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		<title><![CDATA[Infinity Code Forum — Huge Texture Help]]></title>
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			<title><![CDATA[Editing textures]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2129&amp;action=new</link>
			<description><![CDATA[<p>So the RAw satellite images are converted to .HUGERAW file format to work with the array matirial.</p><p>How can I edit these images if need? once the images are edited I can only save them as a jpeg,png???<br />It would be great if the images were not limited to RAW only formate</p>]]></description>
			<author><![CDATA[null@example.com (donaldbmartinez)]]></author>
			<pubDate>Thu, 15 Jun 2023 16:32:37 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2129&amp;action=new</guid>
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			<title><![CDATA[Error enabling Mip Maps]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1885&amp;action=new</link>
			<description><![CDATA[<p>Hey Alex, <br />I&#039;m trying to use Huge Texture on Mobile (Android) and my first test is very good:<br />14336x14336, 2048 Page size, compression).</p><p>But the issue comes enabling Mip Maps: <br />Error: &quot;Rebuilding mipmaps of compressed 2DArray textures is not supported&quot;<br />Warning:&quot;&#039;ETC_RGB4&#039; is not supported on this platform. Decompressing texture.&quot;</p><p>Do you think this is a platform limitation or is there a way to apply mips before compression or enable the use of another compression supported by android?<br />Thanks</p><p>Max</p>]]></description>
			<author><![CDATA[null@example.com (sjmtech)]]></author>
			<pubDate>Thu, 02 Dec 2021 09:35:42 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1885&amp;action=new</guid>
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			<title><![CDATA[Online Map + Upano + Street View Images + Huge Texture?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1865&amp;action=new</link>
			<description><![CDATA[<p>Hi, I want to use this asset with Google Street View images, is it possible?<br />First select the point on the map (online maps), Next Upano loading point from the street view, then the huge texture enhances the image?</p><p>Greetings and thanks!</p>]]></description>
			<author><![CDATA[null@example.com (nsalguero)]]></author>
			<pubDate>Tue, 02 Nov 2021 14:13:58 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1865&amp;action=new</guid>
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			<title><![CDATA[Any way to download the tiles from the web ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1730&amp;action=new</link>
			<description><![CDATA[<p>Hello,<br />I am working on a webgl project with HD 360 panoramas, and I would like to start the scene as quickly as possible. Then, during a short tutorial, I would like to download the tiles async from an http server and I am wondering if there is a way to do this ?<br />Best regards<br />Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Mon, 22 Mar 2021 16:16:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1730&amp;action=new</guid>
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			<title><![CDATA[Download a Huge Texture with UPano ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1497&amp;action=new</link>
			<description><![CDATA[<p>Hello<br />I am trying HugeTexture which seems to be a fantastic asset (review very soon !) and I would like if there is a way to use the Dowloader script in UPano with a HugeTexture ?</p><p>If not, the only way to have a more detailed 360 photo is to convert it into cubefaces, right ? I mean 8192x8192 pix/6 side =&nbsp; about 400 MPixels.</p><p>The issue with a so large photo is that it might take a while to load/display. Something that would be very intersting, that almost all 360 softwares do, would be to have progressive resolution, exactly like tiled maps. 512x512x6, then 1024x1024x6 2048x2048x6 etc : then the tiles are loaded only if needed, when the user zooms into the 360 photo.</p><p>It takes more space on the disk but loading is much better. Don&#039;t hesitate to ask if not clear.</p><p>Another suggestion : the 16384 limit is a little bit to low, 32768 would be perfect for me if possible.</p><p>Best regards</p><p>Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Sun, 26 Apr 2020 18:47:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1497&amp;action=new</guid>
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			<title><![CDATA[Unity version compatibility ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1477&amp;action=new</link>
			<description><![CDATA[<p>Hi !</p><p>Your asset &quot;Huge Texture&quot; seems very interesting, but as written in the assetstore page it is written &quot;Support Unity versions<br />Unity 2019.3.0 or higher&quot;.</p><p>As I am working on a 2018.3.14 Unity project, I am wondering if this version is definitely not supported or if it might work ?</p><p>In your road map, I read that RWT 4.5 will be compatible with Huge Texture, which improvement will this bring ? Better quality ?</p><p>Best regards</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Tue, 24 Mar 2020 16:29:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1477&amp;action=new</guid>
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