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		<title><![CDATA[Infinity Code Forum — Real World Terrain Help]]></title>
		<link>https://forum.infinity-code.com/index.php</link>
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		<description><![CDATA[The most recent topics at Infinity Code Forum.]]></description>
		<lastBuildDate>Tue, 17 Feb 2026 21:04:58 +0000</lastBuildDate>
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			<title><![CDATA[Mapbox Access Token is not specified]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2420&amp;action=new</link>
			<description><![CDATA[<p>Hello, i try to download an elevation map from a site in Italy from Mapbox, i created an account on Mapbox, got an Access Token, inserted on the proper field in Real World Terrain, but when i push the Start Button an alert appears in Unity saying &quot;Mapbox Access Token is not specified&quot;. I tried a few times with new generated tokens from Mapbox account but no success. When i download the terrain from SRTM Elevation Provider it works fine, no need for Tokens as well, but with Mapbox it seems the Tokens i m using are not valid.<br />Any help ?<br />Thank you in advance<br />Fabio Geremei</p>]]></description>
			<author><![CDATA[null@example.com (fabiogeremei)]]></author>
			<pubDate>Tue, 17 Feb 2026 21:04:58 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2420&amp;action=new</guid>
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			<title><![CDATA[RealWorldTerrain - managing a large number of tiles creations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2395&amp;action=new</link>
			<description><![CDATA[<p>I&#039;m in need to have a terrain consisting of 1.000 &lt; x &lt; 10.000&nbsp; tiles , to then convert it to Gaia Pro vs and manage it with the Terrain streaming. </p><p>since this process for RWT is heavy and I sometimes experience crashes I would like to know if is possible to disable the tiles after they are created and unload them from the scene. </p><p>I&#039;m open to any suggestion to deal with it</p>]]></description>
			<author><![CDATA[null@example.com (J.Degiu)]]></author>
			<pubDate>Fri, 24 Oct 2025 08:57:57 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2395&amp;action=new</guid>
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			<title><![CDATA[Real World terrain Helper - Wrong Latitude error]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2304&amp;action=new</link>
			<description><![CDATA[<p>I&#039;m trying to pull RWT data for the area around Lofoten Links in Norway. I&#039;ve used the tool many times with success. When I click to Place Selector, I&#039;m receiving an error &quot;Wrong Latitude.&quot; Any help is greatly appreciated.</p>]]></description>
			<author><![CDATA[null@example.com (brentdavidwells)]]></author>
			<pubDate>Fri, 23 Aug 2024 20:18:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2304&amp;action=new</guid>
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			<title><![CDATA[Gaia Pro 2023 - Terrain Scene Generator v4.0.5]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2284&amp;action=new</link>
			<description><![CDATA[<p>Hi Alex.</p><p>I create a vanilla 3D URP project with: <br />Unity 2022.3.24f1 LTS <br />+ Real World Terrain 4.9.2 <br />+ Gaia Pro 2023 - Terrain Scene Generator v4.0.5</p><p>and I have an error message in Real World Terrain when try to use Gaia Stamps as output. See attached.</p><p>I can&#039;t figure out the cause. Any idea?</p><p>Thanks,<br />Regards,</p><p>Joan</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Sun, 23 Jun 2024 09:20:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2284&amp;action=new</guid>
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			<title><![CDATA[Process question]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2282&amp;action=new</link>
			<description><![CDATA[<p>I am looking to make a train simulator game. I need to generate a narrow strip of land that is not straight. I could download multiple terrains next to each other to form a line. However, every time a new terrain is downloaded, the integrations such as Easy Road and RAM, that are in a separate object are overwritten. It seems like the process would be to download terrains, then use the repossess additional button to generate for all terrains at once. However that only works for individual terrains. Is there a better way to approach this?</p>]]></description>
			<author><![CDATA[null@example.com (16jalayt)]]></author>
			<pubDate>Wed, 12 Jun 2024 00:17:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2282&amp;action=new</guid>
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			<title><![CDATA[Triplanar shader from google/bing image]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2180&amp;action=new</link>
			<description><![CDATA[<p>Hi Alex,<br />I&#039;m trying to convert my company&#039;s naval simulator from the 2018 to 2022 version of Unity in URP Render Pipeline.</p><p>At the moment (in 2018) I am using your RWT asset and an asset that works well with yours called RTP (Relief Terrain).</p><p>It&#039;s a tool that allows me to switch, when I get close to the terrain with the camera, from the real google/bing texture to a 4/8 layer shader and transform the terrain into sand, grass, rock etc.<br />Unfortunately this RTP doesn&#039;t work in URP and I need to use this render pipeline.</p><p>I was wondering if you knew any system to achieve a similar result?</p><p>RTP works by saving the Steepness and Height maps of the terrain tiles generated with RWT and, through a Combined Heightmaps texture, allows you to automatic paint the various layers (sand, grass,..) on the terrain in a perfectly correct way, by modifying other parameters too.<br />(You can see RTP interface attached)</p><p>I was wondering, could this result also be achieved using terrain tile splatmaps?<br />And could you create a tool that extrapolates these splatmaps from the generated RWT terrain?</p><p>Thanks a lot for your time</p>]]></description>
			<author><![CDATA[null@example.com (Loryer)]]></author>
			<pubDate>Wed, 11 Oct 2023 14:45:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2180&amp;action=new</guid>
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			<title><![CDATA[Real World Terrain vs. Online Maps v3]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2114&amp;action=new</link>
			<description><![CDATA[<p>Hello Alex, thank you for awsome assets!</p><p>I am working on a project which creates digital twin of certain location. Application will able to create an area with online or offline data. the app doesn&#039;t need to stream the terrains, terrain should be static and highest quality.</p><p>I am planning to use your assets for this project but couldn&#039;t decide which one suits more for my needs. </p><p>I can summarize the requirements as follows;</p><p>- should work runtime on windows build (online and offline)<br />- should be able to use local or online data (local data without custom server)<br />- should create huge areas like 100 km2<br />- should be able to save created terrains<br />- shoud be able to create buildings with osm and shape files</p><br /><p>When I reviewed your applications, I made the following observations;</p><p>Real World Terrain:<br />- Working editor only<br />- Working with online data sources as tiles <br />- Creating terrain with offline data only works with custom servers and If I have a big satellite imagery I have to tile myself (correct me if I am wrong)<br />- Can create huge areas</p><p>Online Maps v3<br />- Working runtime<br />- Canvas size limited, I can&#039;t create 100 km2 area (corret me if I am wrong)<br />- Unable to maintain real world scale. Scale changes according to canvas size and zoom amount<br />- Can&#039;t use SRTM elevation data (Free bing tiers running out too fast)<br />- Can&#039;t freeze generated terrain and use it offline</p><br /><p>These are my observation and assumptions. Whichever asset meets the needs I said more, I can start with it and develop the rest.</p>]]></description>
			<author><![CDATA[null@example.com (Futtureman)]]></author>
			<pubDate>Wed, 26 Apr 2023 14:39:17 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2114&amp;action=new</guid>
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			<title><![CDATA[Wrong procedural building height]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2111&amp;action=new</link>
			<description><![CDATA[<p>Hi Alex, we have worked very well together in the past to improve the procedural building system.</p><p>I&#039;m again asking for your help for an improvement ... or rather, for something that exists but is not working properly.<br />I am sending you the geographical position of the area that interests me and also the screen of some parameters.</p>]]></description>
			<author><![CDATA[null@example.com (Loryer)]]></author>
			<pubDate>Thu, 20 Apr 2023 10:23:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2111&amp;action=new</guid>
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			<title><![CDATA[Why is there some the terrain altitude difference ？]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2103&amp;action=new</link>
			<description><![CDATA[<p>Hello, Alex!</p><p>With your help these days, I have solved many problems. Thanks for your help.</p><p>But I have another question. Why is there some difference between the terrain altitude I downloaded and the actual altitude. </p><p>The actual height of the area I downloaded is 1380, while the downloaded height is around 1120. How can I download the true </p><p>terrain height?</p><p>The attachment is a screenshot of my download settings.</p>]]></description>
			<author><![CDATA[null@example.com (XiaWuchu)]]></author>
			<pubDate>Fri, 07 Apr 2023 03:04:51 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2103&amp;action=new</guid>
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			<title><![CDATA[Questions about the anchor location of downloaded terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2096&amp;action=new</link>
			<description><![CDATA[<p>Hello, Alex! </p><p>I have encountered another problem. <br />I first downloaded a large range of terrain using RWT, and then downloaded a small high-precision terrain. <br />However, the anchor point of the former is in the lower left corner, but the latter is in the center. <br />This caused me some trouble with coordinate conversion. <br />How does this need to be set? Why is there such a difference between the two?</p><p>In addition, does our plug-in have its own coordinate conversion method about conversion of unity coordinates and true longitude and latitude coordinates? <br />I added a target on onlineMaps, and then transferred the corresponding position of longitude and latitude in the three-dimensional terrain to generate the target. But I found a significant positional difference between the two. I use my own method to convert, and I feel there is a certain error. I downloaded Google&#039;s satellite maps, while I used Mapbox for RWT. <br />I don&#039;t know if my conversion method is not very accurate or if the two map sources are different.&nbsp; Can I directly apply the downloaded offline satellite images from onlinemaps to the RWT Terrain? HAHA~ Can you give me some suggestions? Be deeply grateful!</p><p>By the way, these two plug-ins work well together. They help me a lot, you too.</p>]]></description>
			<author><![CDATA[null@example.com (XiaWuchu)]]></author>
			<pubDate>Wed, 22 Mar 2023 12:26:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2096&amp;action=new</guid>
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			<title><![CDATA[Whole World and World Streamer 2]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2089&amp;action=new</link>
			<description><![CDATA[<p>Hello,</p><br /><p>Is there ah way can use whole world earth<br />Noz need be round</p><p>With worldstreamer or world streamer 2</p><p>You add also world stream 2 support or better use it manually</p><br /><br /><br /><p>Like this for example but with RWT<br /><a href="https://github.com/SimBlocks/OneWorldSDKforUnity">https://github.com/SimBlocks/OneWorldSDKforUnity</a></p><br /><br /><br /><p>And is there a way that create whole earth with RWT and wolrd stream 2 but that can add more countries or continents then because whole earth with RWT in 1 screne will be do big. Before create multiple scenes with World Streamer 2. </p><br /><br /><p>Or can combine&nbsp; &nbsp;this <a href="https://github.com/SimBlocks/OneWorldSDKforUnity">https://github.com/SimBlocks/OneWorldSDKforUnity</a> with RWT for Buildings River and more. </p><br /><p>Both will be good find a good solution for flight simulator game with whole world earth.&nbsp; But with RWT and WS2 near if get out of plane have also good looking game. </p><br /><br /><br /><br /><br /><p>Regards</p>]]></description>
			<author><![CDATA[null@example.com (GamePyro.com)]]></author>
			<pubDate>Fri, 03 Mar 2023 17:32:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2089&amp;action=new</guid>
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			<title><![CDATA[Error:Could not allocate memory: System out of memory!]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2088&amp;action=new</link>
			<description><![CDATA[<p>Hello, Alex!</p><p>I tried to download terrains by RWT.</p><p>However, when RWT generating textures, an error would pop up when the progress reached 85%.</p><p>I had tried three times and adjusted the download level, but the result was the same.</p><p>Please see the attachment for errors. And I wish you can give some advice. Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (XiaWuchu)]]></author>
			<pubDate>Tue, 28 Feb 2023 08:28:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2088&amp;action=new</guid>
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			<title><![CDATA[Cannot load elevation data; Cannot load elevation map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2084&amp;action=new</link>
			<description><![CDATA[<p>Hello, Alex!<br />I met some trouble when I used the Real World Terrain plugin.&nbsp; The provider I chosen was Arcgis. Was there anything wrong? Could you help me figure it out?</p>]]></description>
			<author><![CDATA[null@example.com (XiaWuchu)]]></author>
			<pubDate>Thu, 26 Jan 2023 03:57:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2084&amp;action=new</guid>
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			<title><![CDATA[RWT heightmap with 5m resolution]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2027&amp;action=new</link>
			<description><![CDATA[<p>Hello</p><p>As you may know (I already made several posts about this question) I would like to have a better resolution for my RWT which don’t seem very realistic with a 30 or 90m resolution.</p><p>With Qgis, some plugins and Blender, I can create an obj with a 5M resolution using IGN 5m rasters.</p><p>As my project uses many of the RWT actions, my concern is now to replace the RWT by this new mesh, and I am wondering if I could do this with your Mesh to Terrain asset ?</p><p>I don’t see anything about a possible bridge between these assets in their documentation?</p><p>If this is not possible, I can make a workaround placing the RWT terrains without the textures under my new 5m resolution terrain.</p><p>Or anything else that would be better?</p><p>Best regards.</p><p>Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Sun, 28 Aug 2022 21:13:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2027&amp;action=new</guid>
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			<title><![CDATA[Generate terrains entirely via scripting?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2018&amp;action=new</link>
			<description><![CDATA[<p>Hello,</p><p>We purchased RWT primarily for its scripting capability. Our use cases demand that we eliminate the possibility of human error. We ultimately seek to build a unified (stichable) collection of Unity terrains composed of SRTM 1-arcsec cells. RWT’s API documentation is class/type-oriented but does not offer scripting “How-Tos” as far as I can tell. Can you point us at scripting tutorial content relevant to our goals or provide a walkthrough of how one might use RWT’s APIs to accomplish the equivalent of the required GUI-based workflow? </p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (shonji)]]></author>
			<pubDate>Tue, 16 Aug 2022 21:19:37 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2018&amp;action=new</guid>
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