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		<title><![CDATA[Infinity Code Forum — Feature Requests]]></title>
		<link>https://forum.infinity-code.com/index.php</link>
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		<description><![CDATA[The most recent topics at Infinity Code Forum.]]></description>
		<lastBuildDate>Thu, 04 Nov 2021 10:07:18 +0000</lastBuildDate>
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			<title><![CDATA[Drawings on RWT ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1869&amp;action=new</link>
			<description><![CDATA[<p>Hello Alex,</p><p>It would be very helpful to us if you could add PlayMaker actions for RWT similar to the actions ou created in OLMaps to draw splines on a terrain (in the drawing section).</p><p>The most urgent to us would be DRAWTXT that draws a spline using the lat lng coordinates.</p><p>Best regards, Phil</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Thu, 04 Nov 2021 10:07:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1869&amp;action=new</guid>
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			<title><![CDATA[Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1860&amp;action=new</link>
			<description><![CDATA[<p>Hi Alex.<br />I&#039;d be willing to pay a good amount of money to be able to edit the terrain heightmap and textures resolution of my 7,200 terrains at once.<br />Is this posible?</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Tue, 26 Oct 2021 10:09:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1860&amp;action=new</guid>
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			<title><![CDATA[Adding Water Depth]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1646&amp;action=new</link>
			<description><![CDATA[<p>I had posted this in the wrong forum... moving it to here</p><p>As someone focused on <a href="http://withthefleet.com">naval simulation</a>, it would be invaluable to me if there were water depths in this, even if the data were of low-resolution or was synthetically computed according to some heuristic (or a combination of those). </p><p>You could add the option to have your add-on detect water areas (alt=0, color=bluish to greenish with slow gradients) and replace them with some algorithmically-created depths.</p><p>The user could assist in this.&nbsp; Once the tool had located a contiguous body of water, the user could click on a few points within it and specify the depth s/he wanted those points to be.&nbsp; The tool would then create a noisy but fairly smooth fake bed for the lake or ocean that satisfied the constraints.&nbsp; Paint tools could also be used, perhaps while enforcing bounds for max/min depths.</p><p>Other tools could be to let the user trace a closed area of water and specify the average depth of that area.&nbsp; Any overlap of such areas would have an additive effect whereby the most recently drawn area has pre-eminence.&nbsp; A color coding mode in the editor would help the user see where s/he has been in terms of authoring, as well as to see the depth map in 2D.</p><p>tone</p>]]></description>
			<author><![CDATA[null@example.com (DulcetTone)]]></author>
			<pubDate>Mon, 23 Nov 2020 15:11:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1646&amp;action=new</guid>
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			<title><![CDATA[Higher definition height maps]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1444&amp;action=new</link>
			<description><![CDATA[<p>I have a height map provider with data at 1m intervals. The new intercept API looks like a way I could use this data however I can&#039;t quite see it. The problem is that the intercept seems to be between an existing provider asking for an (mx,my) height but at the interval that the original provider uses (e.g. 10m). Am I misunderstanding how this works? </p><p>If not I&#039;m quite happy to write the code to act as another provider or perhaps have somewhere I can subscribe to override the map size and/or step increment values?</p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Tue, 04 Feb 2020 13:46:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1444&amp;action=new</guid>
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			<title><![CDATA[building .shp file offline use]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1275&amp;action=new</link>
			<description><![CDATA[<p>Hi Alex,</p><p>I have building shape files with me offline. I want to load buildings on top of imagery. please help me in this regard</p>]]></description>
			<author><![CDATA[null@example.com (jaisingla)]]></author>
			<pubDate>Tue, 25 Jun 2019 06:10:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1275&amp;action=new</guid>
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			<title><![CDATA[Mars terrain and image]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1274&amp;action=new</link>
			<description><![CDATA[<p>Hi Alex,</p><p>I wanted to put mars terrain and i have .raw and .tiff for terrain offline in my system . Please , help me to ingest this in to RWT.</p>]]></description>
			<author><![CDATA[null@example.com (jaisingla)]]></author>
			<pubDate>Tue, 25 Jun 2019 05:48:42 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1274&amp;action=new</guid>
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			<title><![CDATA[Building generation using Procedural Toolkit]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1171&amp;action=new</link>
			<description><![CDATA[<p>Procedural Toolkit is an open source procedural generation library. One of the examples that it provides is a building generator. I&#039;ve taken a quick look at it and believe it looks like it would work with RWT (starts with abase polygon then extrudes the walls.</p><p>It&#039;s under the MIT license and thus can be included in your asset. This would make the built-in buildings generator much better than the one you currently have. </p><p>You can see a demo of the building generator example at <a href="http://syomus.com/ProceduralToolkit/Buildings/">http://syomus.com/ProceduralToolkit/Buildings/</a></p><p>Asset Store: assetstore.unity.com/packages/tools/utilities/procedural-toolkit-16508</p><p>Source: github.com/Syomus/ProceduralToolkit</p>]]></description>
			<author><![CDATA[null@example.com (rgardler)]]></author>
			<pubDate>Fri, 17 May 2019 06:29:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1171&amp;action=new</guid>
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			<title><![CDATA[Shadow Remover and Areas Width]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=998&amp;action=new</link>
			<description><![CDATA[<p>Hello</p><p>This asset is almost perfect, but there no shadow remover</p><p>Im actualy struggeling to select areas at a specific Width, ex 60km*60km</p><p>Also, export terrain fonction should flip the heightmap vertically.</p>]]></description>
			<author><![CDATA[null@example.com (samuel.brunner)]]></author>
			<pubDate>Sat, 22 Dec 2018 08:49:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=998&amp;action=new</guid>
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			<title><![CDATA[Square]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=930&amp;action=new</link>
			<description><![CDATA[<p>Is it possible to ensure that the map I&#039;m downloading will make a square terrain?<br />I&#039;ve heard that square terrains have better performance<br />and some plug-ins (i.e. Gaia) only work with square terrains.</p><p>Thanks,</p>]]></description>
			<author><![CDATA[null@example.com (dtcameron99)]]></author>
			<pubDate>Wed, 31 Oct 2018 17:58:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=930&amp;action=new</guid>
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			<title><![CDATA[Setting for Raw file]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=907&amp;action=new</link>
			<description><![CDATA[<p>Hey,<br />when u coose between create terrain and rawfile and u take terrain, we are able to set many settings. But if we choose raw file we cant change any settings. <br />pls add the possibilty to set settings by creating raw files. <br />this gave aus the chance to make a heightmap with better qualiy without running out of space error.<br />after generating this raw file, we can&nbsp; import into Unity and use it for a terrain.<br />what u get on this way? -&gt;<br />1. better heightmap quality <br />2. the posibilty to use inbuild unity terrain tools on a big map (witch isnt spread)/ if u create a very big map with this programm u have to set the count of terrains to a higher value. so if u want to change something u only able to change a small field of the complete terrain and u will get unintentional borders between the terrains. And yes i know that i can export the complete raw heightmap after creating a normal terrain, but this will bring some kind of problems at using on my way. </p><p>Thank you</p>]]></description>
			<author><![CDATA[null@example.com (S_lehnert)]]></author>
			<pubDate>Thu, 04 Oct 2018 09:06:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=907&amp;action=new</guid>
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			<title><![CDATA[pixel locator on run time in side game]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=893&amp;action=new</link>
			<description><![CDATA[<p>Hello Alex,</p><p>Can one see lat, long and height information in the game view ?</p>]]></description>
			<author><![CDATA[null@example.com (jaisingla)]]></author>
			<pubDate>Tue, 18 Sep 2018 12:45:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=893&amp;action=new</guid>
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			<title><![CDATA[Nomenclature on scenes]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=889&amp;action=new</link>
			<description><![CDATA[<p>Hello Alex, </p><p>How do we put shape file or osm data of nomenclature in to the scene.&nbsp; </p><p>Regards<br />Jai</p>]]></description>
			<author><![CDATA[null@example.com (jaisingla)]]></author>
			<pubDate>Wed, 12 Sep 2018 02:33:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=889&amp;action=new</guid>
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			<title><![CDATA[using texture and terrain offline]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=878&amp;action=new</link>
			<description><![CDATA[<p>my machine is not connected to internet . </p><p>I have SRTM data and texture available offline with me in my machine. </p><p>Please help to ingest same to real world terrain ..</p>]]></description>
			<author><![CDATA[null@example.com (jaisingla)]]></author>
			<pubDate>Fri, 24 Aug 2018 04:28:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=878&amp;action=new</guid>
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			<title><![CDATA[Creating Baseboards]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=814&amp;action=new</link>
			<description><![CDATA[<p>Hey Infinity,</p><p>just bought your plugin and it works great.</p><p>I really would like to create baseboards to the terrain, like the script in this link does:<br /><a href="http://wiki.unity3d.com/index.php/CreateTerrainBaseboards">http://wiki.unity3d.com/index.php/Creat … Baseboards</a></p><p>Unfortunately the script does not work with terrains where width and height are different. Two of the Basebords are too big.</p><p>But maybe there even better ways to do this? (maybe with depth mask shaders? Just roughly guessing, I&#039;m quite new to Unity) </p><p>I think baseboards makes the scene much more appealing for this whole AR stuff, where the terrain should be projected on a table.</p><p>Thank you and keep up!<br />René</p>]]></description>
			<author><![CDATA[null@example.com (raye)]]></author>
			<pubDate>Sun, 01 Apr 2018 07:58:26 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=814&amp;action=new</guid>
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			<title><![CDATA[Possible with Cshape]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=587&amp;action=new</link>
			<description><![CDATA[<p>hello i try cshape (i know it&#039;s alpha)<br />this building is very beautiful and take very little power.</p><p>if you cannot this<br />can you add a function for create a empty objet to center of building (extract from osm)<br />after i can move cshape building to the correct position (script by myself) and correct this<br />thank for your help</p>]]></description>
			<author><![CDATA[null@example.com (Laurent.T)]]></author>
			<pubDate>Wed, 28 Jun 2017 17:07:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=587&amp;action=new</guid>
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