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		<title><![CDATA[Infinity Code Forum — Ultimate Editor Enhancer Help]]></title>
		<link>https://forum.infinity-code.com/index.php</link>
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		<description><![CDATA[The most recent topics at Infinity Code Forum.]]></description>
		<lastBuildDate>Mon, 23 Sep 2024 13:22:19 +0000</lastBuildDate>
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			<title><![CDATA[Folder Icons not working]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2312&amp;action=new</link>
			<description><![CDATA[<p>Hello,</p><p>At one point folder icons were working. I removed Ultimate Editor (was trying troubleshooting an editor issue and needed to rule Ultimate Editor out). After adding Ultimate Editor back to the project, I found Folder Icons no longer working after reconfiguring them. Screenshot include to confirm I have correct configuration. </p><p>Any help would be greatly appreciated!</p>]]></description>
			<author><![CDATA[null@example.com (DrewOfDonuts)]]></author>
			<pubDate>Mon, 23 Sep 2024 13:22:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2312&amp;action=new</guid>
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			<title><![CDATA[How can I create my own script templates?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2267&amp;action=new</link>
			<description><![CDATA[<p>Hello,</p><p>I wrongly assumed I could just add a script template to the ScriptTemplates folder in the UltimateEditorEnhancer and have it show up in the menu of script templates when I right-click on the new script icon.</p><p>It seems that if I put a template in that folder that is alphabetically before NewBehaviourScript it becomes the default template.</p><p>How can I have my own custom script templates available in the menu when I right-click on the new script icon?</p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (bankaru)]]></author>
			<pubDate>Mon, 29 Apr 2024 22:38:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2267&amp;action=new</guid>
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			<title><![CDATA[Collapse all Hierarchy folder]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1983&amp;action=new</link>
			<description><![CDATA[<p>Congratulations I really like your asset. Really usefull!</p><p>It would be amazing to be able to assign a shortcut to collapse the project hierarchy folder with a key. Everytime you click an object in the scene it select it in the hierarchy and expand all the view. So I have to collapse the folder 100 times a day by clicking on the project window which is pita.&nbsp; &nbsp;<img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; &nbsp; Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (IS_VR)]]></author>
			<pubDate>Wed, 15 Jun 2022 19:20:50 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1983&amp;action=new</guid>
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			<title><![CDATA[My Invoice not work!]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1936&amp;action=new</link>
			<description><![CDATA[<p>I was use my Invoice code and was worked fine but now it&#039;s not working after updating the package name.<br />Any idea about my problem?</p>]]></description>
			<author><![CDATA[null@example.com (fadizant)]]></author>
			<pubDate>Thu, 24 Mar 2022 23:17:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1936&amp;action=new</guid>
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			<title><![CDATA[Distance Tool - restricted to UI area?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1845&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>Just started using the Distance Tool during play mode and it seems the option to use the last point as the cursor in the scene view is restricted to my UI canvas?</p><p>See the attached screenshot. </p><p>If the mouse moves around in the upper right quadrant of the area (ie anywhere up and to the right of the world origin (0,0) the distance is shown.</p><p>However if I move the cursor in any of the other three quadrants the distance tool won&#039;t update (it gets stuck at whatever point I crossed the canvas boundary at.</p><p>Is there something I need to change to allow it to work anywhere in the scene?</p><p>Worth noting that I use multiple scenes via additive loading, if that makes a difference.</p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (ledshok)]]></author>
			<pubDate>Sat, 18 Sep 2021 01:43:01 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1845&amp;action=new</guid>
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			<title><![CDATA[Possiblility to remove Scripting Defined Symbols]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1819&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>I see that uContext Pro adds some Scripting Defined Symbols to the project settings file, this is good unless you work on a team where other people don&#039;t use uContext</p><div class="codebox"><pre><code>...;UCONTEXT_PRO;UCONTEXT</code></pre></div><p>I have uContext excluded from Git but uContext installation or scripts are modifying a project file that&#039;s tracked.<br />Is there the possibility on not using that at all? Could uContext #degfine it in some entry point script if needed?</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (estebanfeldman)]]></author>
			<pubDate>Wed, 11 Aug 2021 10:00:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1819&amp;action=new</guid>
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			<title><![CDATA[Error when pressing shift + space while playing in the editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1799&amp;action=new</link>
			<description><![CDATA[<p>While testing the game, pressing shift + space changes the screen to full screen / not full screen. This shouldn&#039;t happen without uContext. At the same time, an error pops up. Testing the game is so impossible, I can&#039;t jump while running in my game. So far, I went into the error script and commented out the lines and the problem went away. Still, I would like to see a fix for this problem in the uContext update.<br />Error:<br />Invalid editor window UnityEditor.FallbackEditorWindow<br />UnityEditor.EditorWindow:set_maximized(Boolean)<br />InfinityCode.uContext.Tools.MaximizeGameView:OnInvoke() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Tools/MaximizeGameView.cs:29)<br />InfinityCode.uContext.KeyBinding:TryInvoke() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/KeyManager.cs:84)<br />InfinityCode.uContext.KeyManager:OnGlobalEvent() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/KeyManager.cs:34)<br />InfinityCode.uContext.GlobalEvent:TryInvoke() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/GlobalEventManager.cs:43)<br />InfinityCode.uContext.GlobalEventManager:EditorGlobalEvent() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/GlobalEventManager.cs:22)<br />UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()</p>]]></description>
			<author><![CDATA[null@example.com (MaxBorn)]]></author>
			<pubDate>Sun, 27 Jun 2021 16:36:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1799&amp;action=new</guid>
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			<title><![CDATA[Extract and restore my settings]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1788&amp;action=new</link>
			<description><![CDATA[<p>How can I extract and restore my settings to use them in other projects?</p>]]></description>
			<author><![CDATA[null@example.com (fadizant)]]></author>
			<pubDate>Wed, 02 Jun 2021 18:13:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1788&amp;action=new</guid>
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			<title><![CDATA[uContext v2 - Fixes for the holidays]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1668&amp;action=new</link>
			<description><![CDATA[<p>The Asset Store curation team left for the holidays until mid-January.<br />I do not know how long the assets will be approved during this period, so I will publish in this thread the fixes for all the bugs found.<br />All of these fixes will be included in the next version of the asset (scheduled for mid-January).</p><p><strong>Patches:</strong></p><p><strong>Multi-Display Fix</strong> - fixes position the context menu opened using the right mouse button, and search on the second screen. Compatible with uContext Basic and Pro.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 18 Dec 2020 18:11:55 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1668&amp;action=new</guid>
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			<title><![CDATA[uContext 2 Basic and Pro]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1596&amp;action=new</link>
			<description><![CDATA[<p><span class="postimg"><img src="https://infinity-code.com/sites/default/files/styles/full_post/public/images/news/2020.09.03%20-%20uContext%202%20Basic%20and%20Pro.jpg?itok=Vv22FJge" alt="https://infinity-code.com/sites/default/files/styles/full_post/public/images/news/2020.09.03%20-%20uContext%202%20Basic%20and%20Pro.jpg?itok=Vv22FJge" /></span></p><p>We&#039;re excited to announce the second version of our favorite uContext asset.<br />uContext contains many tools for everyone and greatly improves the workflow in the Unity Editor. It doesn&#039;t matter if you are a level designer, programmer, artist, or just learning Unity. uContext can greatly improve your workflow.</p><p>We want anyone to be able to improve their experience with the Unity Editor and uContext v2 will have Basic and Pro versions.<br />The basic version will be free for everyone, and will contain almost all the features that uContext v1 has.<br />The Pro version will contain a huge number of deep improvements to the basic features and a few exclusive features that the basic version will not have.<br />All uContext v1 users will have a free upgrade to uContext v2 Pro.</p><p>We will announce the list of features that will have the Basic and Pro versions soon.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 03 Sep 2020 13:55:21 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1596&amp;action=new</guid>
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			<title><![CDATA[uContext v1.12 Released]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1549&amp;action=new</link>
			<description><![CDATA[<p><div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="https://www.youtube.com/embed/a7G4IzzCbG8" frameborder="0"></iframe></div></p><p><strong>Changelog:</strong><br />[Bookmarks] Added grid mode.<br />[Bookmarks] Added ability to navigate folders.<br />[Bookmarks] Added the ability to play audio.<br />[Bookmarks] Added actions for double-clicking on an item.<br />[Bookmarks] Improved preview icons.<br />[Context Menu] Incorrect window sizes were fixed when the context menu was opened close to the upper or lower border of the screen.<br />[Create Browser] Improved preview icons.<br />[Create Browser] When you create a camera, a duplicate Audio Listener will be automatically deleted.<br />[Hierarchy] When a component on a GameObject has an error or exception, the error icon will be displayed on the GameObject row in the hierarchy.<br />[Popup Windows] Fixed display of pin and close when the window opened close to the upper border of the screen.<br />[Preview] Fixed camera initialization bug.<br />[Search] Improved preview icons.<br />[Settings] Improved settings layout.<br />[Toolbar] Added the ability to display buttons to the left and right of the play button.<br />[Toolbar] Added a button to the left of the play button when clicked restores View State for selection.<br />[Tools] Added duplicate tool.<br />[View Gallery] Fixed a bug restore View State from the context menu.<br />[View States] Added the ability to save and restore View States for selection.<br />[Waila] Tooltip update bug fixed when the tooltip was modified by a third-party script.<br />[Waila] Improved tooltip for Terrain.<br />[Windows] Added ability to display open windows on toolbar.<br />[Windows] Added the ability to display recently closed windows on the toolbar.<br />[Windows] Added the ability to display your favorite windows on the toolbar.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 20 Jun 2020 16:02:16 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1549&amp;action=new</guid>
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			<title><![CDATA[uContext v1.10 Released]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1448&amp;action=new</link>
			<description><![CDATA[<p><span class="postimg"><img src="https://infinity-code.com/sites/default/files/styles/full_post/public/images/news/2020.02.12%20-%20uContext%20v1.10.jpg?itok=oLg1rjSB" alt="uContext v1.10" /></span></p><p>We have released a new version of the asset with the Selection History tool, and many other improvements.</p><p><strong>Changelog:</strong><br />[Actions] Fixed Views and Cameras action when nothing is selected.<br />[Actions] Added a selection history action.<br />[Bookmarks] Added a keyboard shortcut to quickly open a window (CTRL + ALT + B).<br />[Bookmarks] Added alternative action for prefabs - open prefab.<br />[Bookmarks] Added context menu for items.<br />[Bookmarks] Improved restoring bookmarks.<br />[Component Window] Added the ability to quickly enable / disable component and GameObject.<br />[Component Window] Now the window, when opened, adjusts to the height of the content.<br />[Component Window] Improved reference clearing when recompiling or starting a scene.<br />[Context Menu] Added the ability to quickly enable / disable components.<br />[Hierarchy Icons] Added the ability to quickly add GameObject to bookmarks.<br />[Hierarchy Icons] The maximum number of displayed icons is limited (default is 6).<br />[Hierarchy Icons] Improved display of icons.<br />[Hierarchy Icons] If the icon for the C# script should be displayed, then instead the script name<br />will be displayed in Photoshop style (up to 4 characters), for example OnlineMaps - Om.<br />[Object Placer] When creating a UI of elements, if there is no Canvas, it will be created, and the element will be placed as a child of Canvas.<br />[Object Placer] Fixed exceptions in the presence of corrupted assets in the project.<br />[Search] Improved display when using Pro skin.<br />[Search] Fixed exceptions in the presence of corrupted assets in the project.<br />[Settings] Added settings for Bookmarks, Group, Replace.<br />[Settings] Added the ability to pick a window to add to the search blacklist.<br />[Switcher] If at the start of the scene the Scene View is maximized, it will automatically switch to the maximized Game View.<br />[Tools] Added a selection history tool.<br />[Unity] Added support for Unity 2019.3.<br />[Windows] Added Shortcuts window where you can explore all the shortcuts defined by uContext.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 12 Feb 2020 22:52:17 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1448&amp;action=new</guid>
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			<title><![CDATA[Weak search performance on big solution (~100k elements to search)]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1415&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>Thanks for creating the asset, it&#039;s clear you&#039;ve put a lot of thought into this.</p><p>I&#039;ve just been running search on a bigger project and that freezes the whole thing.<br />I&#039;ve narrowed it down to<br />Assembly-CSharp-Editor-firstpass\Assets\Plugins\Infinity Code\uContext\Scripts\Editor\Windows\Search.cs : 618</p><p>When evaluating that in for each loop it kills performance, might be only visible with a lot of elements, I&#039;ve got nearly 100k in those &#039;tempBestRecords&#039;.</p><div class="codebox"><pre><code> tempBestRecords = tempBestRecords.OrderByDescending(r =&gt; r.Value.accuracy)
                .ThenBy(r =&gt; r.Value.label.Length)
                .ThenBy(r =&gt; r.Value.label)
                .Take(maxRecords)</code></pre></div><p>It seems there&#039;s an issue in Mono with .ThenBy<br /><a href="https://stackoverflow.com/questions/14667093/efficient-implementation-of-a-thenby-sort">https://stackoverflow.com/questions/146 … henby-sort</a></p><p>Seems like taking &#039;max records&#039; and then doing more ordering does the trick (and probably you end up with similar results, not sure though)</p><div class="codebox"><pre><code> tempBestRecords = tempBestRecords.OrderByDescending(r =&gt; r.Value.accuracy)
                .Take(maxRecords)
                .OrderBy(r =&gt; r.Value.label.Length)
                .ThenBy(r =&gt; r.Value.label);</code></pre></div><p>Hope you can incorporate that into new version, it&#039;s a buzz-kill not to have working search to start with. <br />Also some debounce when entering text phrase would be great, I&#039;ve got fairly big solution and it around a 0.5s every key stroke.</p><p>Thanks,<br />Chris</p>]]></description>
			<author><![CDATA[null@example.com (ChrisHandzlik)]]></author>
			<pubDate>Wed, 18 Dec 2019 18:39:26 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1415&amp;action=new</guid>
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			<title><![CDATA[uContext v1.9 Released]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1414&amp;action=new</link>
			<description><![CDATA[<p><span class="postimg"><img src="https://infinity-code.com/sites/default/files/styles/full_post/public/images/news/2019.12.06%20-%20uContext%20v1.9.png" alt="uContext 1.9" /></span></p><p>We have released a new version of uContext asset with many new features and improvements.</p><p><strong>Changelog:</strong><br />[Actions] Add Component action moved to window section.<br />[Actions] Cameras And Focus renamed to Views and Cameras.<br />[Behaviours] Added support for undo the drag and drop UI prefab on Canvas.<br />[Bookmarks] Now bookmarks can store objects of any type (GameObjects, Components, Assets).<br />[Bookmarks] Fixed the loss of the bookmark reference when restarting Unity Editor.<br />[Bookmarks] Improved performance.<br />[Bookmarks] Added ability to drag items from Bookmarks window.<br />[Bookmarks] Added grouping under objects in the scene and in the project.<br />[Bookmsrks] Added support for Camel Case Search.<br />[Breadcrumbs] Added ability to quickly switch enabled of the GameObject.<br />[Context Menu] Added ability to drag components.<br />[Context Menu] Added the ability to not disable the context menu in play mode.<br />[Component Window] Fixed clearing of references to editor.<br />[Create Browser] Added models in the project.<br />[Create Browser] Fixed selected item when returning to root when bookmark items are present.<br />[Create Browser] Added support for Camel Case Search.<br />[Create Browser] Improved performance.<br />[Hierarchy] When hovering over an element holding CTRL, the components for GameObject under the cursor will be displayed + button to add a new component.<br />[Preview] Fixed memory leak.<br />[Replace] Added hotkey to replace GameObjects (CTRL + SHIFT + H).<br />[Search] Added the ability to search by Window menu items.<br />[Search] Improved performance.<br />[Settings] Fixed switching object placer.<br />[View Gallery] Added support for multiple Scene View.<br />[View Gallery] Fixed memory leak.<br />[View Gallery] Added ability to create view state from scene view and cameras.<br />[View Gallery] Added ability to rename view state.<br />[View Gallery] Added confirmation when removing items.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 12 Dec 2019 11:53:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1414&amp;action=new</guid>
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			<title><![CDATA[uContext v1.8 Released]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1395&amp;action=new</link>
			<description><![CDATA[<p><span class="postimg"><img src="https://infinity-code.com/sites/default/files/styles/full_post/public/images/news/2019.11.08%20-%20uContext%20v1.8.jpg" alt="uContext 1.8" /></span></p><p>We released a new version of uContext with GameObjects highlighting in SceneView, the ability to quickly replace GameObjects and many other features.</p><p><strong>Changelog:</strong><br />[Actions] Added Replace GameObjects action.<br />[Breadcrumbs] Right-clicking now displays the context menu for GameObject.<br />[Context Menu] Added context menu by right-clicking on window items.<br />[Context Menu] Right-clicking now displays the context menu for component items.<br />[Context Menu] Fixed component width.<br />[Core] Added the ability to disable window transparency (context menu and search).<br />[Create Browser] Added support for blacklisting folders for prefabs (can be added in the settings).<br />[Create Browser] Interactive preview of item (you can rotate an item).<br />[Input Dialog] Now Keypad Enter can also be used as OK.<br />[Object Placer] Fixed creating UI GameObjects when opening Create Browser on Canvas.<br />[Rename] Added ability to group rename GameObjects.<br />[Rename] Renaming by F2 now also works when focus on the Inspector window, Component window and the Context Menu.<br />[Search] Added the ability to disable search by project and by component.<br />[Search] SHIFT + Enter selects a GameObject and focuses on it.<br />[Search] Added the ability to search only by type (without an item name).<br />[Settings] Improved window blacklist where CTRL + F will not open search.<br />[Tools] Added Highlighter tool.<br />[Waila] Added GameObject highlighting when displaying Waila.<br />[Waila] Added GameObject highlighting when hovering over smart selection items.<br />[Waila] Waila is now displayed when the cursor is over the Scene View, and the focus is on any window.<br />[Waila] Now, when displaying Waila, GameObject will be selected, instead of adding to the current selection.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sun, 10 Nov 2019 18:29:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1395&amp;action=new</guid>
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