
		</entry>
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