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		<title><![CDATA[Infinity Code Forum — Bug Reporting]]></title>
		<link>https://forum.infinity-code.com/index.php</link>
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		<description><![CDATA[The most recent topics at Infinity Code Forum.]]></description>
		<lastBuildDate>Wed, 23 Oct 2024 08:58:06 +0000</lastBuildDate>
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			<title><![CDATA[context menu problem with vertically multiple window.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2322&amp;action=new</link>
			<description><![CDATA[<p>Hi, I&#039;m using 3 monitors, and two of them are aligned vertically.<br />But, when I try to use the context menu, it shows up on the upper side of the monitor even though my unity window is on the lower side.</p>]]></description>
			<author><![CDATA[null@example.com (yusa64)]]></author>
			<pubDate>Wed, 23 Oct 2024 08:58:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2322&amp;action=new</guid>
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			<title><![CDATA[Duplicate tool and pivot tool are broken]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2067&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>I opened an empty project with Unity version 2021.3.15f1 and tried to use the duplicate and pivot tools on a cube game object. These tools are broken. The duplicate tool does not create duplicated objects in the hierarchy. I can see them in the scene view and I can save the scene in that state. But after restarting the editor, they are gone. When using the pivot tool, holding v and clicking on a vertex just move the whole object to that point. The tool remains on and does not toggle.</p>]]></description>
			<author><![CDATA[null@example.com (musap)]]></author>
			<pubDate>Sun, 04 Dec 2022 00:08:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2067&amp;action=new</guid>
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			<title><![CDATA[Minimum window size obscures Context menu]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2066&amp;action=new</link>
			<description><![CDATA[<p>Greetings, thanks for this great plugin, I just bought it via the Unity asset store.</p><p>Most everything works 100% but I&#039;m noticing an issue with the context menu where the popups are larger than they should be.</p><p><span class="postimg"><img src="https://i.ibb.co/bJbbswX/Screenshot-from-2022-12-02-09-46-44.png" alt="https://i.ibb.co/bJbbswX/Screenshot-from-2022-12-02-09-46-44.png" /></span></p><p>After investigating I discovered that this is because something is enforcing a <strong>&#039;minimum window size&#039;</strong>, ensuring that Unity&#039;s windows cannot be shrunk beyond a certain level. Since the Context Menu windows are smaller than this, the minimum is enforced and they do not look good.</p><p>I know this because I tested scaling different Unity windows down and none can go smaller than the rendered panels (see the Inspector window in the second screenshot) . I should note that I am using Unity on Linux (I have not tested this elsewhere yet), perhaps it&#039;s an operating system issue, but that being said, I am able to minimize other application windows to be smaller than Unity&#039;s.</p><p>Perhaps Unity is enforcing the minimum window size on Linux or similar, but a workaround is to edit the Context Menu layout logic, particularly:</p><p>The <strong>Prepare</strong> method in <strong>Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Scripts/Editor/Context Menu/EditorMenu.cs</strong> (currently line 180 of that file).</p><p>To change &#039;flipHorizontal&#039; and &#039;flipVertical&#039; to true. After the change, the logic should look like:</p><div class="codebox"><pre><code>          private static void Prepare(Vector2 position)
          {   
              Vector2 offset = Vector2.zero;
~             bool flipHorizontal = true;
~             bool flipVertical = true;</code></pre></div><p>This will change the order of the Context Menu windows such that while they still are larger than they should be, they do not overlap (see attached screenshot).</p><p>Thanks in advance for investigating this issue and again for the great plugin!</p>]]></description>
			<author><![CDATA[null@example.com (mmorsi)]]></author>
			<pubDate>Fri, 02 Dec 2022 15:09:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2066&amp;action=new</guid>
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			<title><![CDATA[Hierarchy Tools / Backgrounds not working]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2046&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>I am using UEE v3.0.6.1 in Unity 2021.3.11f1 on a MacBook Pro M1.</p><p>I would like to use the hierarchy backgrounds feature but a right click on a game object in the hierarchy doesn&#039;t open the window shown in the documentation. I get the regular context menu that opens on right click at any other location, see screenshot.</p><p>I tried restarting the editor after installation and also tried disabling unsafe features from the UEE settings without any effect.</p><p>Please advise.</p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (digitalbreed)]]></author>
			<pubDate>Sat, 08 Oct 2022 17:18:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2046&amp;action=new</guid>
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			<title><![CDATA["Restore Defaults Settings" does not restore "Collapse".]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2028&amp;action=new</link>
			<description><![CDATA[<p>It took over an hour to fold the &quot;quick access bar&quot; and then unfold it again.</p><p>Although I found that I could reopen it by hovering over the screen border.</p><p> didn&#039;t restore this in the restore settings menu.</p><p>I wanted know if my project is the problem<br />and had to create a new project and test it.</p><p>If I had restored the quick &quot;quick access bar collapse&quot; from Restore Settings, I wouldn&#039;t have gotten this far.</p>]]></description>
			<author><![CDATA[null@example.com (edpspr)]]></author>
			<pubDate>Tue, 30 Aug 2022 12:38:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2028&amp;action=new</guid>
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			<title><![CDATA[UEE breaks Pixelcrushers' Dialogue System]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2002&amp;action=new</link>
			<description><![CDATA[<p>Hi!</p><p>We are experiencing strange behaviour when we add UEE and the Dialogue System by Pixelcrushers to the same project (<a href="https://www.pixelcrushers.com/dialogue-system/">https://www.pixelcrushers.com/dialogue-system/</a>).</p><p>In the Windows version: After adding UEE the hierarchical view of the conversations in the dialogue editor doesn&#039;t work anymore. <br />On Mac there are additional problems: Most of the drop-down-fields in the Dialog System don&#039;t work anymore. They don&#039;t drop down when you click on them.</p><p>Is there any possible solution to this? We need the Dialogue System and we really want to use UEE too.<br />Thanks a lot for your help!</p><p>Michael</p>]]></description>
			<author><![CDATA[null@example.com (MerlinnSound)]]></author>
			<pubDate>Tue, 19 Jul 2022 13:57:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2002&amp;action=new</guid>
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			<title><![CDATA[Persistent warning message after clicking a prefab.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1940&amp;action=new</link>
			<description><![CDATA[<p>I have a scene with many objects. If I click on one, then wait a short period of time, then click it again, it selects the object behind it. This is fine.</p><p>However, immediately when it selects the object behind the first one, the following warning spams the console indefinitely. I can only escape this state by closing and reopening Unity.</p><p>null texture passed to GUI.DrawTexture<br />UnityEngine.GUI:DrawTexture (UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,bool,single,UnityEngine.Color,UnityEngine.Vector4,UnityEngine.Vector4)<br />InfinityCode.UltimateEditorEnhancer.HierarchyTools.TreeDrawer:DrawTree (InfinityCode.UltimateEditorEnhancer.HierarchyItem) (at Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Editor/Hierarchy/TreeDrawer.cs:82)<br />InfinityCode.UltimateEditorEnhancer.HierarchyItemDrawer:OnHierarchyItemGUI (int,UnityEngine.Rect) (at Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Editor/Managers/HierarchyItemDrawer.cs:57)<br />UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;)</p><p>The infinite spam appears to be causing significant lag in Unity as well.</p>]]></description>
			<author><![CDATA[null@example.com (FrostedLink20)]]></author>
			<pubDate>Sat, 09 Apr 2022 22:36:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1940&amp;action=new</guid>
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			<title><![CDATA[A lot of errors when I collapse the View Gallery.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1937&amp;action=new</link>
			<description><![CDATA[<p>I&#039;m using uContext 3.0.1, and Unity 202.3.30f.</p><p>There is a lot of error when I collapse the &#039;View Gallery&#039;. (01_ErrorState.png)</p><p>And the error keeps happening until I quit Unity.</p>]]></description>
			<author><![CDATA[null@example.com (devhong993)]]></author>
			<pubDate>Mon, 28 Mar 2022 04:00:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1937&amp;action=new</guid>
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			<title><![CDATA[Scene saving after using objects enebling/disabling using [Ctrl]]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1820&amp;action=new</link>
			<description><![CDATA[<p>If you press [Ctrl] and disable/enable any object in hierarchy. Its not marking scene as dirty and you are not able to save scene using [Ctrl]+[S] combination.</p>]]></description>
			<author><![CDATA[null@example.com (Frojd00)]]></author>
			<pubDate>Fri, 20 Aug 2021 09:40:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1820&amp;action=new</guid>
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			<title><![CDATA[ArgumentOutOfRangeException: Length cannot be less than zero.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1806&amp;action=new</link>
			<description><![CDATA[<p>Hello, The tool is just great, it makes work extremely easy. But now I get the following message every second.</p><div class="quotebox"><blockquote><p>ArgumentOutOfRangeException: Length cannot be less than zero.<br />Parameter name: length<br />System.String.Substring (System.Int32 startIndex, System.Int32 length) (at &lt;695d1cc93cca45069c528c15c9fdd749&gt;:0)<br />InfinityCode.uContext.Tools.HierarchyHeader.OnHierarchyItem (InfinityCode.uContext.HierarchyItem item) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Tools/HierarchyHeader.cs:121)<br />InfinityCode.uContext.HierarchyItemDrawer.OnHierarchyItemGUI (System.Int32 id, UnityEngine.Rect rect) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/HierarchyItemDrawer.cs:53)<br />UnityEngine.Debug:LogException(Exception)<br />InfinityCode.uContext.Log:Add(Exception) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Core/Log.cs:13)<br />InfinityCode.uContext.HierarchyItemDrawer:OnHierarchyItemGUI(Int32, Rect) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/HierarchyItemDrawer.cs:57)<br />UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&amp;)</p></blockquote></div><p>after about 5 minutes I&#039;m already at over 400,000 messages. <br />unfortunately I don&#039;t know how to fix it. <br />Since at some point my system is slowed down by it, it happens now and then that my system then freezes for 1-2 seconds. <br />I am using Unity 2020.3.10f1</p>]]></description>
			<author><![CDATA[null@example.com (NXPegasus)]]></author>
			<pubDate>Tue, 06 Jul 2021 11:53:01 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1806&amp;action=new</guid>
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			<title><![CDATA[uContext Tab Window on Ctrl+Click disappears like a pop-up]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1781&amp;action=new</link>
			<description><![CDATA[<p>Hello,</p><p>My issue is that when I Ctrl+Click a component in the context menu to open a tab window, it does not stay open as I would expect.</p><p>If I open a pop up and then press the &quot;pin&quot; button, it *does* stay open as I would expect.</p><p>I am using Unity 2020.3.7f1 and the latest uContext.</p><p>Sorry if this is a known bug, I couldn&#039;t find any mention of it.<br />Thank you for your time. uContext is very helpful, I am enjoying using it very much!</p><p>Edit: I tried to attach a gif to show this but I don&#039;t think it worked, here is a link:<br /><a href="https://drive.google.com/file/d/19xhJvn2BEIAORgYqnQGjaFFsoMS7rnwR/view?usp=sharing">https://drive.google.com/file/d/19xhJvn … sp=sharing</a></p>]]></description>
			<author><![CDATA[null@example.com (alfredmakes)]]></author>
			<pubDate>Tue, 25 May 2021 12:03:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1781&amp;action=new</guid>
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			<title><![CDATA[uContext Upgrade Issue]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1764&amp;action=new</link>
			<description><![CDATA[<p>I just upgraded to the 2.5 version and am getting the following error:</p><p>Assets\Infinity Code\Online maps\Scripts\Editor\Third-Party\OnlineMapsUContextActions.cs(38,45): error CS0117: &#039;uContextMenu&#039; does not contain a definition for &#039;lastInputPosition&#039;</p><br /><p>I&#039;m running 2020.3.7f Personal in Windows</p>]]></description>
			<author><![CDATA[null@example.com (AppFreak)]]></author>
			<pubDate>Tue, 11 May 2021 16:58:26 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1764&amp;action=new</guid>
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			<title><![CDATA[Object snapping acts weird with uContext asset installed (Ctrl+Shift)]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1694&amp;action=new</link>
			<description><![CDATA[<p>Ctrl+Shift with LMB down on center rectangle leads to objects flying away on mouse movement. If I delete the asset the objects snap to surfaces (standard behaviour). I tried deactivating a lot of shortcuts but to no avail. Please help.</p><p>Kind regards,</p><p>Jan</p>]]></description>
			<author><![CDATA[null@example.com (Gizzy)]]></author>
			<pubDate>Sun, 07 Feb 2021 08:28:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1694&amp;action=new</guid>
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			<title><![CDATA[Unity Crashes at Compilation (C#/Mono)]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1687&amp;action=new</link>
			<description><![CDATA[<p>Just installer uContextPro today.</p><p>GREAT STUFF ! LOVE IT.</p><p>Now unity crashes when I compile my project.<br />I&#039;m investigating. <br />Wondering what my cause this ?</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (watchagames)]]></author>
			<pubDate>Mon, 01 Feb 2021 23:13:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1687&amp;action=new</guid>
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			<title><![CDATA[Context menu opens on the wrong screen (multiscreen setup) on RMB Down]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1667&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>I run a multi monitor setup and while opening the context menu with ctrl+space positions it at the mouse location, right mouse button down positions it on a different screen.</p><p>Any ideas what I could do?</p><p>Kind regards,</p><p>Jan</p>]]></description>
			<author><![CDATA[null@example.com (Gizzy)]]></author>
			<pubDate>Fri, 18 Dec 2020 14:06:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1667&amp;action=new</guid>
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