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		<title><![CDATA[Infinity Code Forum — Feature Requests]]></title>
		<link>https://forum.infinity-code.com/index.php</link>
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		<description><![CDATA[The most recent topics at Infinity Code Forum.]]></description>
		<lastBuildDate>Fri, 09 Aug 2024 09:55:14 +0000</lastBuildDate>
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			<title><![CDATA[Autosave feature]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2296&amp;action=new</link>
			<description><![CDATA[<p>Hello ! Autosave is an interesting feature, but I had the following problem today : after a Unity crash, I opened the project again, with the last scene, that was saved (by me) one hour ago. So I open the backup, but it was already replaced by a new backup of the scene that was just opened. So the backup was not usefull and I lost one hour.</p><p>You could propose a naming convention like sceneName_autosave_2024-08-09-11h52 and propose to keep a certain amount of autosaved scenes.</p><p>Best regards</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 09 Aug 2024 09:55:14 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2296&amp;action=new</guid>
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			<title><![CDATA[Third Party Integration: MonKey]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2294&amp;action=new</link>
			<description><![CDATA[<p>Hi everyone! I am a massive fan of the ultimate editor enhancer, have used it from the beginning! I admit I have spent my entire time using this tool only taking advantage of 5% of it. Largely, it is because I picked it up when I was very much a novice. <br />For that reason, I neglected to ask this question back then. I use Ultimate Editor Enhancer as well as MonKey - Productivity Commands, and they have always had a large amount of conflicts. They are both shortcut-heavy tools, and the amount of shortcuts both provide make it a smidge overwhelming to try and remap everything.<br />Now that I am more intermediate, I am absolutely willing to knuckle down and make it happen. Lol <br />But, I wanted to verify before I possibly &quot;reinvent the wheel&quot; that there is not already a well-defined way to integrate the two tools! <br />They are both very powerful, and I do not wish to part with either of them. Lol So, here is a shot in the dark. XD Is their integration already supported by some sort of &quot;best practices?&quot;</p>]]></description>
			<author><![CDATA[null@example.com (PsigenVision)]]></author>
			<pubDate>Fri, 02 Aug 2024 14:21:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2294&amp;action=new</guid>
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			<title><![CDATA[Show notes in multiline textbox]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2095&amp;action=new</link>
			<description><![CDATA[<p>Typically, when I feel the need to write a UEE note on a GameObject, its because of some weird scenario that requires a fair bit of explanation. Often this explanation takes up a lot of space in the textbox at the top of the Inspector, making it difficult to see the whole message. To that end, it would be really helpful for the note textbox at the top of the Inspector to be multiline.</p>]]></description>
			<author><![CDATA[null@example.com (Rabadash8820)]]></author>
			<pubDate>Sun, 19 Mar 2023 20:41:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2095&amp;action=new</guid>
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			<title><![CDATA[Ability to Rearrange items in bookmarks]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1972&amp;action=new</link>
			<description><![CDATA[<p>At the moment, it seems that bookmarks are shown in the order they are added. The ability to sort, or rearrange the item orders would be great.</p>]]></description>
			<author><![CDATA[null@example.com (doomtack)]]></author>
			<pubDate>Sun, 29 May 2022 18:10:59 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1972&amp;action=new</guid>
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			<title><![CDATA[Bookmarks Categories]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1967&amp;action=new</link>
			<description><![CDATA[<p>Being able to separate bookmarks into their own categories would be very useful.</p><p>For example:</p><p><strong>Scene items:</strong><br />&nbsp; - Scene 1<br />&nbsp; - Scene 2<br />&nbsp; &nbsp;<em><strong>Menu Scenes:</strong></em><br />&nbsp; &nbsp; - Menu Scene 1<br />&nbsp; &nbsp; - Menu Scene 2</p><p><strong>Project Items:</strong><br />&nbsp; - Prefabs<br />&nbsp; - Materials<br />&nbsp; - Player.prefab<br />&nbsp; &nbsp;<em><strong>Level Modules</strong></em><br />&nbsp; &nbsp; - Floor.fbx<br />&nbsp; &nbsp; - Door.fbx<br />&nbsp; &nbsp;<em><strong>Particles</strong></em><br />&nbsp; &nbsp; - rain.prefab<br />&nbsp; &nbsp; - leaves.prefab</p>]]></description>
			<author><![CDATA[null@example.com (doomtack)]]></author>
			<pubDate>Sat, 21 May 2022 23:19:57 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1967&amp;action=new</guid>
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			<title><![CDATA[Upgrade from UContext...]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1957&amp;action=new</link>
			<description><![CDATA[<p>Hello<br />When deleting the UContext foder, the migration window should remove unnecessary Ucontext scripts located in 3rd Party asset foder of UPano and OLMaps, otherwise an error is generated in play mode.<br />Best regards<br />Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Tue, 03 May 2022 11:18:26 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1957&amp;action=new</guid>
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			<title><![CDATA[Please Add Transform World Space Mode]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1933&amp;action=new</link>
			<description><![CDATA[<p>Is it possible to add World Space Mode to the Transform component? <br />And now the Ultimate Editor Enhancer has no conflict with Odin at all. If this new function can be implemented, I hope it will not conflict with Odin.<br />The specific functions are shown in the figure.<br />Looking forward to your reply, thx.</p>]]></description>
			<author><![CDATA[null@example.com (yinhao7700)]]></author>
			<pubDate>Sat, 19 Mar 2022 16:30:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1933&amp;action=new</guid>
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			<title><![CDATA[Improvement over WAILA]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1795&amp;action=new</link>
			<description><![CDATA[<p>hi, huge fan here.</p><p>One thing I found awkward to use is WAILA and I wish it could be more like Peek? <a href="https://ludiq.io/peek/manual/tools/probe">https://ludiq.io/peek/manual/tools/probe</a></p><p>I&#039;m working on a big project with a lot of objects in the scene and waila is the way to find things for me.</p><p>What I mean is that the UX of WAILA is low for me, it&#039;s difficult to use that yellow window and know on which item you will click...</p><p>My request if it&#039;s possible to make it more like the normal RMB click window and that it highlights the names when you move on the list. </p><p>Thanks.</p>]]></description>
			<author><![CDATA[null@example.com (estebanfeldman)]]></author>
			<pubDate>Mon, 21 Jun 2021 06:02:58 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1795&amp;action=new</guid>
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			<title><![CDATA[Add Duplicate Tool shortcut]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1787&amp;action=new</link>
			<description><![CDATA[<p>Could you please add a duplicate tool shortcut?<br />Thanks in advance.</p>]]></description>
			<author><![CDATA[null@example.com (fadizant)]]></author>
			<pubDate>Tue, 01 Jun 2021 17:32:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1787&amp;action=new</guid>
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			<title><![CDATA[Game window in full screen Scene mode like in Peek]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1523&amp;action=new</link>
			<description><![CDATA[<p>Hi, I bought your uContext asset yesterday and I am very impressed.</p><p>I bought uContext because it has features that I wanted to see in Peek but peek is very basic in comparison to this. </p><p>There is however one thing I really need. That is in full screen scene mode I want to be able to bring up a resizable window within the full screen scene view. That means I can completely then work in full screen. </p><p>At the moment when I press play it switches to full game mode and I cannot then do anything in the scene as it is gone.</p><p>Peek can do this very well. But I want to stay with uContext because of all your fantastic features. </p><p>So being able to add to the context menu not just have hierarchy, project, bookmarks and inspector but also be able to have game mode screen and add any custom windows I want.</p><p>This would make uContext perfect. </p><p>I have some small other ideas that are not so important at this moment but I will let you know over time what I think and my ideas. <br />So please keep this asset going, it is very helpful. </p><p>Thank you <br />Chris</p>]]></description>
			<author><![CDATA[null@example.com (eagleeyez)]]></author>
			<pubDate>Sun, 24 May 2020 07:12:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1523&amp;action=new</guid>
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			<title><![CDATA[Gallery view for bookmarks]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1509&amp;action=new</link>
			<description><![CDATA[<p>I would like to request a gallery view for bookmarks</p><p>So I can see the prefab previews larger and next to each other in a grid.</p><p>A bit like the project view, but with all my bookmarks.</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (larssteenhoff)]]></author>
			<pubDate>Tue, 05 May 2020 21:02:51 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1509&amp;action=new</guid>
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