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		<title><![CDATA[Infinity Code Forum — uPano Help]]></title>
		<link>https://forum.infinity-code.com/index.php</link>
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		<description><![CDATA[The most recent topics at Infinity Code Forum.]]></description>
		<lastBuildDate>Fri, 22 Dec 2023 03:40:04 +0000</lastBuildDate>
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			<title><![CDATA[The panoramic image not display!]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2215&amp;action=new</link>
			<description><![CDATA[<p>hi all ：</p><p>I&nbsp; run the samples scenes, but did not display any content. Is there anything that needs to be configured?</p><p>unity 2021.3.32f1&nbsp; URP</p>]]></description>
			<author><![CDATA[null@example.com (darock)]]></author>
			<pubDate>Fri, 22 Dec 2023 03:40:04 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2215&amp;action=new</guid>
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			<title><![CDATA[Add Game object to pano]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2104&amp;action=new</link>
			<description><![CDATA[<p>Hi all. <br />Before I purchase this asset I was wondering if its possible to add a game object such as a character in a door way.</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (Izeko2004)]]></author>
			<pubDate>Mon, 10 Apr 2023 18:08:33 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2104&amp;action=new</guid>
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			<title><![CDATA[set pan and tilt to match camera rotation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2083&amp;action=new</link>
			<description><![CDATA[<p>I mouse drag the panoramic, on Update I set main camera rotation equal to the panoramic camera rotation. Both cameras are now in sync and good.</p><p>1) Main camera,<br />2) panoramic camera</p><p>However when I first enable the panoramic and cam, how can I translate the main cameras rotation to the pan and tilt values to set the panoramic what angle it should begin?</p>]]></description>
			<author><![CDATA[null@example.com (Tree2)]]></author>
			<pubDate>Wed, 18 Jan 2023 16:32:54 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2083&amp;action=new</guid>
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			<title><![CDATA[App like street view]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2061&amp;action=new</link>
			<description><![CDATA[<p>I have thousands of images captured from a survey car like google street view, and a text file mapping the image file names to GPS coordinates.</p><p>Can uPano be used for this purpose?</p><p>In the unity app I already have GPS coordinates a long a map, I need to create a street view like app out of our own images and I stumbled upon upano</p>]]></description>
			<author><![CDATA[null@example.com (Tree)]]></author>
			<pubDate>Fri, 18 Nov 2022 03:46:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2061&amp;action=new</guid>
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			<title><![CDATA[Create Hotspot Playmaker action error message]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2020&amp;action=new</link>
			<description><![CDATA[<p>Hello I am trying to generate an hotspot with the CreateHotSpot action, but I get this error : <br /><span class="postimg"><img src="https://zmz.fr/ph/images/PMError.png" alt="PunBB bbcode test" /></span><br />Renderer field should contain a reference to a panorama or Pano Renderer<br />Why ?</p><p>Here a video : <a href="https://youtu.be/ubKYNPNBFyc">https://youtu.be/ubKYNPNBFyc</a></p><p>Best regards, Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 19 Aug 2022 18:41:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2020&amp;action=new</guid>
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			<title><![CDATA[Matching StreetView heading / pan values]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2007&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p> I&#039;m trying to match the heading value of a 2D google streetview preview to pano pan values. I select a location on a map and then fetch the 2D preview using (as per a google sample):</p><div class="codebox"><pre><code>https://maps.googleapis.com/maps/api/streetview?size=400x400&amp;location=47.5763831,-122.4211769&amp;fov=80&amp;heading=90&amp;pitch=0&amp;key=MYKEY</code></pre></div><p>Headings using this API match expected orientations of the resulting 2D preview images. I then fetch the pano at that location with the pano plugin. I expected the pano to load looking &quot;north&quot; by default.</p><p>Since my 2D map is not rotated I know this preview is looking east and I can verify this in the 2D preview image with heading of 90. If I take that heading value and set the streetView.pano.pan from the same location, it&#039;s not oriented the same at all. Also, the &quot;north pan&quot; value is unclear to me. It seems to represent some declination or camera angle?&nbsp; I&#039;m using very few features, no keyboard/mouse/rotation controls. Just setting a pano from the downloader and pushing in the pan value I would like. I am assumed the 0/0 north pan/pan is looking &quot;north&quot; along +x on the pano sphere? But this does not always work as I expect. (for example, north pan loaded as 246.34, but &quot;north&quot; is a relative pan of -127)</p><p>I&#039;d appreciate any help trying to match heading to the pano pan value(s) !</p><p>Cheers,<br />Stephen</p>]]></description>
			<author><![CDATA[null@example.com (swilkinson)]]></author>
			<pubDate>Sat, 30 Jul 2022 01:36:55 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2007&amp;action=new</guid>
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			<title><![CDATA[online maps + upano]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1960&amp;action=new</link>
			<description><![CDATA[<p>Hey there,<br />I have a question, and can&#039;t find any info about it anywhere on the forum or youtube.<br />I want to create something similar in VR as geoguessr website, where you start the game, you are&nbsp; teleported to random location(custom coordinates), that location is a panorama (like in google street view), you can turn around, move forward, backwards and etc.<br />For my understanding, both online maps and uPano is needed to create something like that, if not, please correct me. <br />I followed some tutorials on youtube - &quot;Show Google Street View using Online Maps and uPano | Unity Asset&quot;, &quot;uPano - Creating visual tours using Tour Maker | Unity Virtual Tour Asset | Unity Panorama&quot;. But there are few problems that occur.<br />1. In uPano extension manager, there is a google street view provider, but I can&#039;t download it, it requires invoice number. What invoice number? how to get it? where can I find it? (it is required for Online Maps - uPano connector script)<br />2. How to get Google Street View Static API? I went to google, selected g.street view static API, enabled it, went to credentials and got an API key, but I dont know if its for street view or no - <a href="https://prnt.sc/r-Y7KzyXPZlt">https://prnt.sc/r-Y7KzyXPZlt</a></p><p>If I am missing something or there is a tutorial how to do that properly, just tell me, I couldn&#039;t find anything in the forum <img src="https://forum.infinity-code.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (gratax)]]></author>
			<pubDate>Mon, 09 May 2022 14:51:30 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1960&amp;action=new</guid>
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			<title><![CDATA[WebGL]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1920&amp;action=new</link>
			<description><![CDATA[<p>Hi Alex; I&#039;m planning to get uPano for showing tours on the web - I saw the WebGL demo; can the tour be set for full screen?</p><p>I&#039;m evaluating cloudPano then thought to look at your asset as I have OnlineMaps asset already. </p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (ferntp)]]></author>
			<pubDate>Fri, 18 Feb 2022 11:53:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1920&amp;action=new</guid>
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			<title><![CDATA[Texture vs Texture2D ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1904&amp;action=new</link>
			<description><![CDATA[<p>Hello<br />I&nbsp; download the 6 textures of a cube from the web using wwwobject action in playmaker. So I get a TextureArray with the 6 sides.<br />But I can&#039;t set the CubeFacesPanorenderer with this array, as it seems that it needs a 2D Texture array.<br />Any idea or workaround ? Or maybe use regular textures, as the sphericalpanorendrer does ?<br />Best regards<br />Phil</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 14 Jan 2022 16:12:50 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1904&amp;action=new</guid>
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			<title><![CDATA[Linking to specific Pano in new scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1893&amp;action=new</link>
			<description><![CDATA[<p>I&#039;m currently working on a project that has a great number of panos to include. My idea on how to organize the project would be to break them down into &quot;areas&quot; where each area has its own scene in Unity containing multiple panos. Sometimes these &quot;areas&quot; intersect and I would like to to be able to load a new scene, but with a specific pano displayed. ie Scene #1 Pano #2 might link to Scene #2, Pano #10. Is there a way to do this currently? if not what would be the best route to try and implement it? </p><p>Thanks for your support!</p><p>Michael Stafford</p>]]></description>
			<author><![CDATA[null@example.com (smilinmike)]]></author>
			<pubDate>Thu, 16 Dec 2021 19:56:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1893&amp;action=new</guid>
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			<title><![CDATA[VR support?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1851&amp;action=new</link>
			<description><![CDATA[<p>I know google cardboards are supported, but can I run/export this on Vive and Oculus ?&nbsp; </p><br /><p>Trying&nbsp; to&nbsp; get&nbsp; this&nbsp; on&nbsp; ViveFocus 3&nbsp; as well.</p>]]></description>
			<author><![CDATA[null@example.com (emadukhhhan)]]></author>
			<pubDate>Fri, 01 Oct 2021 13:56:39 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1851&amp;action=new</guid>
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			<title><![CDATA["Destroying assets is not permitted to avoid data loss" ???]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1847&amp;action=new</link>
			<description><![CDATA[<p>Hello,</p><p>I get a strange error in play mode and unity pauses.<br />In the build mode, no message, but the material turns to black.<br />I read an answer relative to this error message in the forum, but concerning OLMaps.<br />This is very strange, as I already used this PM Action dozens of times with no issue.</p><p>When Unity enters pause mode, I get this message in the console:</p><p>Destroying assets is not permitted to avoid data loss.<br />If you really want to remove an asset use DestroyImmediate (theObject, true);<br />UnityEngine.Object:Destroy (UnityEngine.Object)<br />InfinityCode.uPano.Renderers.Base.SingleTexturePanoRenderer`1&lt;InfinityCode.uPano.Renderers.SphericalPanoRenderer&gt;:set_texture (UnityEngine.Texture) (at Assets/Plugins/Infinity Code/uPano/Scripts/Renderers/Base/SingleTexturePanoRenderer.cs:34)<br />System.Reflection.PropertyInfo:SetValue (object,object,object[])<br />HutongGames.PlayMaker.ReflectionUtils:SetMemberValue (System.Reflection.MemberInfo,object,object) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ReflectionUtils.cs:335)<br />HutongGames.PlayMaker.ReflectionUtils:SetMemberValue (System.Reflection.MemberInfo[],object,object) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ReflectionUtils.cs:366)<br />HutongGames.PlayMaker.FsmProperty:SetValue () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmProperty.cs:351)<br />HutongGames.PlayMaker.Actions.SetProperty:OnEnter () (at Assets/PlayMaker/Actions/UnityObject/SetProperty.cs:26)<br />HutongGames.PlayMaker.FsmState:ActivateActions (int) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)<br />HutongGames.PlayMaker.FsmState:OnEnter () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)<br />HutongGames.PlayMaker.Fsm:EnterState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2771)<br />HutongGames.PlayMaker.Fsm:SwitchState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2718)<br />HutongGames.PlayMaker.Fsm:UpdateStateChanges () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2643)<br />HutongGames.PlayMaker.Fsm:Start () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1926)<br />PlayMakerFSM:Start () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:563)</p><p>Then if I press play again, a message is displayed lot of times<br />NullReferenceException: Object reference not set to an instance of an object<br />InfinityCode.uPano.Renderers.Base.PanoRenderer.GetPanTiltByScreenPosition (UnityEngine.Vector2 screenPoint, System.Single&amp; pan, System.Single&amp; tilt) (at Assets/Plugins/Infinity Code/uPano/Scripts/Renderers/Base/PanoRenderer.cs:182)<br />InfinityCode.uPano.Renderers.Base.PanoRenderer.GetPanTiltUnderCursor (System.Single&amp; pan, System.Single&amp; tilt) (at Assets/Plugins/Infinity Code/uPano/Scripts/Renderers/Base/PanoRenderer.cs:215)<br />InfinityCode.uPano.Controls.MouseControl.Drag (System.Boolean&amp; changed) (at Assets/Plugins/Infinity Code/uPano/Scripts/Controls/MouseControl.cs:108)<br />InfinityCode.uPano.Controls.MouseControl.Update () (at Assets/Plugins/Infinity Code/uPano/Scripts/Controls/MouseControl.cs:218)</p><p>If this can help, I have to mention that :<br />- my project has 2 scenes, each with 1 Upano<br />- The project is for VR with XR (Oculus Quest2)</p><p>Any help mostly welcome as I spent several hours trying to solve this problem with no result.<br />Thanks, Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 24 Sep 2021 20:40:26 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1847&amp;action=new</guid>
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			<title><![CDATA[8K video lagging]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1792&amp;action=new</link>
			<description><![CDATA[<p>Hi! I&#039;m so glad to be here again to ask about your asset. <br />The problem is all about the video player. I put a 8K video(7680*3840 and about 180MB) and, it works but it has sort of lagging.<br />I already searched about this problem and someone let me know this page(https://software.intel.com/content/www/us/en/develop/articles/hardware-accelerated-video-decode-in-unity.html).<br />But I think your asset may apply different way of render, So please tell me the best way to play 8K video without any lagging.<br />Thank you so much!</p>]]></description>
			<author><![CDATA[null@example.com (Min)]]></author>
			<pubDate>Mon, 07 Jun 2021 22:57:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1792&amp;action=new</guid>
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			<title><![CDATA[Cubemap in Tour Maker window]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1772&amp;action=new</link>
			<description><![CDATA[<p>First of all, I really appreciate your amazing asset that is very useful to me.<br />But I have one question. In &#039;Tour Maker&#039; window on 11 tour scene, <br />I can&#039;t see cube map node which is added as item.<br />It feels like a transparent object but, it exist and is working if I allow it &#039;set start panorama&#039;.<br />So can you let me know how to see the cube map node in Tour Maker window?<br />Thank you so much.</p>]]></description>
			<author><![CDATA[null@example.com (Min)]]></author>
			<pubDate>Sat, 15 May 2021 04:16:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1772&amp;action=new</guid>
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			<title><![CDATA[Is it working with NGUI ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1732&amp;action=new</link>
			<description><![CDATA[<p>Our project is still using NGUI as its main ui, so is there any chance to make it works ? Or does it require canvas, ...<br />Also, is it possible to create and link several hotspots based on GPS coords (we are using onlinemaps) and bind textures for their panorama : and doing everything at runtime (I mean ouside editor) ?<br />Thank you in advance</p>]]></description>
			<author><![CDATA[null@example.com (murphyii)]]></author>
			<pubDate>Tue, 23 Mar 2021 14:23:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1732&amp;action=new</guid>
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