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	<title type="html"><![CDATA[Infinity Code Forum — Huge Texture Help]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;fid=58&amp;type=atom" />
	<updated>2023-06-15T16:32:37Z</updated>
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		<entry>
			<title type="html"><![CDATA[Editing textures]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2129&amp;action=new" />
			<summary type="html"><![CDATA[<p>So the RAw satellite images are converted to .HUGERAW file format to work with the array matirial.</p><p>How can I edit these images if need? once the images are edited I can only save them as a jpeg,png???<br />It would be great if the images were not limited to RAW only formate</p>]]></summary>
			<author>
				<name><![CDATA[donaldbmartinez]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2615</uri>
			</author>
			<updated>2023-06-15T16:32:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2129&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Error enabling Mip Maps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=1885&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hey Alex, <br />I&#039;m trying to use Huge Texture on Mobile (Android) and my first test is very good:<br />14336x14336, 2048 Page size, compression).</p><p>But the issue comes enabling Mip Maps: <br />Error: &quot;Rebuilding mipmaps of compressed 2DArray textures is not supported&quot;<br />Warning:&quot;&#039;ETC_RGB4&#039; is not supported on this platform. Decompressing texture.&quot;</p><p>Do you think this is a platform limitation or is there a way to apply mips before compression or enable the use of another compression supported by android?<br />Thanks</p><p>Max</p>]]></summary>
			<author>
				<name><![CDATA[sjmtech]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1049</uri>
			</author>
			<updated>2021-12-02T09:35:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=1885&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Online Map + Upano + Street View Images + Huge Texture?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=1865&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi, I want to use this asset with Google Street View images, is it possible?<br />First select the point on the map (online maps), Next Upano loading point from the street view, then the huge texture enhances the image?</p><p>Greetings and thanks!</p>]]></summary>
			<author>
				<name><![CDATA[nsalguero]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1699</uri>
			</author>
			<updated>2021-11-02T14:13:58Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=1865&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Any way to download the tiles from the web ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=1730&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello,<br />I am working on a webgl project with HD 360 panoramas, and I would like to start the scene as quickly as possible. Then, during a short tutorial, I would like to download the tiles async from an http server and I am wondering if there is a way to do this ?<br />Best regards<br />Philippe</p>]]></summary>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2021-03-22T16:16:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=1730&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Download a Huge Texture with UPano ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=1497&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello<br />I am trying HugeTexture which seems to be a fantastic asset (review very soon !) and I would like if there is a way to use the Dowloader script in UPano with a HugeTexture ?</p><p>If not, the only way to have a more detailed 360 photo is to convert it into cubefaces, right ? I mean 8192x8192 pix/6 side =&nbsp; about 400 MPixels.</p><p>The issue with a so large photo is that it might take a while to load/display. Something that would be very intersting, that almost all 360 softwares do, would be to have progressive resolution, exactly like tiled maps. 512x512x6, then 1024x1024x6 2048x2048x6 etc : then the tiles are loaded only if needed, when the user zooms into the 360 photo.</p><p>It takes more space on the disk but loading is much better. Don&#039;t hesitate to ask if not clear.</p><p>Another suggestion : the 16384 limit is a little bit to low, 32768 would be perfect for me if possible.</p><p>Best regards</p><p>Philippe</p>]]></summary>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2020-04-26T18:47:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=1497&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Unity version compatibility ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=1477&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi !</p><p>Your asset &quot;Huge Texture&quot; seems very interesting, but as written in the assetstore page it is written &quot;Support Unity versions<br />Unity 2019.3.0 or higher&quot;.</p><p>As I am working on a 2018.3.14 Unity project, I am wondering if this version is definitely not supported or if it might work ?</p><p>In your road map, I read that RWT 4.5 will be compatible with Huge Texture, which improvement will this bring ? Better quality ?</p><p>Best regards</p>]]></summary>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2020-03-24T16:29:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=1477&amp;action=new</id>
		</entry>
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