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		<title><![CDATA[Infinity Code Forum — Feature Requests]]></title>
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		<lastBuildDate>Mon, 17 Oct 2022 16:53:25 +0000</lastBuildDate>
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			<title><![CDATA[New Unity Input System Help]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2049&amp;action=new</link>
			<description><![CDATA[<p>Your asset works fine with the old &quot;Input Manager&quot; but I need to ensure that my project is only using the new Input System, and this needs to include full, native touch support. I know this isn&#039;t really your issue but Unity has done a mostly lousy job with supporting this important transition. Would it be possible to provide at least some specific documentation on what will need to be added/changed in uPano to make everything work with the Input System? As a starting point, it seems to me that the separate mouse and keyboard scripts should be eliminated in favour of a more device-neutral implementation, to be more consistent with the spirit of the new Input System...</p>]]></description>
			<author><![CDATA[null@example.com (michael.pickering)]]></author>
			<pubDate>Mon, 17 Oct 2022 16:53:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2049&amp;action=new</guid>
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			<title><![CDATA[Fade between 2 panos ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1910&amp;action=new</link>
			<description><![CDATA[<p>Hello,<br />Is there a way to fade between 2 rotating panoramas ? To make for instance a 360 slideshow, or to switch between 2 panoramas taken at different moments (day/night for instance).<br />Best regards<br />Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 28 Jan 2022 17:45:53 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1910&amp;action=new</guid>
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			<title><![CDATA[Time pano swap and custom pano swap (no hotspot)]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1768&amp;action=new</link>
			<description><![CDATA[<p>Hi,<br />Some feature useful to have:<br />- time based panorama swap: option set a maximum time to reman in the active pano after that jump in the next one (or custom pano)<br />- custom pano swap: add a easy method to call a specific pano directly by code or by a custom UI without using hotspot/direction logic.</p>]]></description>
			<author><![CDATA[null@example.com (sjmtech)]]></author>
			<pubDate>Wed, 12 May 2021 20:24:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1768&amp;action=new</guid>
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			<title><![CDATA[Using TourMaker within an app ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1761&amp;action=new</link>
			<description><![CDATA[<p>Hello, It would be interesting to have the ability to build tours INSIDE an app with your TourMaker tool, but I don&#039;t know how complicated this could be ?<br />Best regards, Phil</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Thu, 29 Apr 2021 14:30:04 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1761&amp;action=new</guid>
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			<title><![CDATA[2 things about auto the rotate script]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1557&amp;action=new</link>
			<description><![CDATA[<p>Hello</p><p>It would be great to add 2 parameters to this script :</p><br /><p>- Actually autorotation starts/stops roughly : adding a value (in seconds) would be great to smooth the acceleration / deceleration.</p><p>- It would be better if the rotation could start after a few seconds instead of immediately, so you could add a value to start autorotation after some seconds once the pano is displayed.</p><p>Best regards</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 03 Jul 2020 18:01:05 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1557&amp;action=new</guid>
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