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		<title><![CDATA[Infinity Code Forum — Bug Reporting]]></title>
		<link>https://forum.infinity-code.com/index.php</link>
		<atom:link href="https://forum.infinity-code.com/extern.php?action=feed&amp;fid=17&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent topics at Infinity Code Forum.]]></description>
		<lastBuildDate>Wed, 10 Aug 2022 11:57:46 +0000</lastBuildDate>
		<generator>PunBB</generator>
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			<title><![CDATA[Issues with Helper utllity]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=2013&amp;action=new</link>
			<description><![CDATA[<p>Hi I recently purchased RWT. </p><p>I have tried 3 different ways of using the helper app - (tested in both Firefox Nightly and Chrome)</p><p>1) Online at <a href="http://service.infinity-code.com/RWT_Helper/RWT_Helper.html.">http://service.infinity-code.com/RWT_He … lper.html.</a> The app loads correctly but copy to clipboard function does not work for me.</p><p>2) Launched from unity - the web page opens up but no map is loaded. Since the server version of the app actually loads as a webgl app, this is something i am confused about as the helper files in the unitypackage are not a webgl app? I see these errors in chrome</p><p>aught TypeError: Cannot read properties of undefined (reading &#039;lat&#039;)<br />&nbsp; &nbsp; at Object.project (leaflet-src.js:1659:43)<br />&nbsp; &nbsp; at Object.latLngToPoint (leaflet-src.js:1498:40)<br />&nbsp; &nbsp; at e.project (leaflet-src.js:3984:27)<br />&nbsp; &nbsp; at e.latLngToLayerPoint (leaflet-src.js:4006:29)<br />&nbsp; &nbsp; at e._project (leaflet-src.js:7928:27)<br />&nbsp; &nbsp; at e._reset (leaflet-src.js:7857:8)<br />&nbsp; &nbsp; at e.onAdd (leaflet-src.js:7806:8)<br />&nbsp; &nbsp; at e.onAdd (L.Path.Transform-src.jscript:846:36)<br />&nbsp; &nbsp; at e._layerAdd (leaflet-src.js:6583:8)<br />&nbsp; &nbsp; at e.whenReady (leaflet-src.js:4450:13)<br />2leaflet-src.js:1051 Uncaught TypeError: Cannot read properties of undefined (reading &#039;min&#039;)<br />&nbsp; &nbsp; at P.intersects (leaflet-src.js:1051:21)<br />&nbsp; &nbsp; at e._empty (leaflet-src.js:7951:50)<br />&nbsp; &nbsp; at e._updateCircle (leaflet-src.js:12756:17)<br />&nbsp; &nbsp; at e._updatePath (leaflet-src.js:7947:18)<br />&nbsp; &nbsp; at e._update (leaflet-src.js:7942:9)<br />&nbsp; &nbsp; at e._updatePaths (leaflet-src.js:11954:21)<br />&nbsp; &nbsp; at e.fire (leaflet-src.js:593:11)<br />&nbsp; &nbsp; at e._update (leaflet-src.js:12668:8)<br />&nbsp; &nbsp; at e._onZoomStart (leaflet-src.js:12645:8)<br />&nbsp; &nbsp; at e.fire (leaflet-src.js:593:11)</p><p>3) Anyway I copied the helper files to a copy of a local minweb server and when I try to load the page&nbsp; - </p><p>h_t_t_p://localhost:8000/RWT_Helper.html </p><p>I also get<br />leaflet-src.js:1659 Uncaught TypeError: Cannot read properties of undefined (reading &#039;lat&#039;)<br />&nbsp; &nbsp; at Object.project (leaflet-src.js:1659:43)<br />&nbsp; &nbsp; at Object.latLngToPoint (leaflet-src.js:1498:40)<br />&nbsp; &nbsp; at e.project (leaflet-src.js:3984:27)<br />&nbsp; &nbsp; at e.latLngToLayerPoint (leaflet-src.js:4006:29)<br />&nbsp; &nbsp; at e._project (leaflet-src.js:7928:27)<br />&nbsp; &nbsp; at e._reset (leaflet-src.js:7857:8)<br />&nbsp; &nbsp; at e.onAdd (leaflet-src.js:7806:8)<br />&nbsp; &nbsp; at e.onAdd (L.Path.Transform-src.jscript:846:36)<br />&nbsp; &nbsp; at e._layerAdd (leaflet-src.js:6583:8)<br />&nbsp; &nbsp; at e.whenReady (leaflet-src.js:4450:13)</p><p>Any help would be appreciated.</p>]]></description>
			<author><![CDATA[null@example.com (iByte)]]></author>
			<pubDate>Wed, 10 Aug 2022 11:57:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=2013&amp;action=new</guid>
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			<title><![CDATA[ArcGIS elevation "Download error" HTTP ERROR 503]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1930&amp;action=new</link>
			<description><![CDATA[<p>Hi Alex,<br />I&#039;m curious if the solution found <a href="https://forum.infinity-code.com/viewtopic.php?id=1898">here</a> for Online Maps will be making it over to RWT. Running into this there too.<br />Thanks <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (consciousless)]]></author>
			<pubDate>Tue, 08 Mar 2022 01:05:58 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1930&amp;action=new</guid>
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			<title><![CDATA[SRTM 30 Server May Have Changed]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1693&amp;action=new</link>
			<description><![CDATA[<p>I recently got the following error when attempting to use my earthdata credentials which were working in RWT last month:</p><p>Authorization error on usgs.gov. Please check your login and password.<br />UnityEngine.Debug:LogError(Object)<br />InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainSRTM30ElevationGenerator:OnAuthCheckComplete(RealWorldTerrainDownloadItemAction) (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Generators/RealWorldTerrainSRTM30ElevationGenerator.cs:237)<br />InfinityCode.RealWorldTerrain.Net.RealWorldTerrainDownloadItemAction:CheckComplete() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Net/RealWorldTerrainDownloadItemAction.cs:25)<br />InfinityCode.RealWorldTerrain.Net.RealWorldTerrainDownloadManager:CheckComplete() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Net/RealWorldTerrainDownloadManager.cs:61)<br />InfinityCode.RealWorldTerrain.Phases.RealWorldTerrainDownloadingPhase:Enter() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Phases/RealWorldTerrainDownloadingPhase.cs:19)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow:Update() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:396)<br />UnityEditor.EditorApplication:Internal_CallUpdateFunctions()</p><br /><p>The server address used in the RealWorldTerrainSRTM30ElevationGenerator is returning a 404 error. I replaced the address with <a href="https://e4ftl01.cr.usgs.gov/MEASURES/SRTMGL1.003/2000.02.11/">https://e4ftl01.cr.usgs.gov/MEASURES/SR … 000.02.11/</a> and it fixed the issue. Perhaps USGS removed the data from the RWT hardcoded SRTM 30 address.</p>]]></description>
			<author><![CDATA[null@example.com (lliles)]]></author>
			<pubDate>Sat, 06 Feb 2021 20:36:15 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1693&amp;action=new</guid>
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			<title><![CDATA[Terrain Layer Generation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1683&amp;action=new</link>
			<description><![CDATA[<p>Hi there,<br />I am trying to generate terrain layers and it is very buggy. I understand that this ferature is in beta. I will do my best to describe what is happening.</p><p>I am generating a park in Toronto, Canada called High Park as a test. I am generating a square area containing the park into 4x4 (16) terrains. I am attempting to set up a few layers in the &#039;Textures&#039; section of the generation window (Figure 1). Upon pressing Start, it will create the terrains and apply the heightmaps. Upon attempting to texture the terrains, an Index Out Of Range error is returned and the texturing process halted (Figure 2).</p><p>I then tried different ways to &quot;force&quot; RWT to generate the layers. Despite RWT saying that &quot;Important: you can specify materials only for new terrains...&quot; (not sure what this means?), each terrain can be selected and &quot;Regenerate Textures&quot; selected from the &quot;Real World Terrain Item&quot; component attached to the terrains. From here, a base layer and some Layer rules can be applied to each terrain one-by-one. </p><p>Generally, adding a base layer and creating layers for applying rules for Building, Water, and Waterway map data worked ok when regenerating the texture of each terrain one-by-one (except for an artifact in the top right corner, Figure 3). </p><p>Aside from the map data layers mentioned above, which map data rules apply to which terrain is very inconsistent. Road data never generated a layer, only returning the index-out-of-range error seen in Figure 2. Certain landuse types also returned this error, including the type &quot;Park&quot; which is the type for &gt;90% of the park area.</p><p>The landuse type &quot;Wood&quot; is present in most of the park so I tried to generate this as well. It generates a terrain layer for only one terrain of the 16 (Figure 4, darker brown area), despite the data existing for other terrain areas (screenshot of Mapbox data in Figure 5, for reference).</p><p>It would be really helpful for my future production if this worked a bit better, but I expect this to take a bit of time. I hope this bug report helps. I am using the park to develop a demo in the meantime, so some manual painting of terrain texture layers is ok for now.</p><p>Thanks!!</p>]]></description>
			<author><![CDATA[null@example.com (consciousless)]]></author>
			<pubDate>Tue, 26 Jan 2021 17:52:36 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1683&amp;action=new</guid>
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			<title><![CDATA[Error on OpenRouteServiceExample]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1641&amp;action=new</link>
			<description><![CDATA[<p>I&#039;m trying to use the OpenRouteService, when I attach the script I get this error:<br />InvalidCastException: Specified cast is not valid.<br />OnlineMapsReflectionHelper.GetEnumDescription (System.Enum value) (at Assets/Infinity Code/Online maps/Scripts/Core/OnlineMapsReflectionHelper.cs:56)<br />It look like the p.profile does not send the correct name for the profile (drivingCar instead of driving-car) from OnlineMapsOpenRouteServiceDirections.<br />I tried to do not Append the call to OnlineMapsReflectionHelper from OnlineMapsOpenRouteServiceDirections(double[] coordinates, Params p) and Append instead a string with the correct value and it works:</p><p>//builder.Append(p != null ? OnlineMapsReflectionHelper.GetEnumDescription(p.profile) : &quot;driving-car&quot;);<br />builder.Append(&quot;foot-walking&quot;);</p><p>It&#039;s a workaround, can you check this?</p>]]></description>
			<author><![CDATA[null@example.com (reosky)]]></author>
			<pubDate>Thu, 19 Nov 2020 17:53:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1641&amp;action=new</guid>
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			<title><![CDATA[Buildr2 crashes when generating buildings]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1328&amp;action=new</link>
			<description><![CDATA[<p>Hey,<br />I&#039;m generating a map with Buildr2 (2.27) using default settings. Buildr2 crashes when it&#039;s about 74% in and the generation process stops. Buildings appear in the map but Real worlds doesn&#039;t go on to generate roads after that.</p><p>Error message:<br />Input string was not in a correct format.<br />&nbsp; at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer&amp; number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in &lt;1f0c1ef1ad524c38bbc5536809c46b48&gt;:0 </p><p>&nbsp; at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in &lt;1f0c1ef1ad524c38bbc5536809c46b48&gt;:0 </p><p>&nbsp; at System.Int32.Parse (System.String s) [0x00007] in &lt;1f0c1ef1ad524c38bbc5536809c46b48&gt;:0 </p><p>&nbsp; at InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainBuildR2Generator.CreateBuilding (InfinityCode.RealWorldTerrain.RealWorldTerrainContainer globalContainer, InfinityCode.RealWorldTerrain.OSM.RealWorldTerrainOSMWay way) [0x00356] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Generators\RealWorldTerrainBuildR2Generator.cs:116 </p><p>&nbsp; at InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainBuildR2Generator.Generate (InfinityCode.RealWorldTerrain.RealWorldTerrainContainer globalContainer) [0x001b7] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Generators\RealWorldTerrainBuildR2Generator.cs:194 </p><p>&nbsp; at InfinityCode.RealWorldTerrain.Phases.RealWorldTerrainGenerateBuildingsPhase.Enter () [0x000db] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Phases\RealWorldTerrainGenerateBuildingsPhase.cs:50 </p><p>&nbsp; at InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () [0x00011] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Windows\RealWorldTerrainWindow.cs:433 <br />UnityEngine.Debug:LogError(Object)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow:Update() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:437)<br />UnityEditor.EditorApplication:Internal_CallUpdateFunctions()</p>]]></description>
			<author><![CDATA[null@example.com (stina.flodstrom)]]></author>
			<pubDate>Thu, 08 Aug 2019 14:16:54 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1328&amp;action=new</guid>
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			<title><![CDATA[EasyRoads3D v3 not generated]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1327&amp;action=new</link>
			<description><![CDATA[<p>Hi, <br />I&#039;m trying to generate roads through Real world Terrain v. 4.3.0.1 with EasyRoadss3D v3 but it doesn&#039;t work. </p><p>A road network is created in the Hierarchy but no roads are placed in the world, just one road object without any mesh at 0,0,0, and I get this error message: </p><br /><p>Object reference not set to an instance of an object<br />&nbsp; at EasyRoads3Dv3.ERRoad.Refresh () [0x00001] in &lt;69cf1a9e593e4f2ca7976a517a06d72c&gt;:0 </p><p>&nbsp; at EasyRoads3Dv3.ERRoad.SetWidth (System.Single width) [0x0001e] in &lt;69cf1a9e593e4f2ca7976a517a06d72c&gt;:0 </p><p>&nbsp; at EasyRoads3Dv3.ERRoadNetwork.CreateRoad (System.String roadName, EasyRoads3Dv3.ERRoadType roadType, UnityEngine.Vector3[] markers) [0x0002a] in &lt;69cf1a9e593e4f2ca7976a517a06d72c&gt;:0 </p><p>&nbsp; at InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainRoadGenerator.CreateEasyRoads () [0x000d5] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Generators\RealWorldTerrainRoadGenerator.cs:235 </p><p>&nbsp; at InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainRoadGenerator.Generate (InfinityCode.RealWorldTerrain.RealWorldTerrainContainer container) [0x00597] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Generators\RealWorldTerrainRoadGenerator.cs:467 </p><p>&nbsp; at InfinityCode.RealWorldTerrain.Phases.RealWorldTerrainGenerateRoadsPhase.Enter () [0x00001] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Phases\RealWorldTerrainGenerateRoadsPhase.cs:18 </p><p>&nbsp; at InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () [0x00011] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Windows\RealWorldTerrainWindow.cs:433 <br />UnityEngine.Debug:LogError(Object)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow:Update() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:437)<br />UnityEditor.EditorApplication:Internal_CallUpdateFunctions()</p>]]></description>
			<author><![CDATA[null@example.com (stina.flodstrom)]]></author>
			<pubDate>Thu, 08 Aug 2019 12:46:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1327&amp;action=new</guid>
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			<title><![CDATA[Error when getting elevation from Bing]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1134&amp;action=new</link>
			<description><![CDATA[<p>Cant load elevation data<br />Cannot load elevation map</p><p>Am I doing something wrong?<br />How do I reset Real World Terrain&nbsp; settings?</p>]]></description>
			<author><![CDATA[null@example.com (anorak)]]></author>
			<pubDate>Fri, 03 May 2019 08:57:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1134&amp;action=new</guid>
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			<title><![CDATA[Easy Roads Integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1125&amp;action=new</link>
			<description><![CDATA[<p>Hello,<br />could you please check your integration with Easy Roads? <br />When you want to select which road types to import, the drop down doesn&#039;t behave properly. You select an item and it swaps others, selects random others...<br />And would it be possible to specify which Easy Road type to create for which real world road type?</p>]]></description>
			<author><![CDATA[null@example.com (rasto61)]]></author>
			<pubDate>Mon, 29 Apr 2019 16:04:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1125&amp;action=new</guid>
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			<title><![CDATA[Terrain Helper Seem broken]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1032&amp;action=new</link>
			<description><![CDATA[<p>Hello</p><p>I just updated firefox, and now the place selector button, grid, show best rectange do not work anymore</p>]]></description>
			<author><![CDATA[null@example.com (samuel.brunner)]]></author>
			<pubDate>Wed, 13 Feb 2019 14:05:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1032&amp;action=new</guid>
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			<title><![CDATA[Can't open Real World Terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1025&amp;action=new</link>
			<description><![CDATA[<p>I installed the newest RWT (v 4.0.1.1) and added Vegetation Studio Pro. I installed everything (Jobs, Burst, Collections and Postprocessing) from the Package Manager, changed the Scriptung Runtime Enviroment to .NET 4 and I don&#039;t get any errors. I use Unity version 2018.2.11.</p><p>I can open every other RWT window except the main one. I don&#039;t get any errors, when I try to open it.</p>]]></description>
			<author><![CDATA[null@example.com (SonGoku10c)]]></author>
			<pubDate>Sat, 02 Feb 2019 13:24:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1025&amp;action=new</guid>
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			<title><![CDATA[Version 4 Console Error]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=1013&amp;action=new</link>
			<description><![CDATA[<p>Hello,</p><p>After importing the new version 4, I&#039;m getting this error message in the console. I use Unity 2018.3 and Vegetation Studio Pro.</p><p>Assets\Infinity Code\Real World Terrain\Scripts\Utils\RealWorldTerrainPrefsBase.cs(334,36): error CS0234: The type or namespace name &#039;VegetationPackage&#039; does not exist in the namespace &#039;AwesomeTechnologies&#039; (are you missing an assembly reference?)</p><p><span class="postimg"><img src="https://imageshack.com/a/img923/3306/HEQKlj.jpg" alt="Console errror" /></span></p><p>Regards<br />Marko</p>]]></description>
			<author><![CDATA[null@example.com (Bartolomeus)]]></author>
			<pubDate>Thu, 17 Jan 2019 12:17:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=1013&amp;action=new</guid>
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			<title><![CDATA[SRTM and roads don t work anymore]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=993&amp;action=new</link>
			<description><![CDATA[<p>Download failed: <a href="http://srtm.csi.cgiar.org/srt-zip/srtm_v41/srtm_data_arcascii/srtm_12_02.zip">http://srtm.csi.cgiar.org/srt-zip/srtm_ … _12_02.zip</a><br />HTTP/1.1 404 Not Found</p><p>It work with bing map but i wan t srtm</p>]]></description>
			<author><![CDATA[null@example.com (samuel.brunner)]]></author>
			<pubDate>Fri, 14 Dec 2018 14:39:09 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=993&amp;action=new</guid>
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			<title><![CDATA[SRTM30 getting stuck unzipping elevations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=913&amp;action=new</link>
			<description><![CDATA[<p>I&#039;ve been playing around with Real World Terrain since purchasing back on the 2nd.&nbsp; Yesterday I started getting issues with it hanging when it tries to unzip the elevations.&nbsp; If I go to my RWT_Cache/Heightmaps folder, I get error messages that the files are invalid when I try to manually unzip them.</p><p>If I then go to Real World Terrain Helper and click to show download links, the file name for the zip there is completely different than the names of the zip files within the Heightmaps folder.&nbsp; Helper shows a standard SRTM zip name (SRTM_68_14 for example) whereas Heightmaps folder creates filenames based on coordinates (S7E155.hgt.zip for example).&nbsp; If I unpack the ASC file and put in Heightmaps folder, it doesn&#039;t seem to recognize it and I&#039;m not sure what to name since the inspector version when I click Start seems to be creating two broken files with the coordinate type name.</p><p>If I switch to normal SRTM, the inspector works as expected.&nbsp; I verified my EarthData access by logging in manually to the website so I&#039;m kind of at a loss in what else to do.&nbsp; I&#039;ve cleared cache.&nbsp; I&#039;ve shut down and rebooted.&nbsp; I&#039;ve tried in a new project. <br /> I&#039;ve even gone as far as deleting the Library folder of the Unity project so Unity reimports everything when I load up, but I can no longer seem to successfully download and process SRTM30.&nbsp; I&#039;m half wondering if the EarthData site may be having problems and an error is being received from them but not being displayed through the console.&nbsp; Are you doing any error checking on data being returned from EarthData&#039;s api?</p><p>This is on Unity 5.6.0f3 with RWT 3.8.7 on a Windows 10 machine with Unity set for Windows build (although not sure why the last would matter since all in the editor but including just trying to be thorough.)..</p><p>I&#039;d love to get this sorted out.&nbsp; Sorry for posting as a new topic but I wasn&#039;t sure if I should post in the other thread (<a href="http://forum.infinity-code.com/viewtopic.php?id=374">http://forum.infinity-code.com/viewtopic.php?id=374</a>) since it seems that maybe that is the fix in a lot of cases.&nbsp; I just can&#039;t get it to work here in my situation.</p><p>Thanks in advance for any help you can provide!</p>]]></description>
			<author><![CDATA[null@example.com (Kitario)]]></author>
			<pubDate>Sat, 13 Oct 2018 07:26:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=913&amp;action=new</guid>
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			<title><![CDATA[Generating texture hangs]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?id=865&amp;action=new</link>
			<description><![CDATA[<p>Hi, I am using the last RWT version with Unity 2017.3.1f1,and since several days &quot;generate texture&quot; hangs on some textures at 91 or 93%, without any reason, regarless the texture provider I choose (bing, nokia or google).<br />I am using RWT since several months and it is the 1st time this happens... Any idea ?</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Tue, 10 Jul 2018 21:16:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?id=865&amp;action=new</guid>
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