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	<title type="html"><![CDATA[Infinity Code Forum — Bug Reporting]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;fid=15&amp;type=atom" />
	<updated>2026-03-19T22:39:59Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/index.php</id>
		<entry>
			<title type="html"><![CDATA[Is Mapbox support broken ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2422&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello there, it seam that Mapbox is no more working with the current OnlineMaps version 4.5.</p><p> configuring the Map Component to Mapbox and adding the Token, userID and mapID, it only displays a white plane. <br />No matter what I change of mapID style, it is the same even using one of the default styles from the Mapbox web site.</p><p>Could you please help ?</p>]]></summary>
			<author>
				<name><![CDATA[Ricardo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=30809</uri>
			</author>
			<updated>2026-03-19T22:39:59Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2422&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Playmaker integration kit errors]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2407&amp;action=new" />
			<summary type="html"><![CDATA[<p>After installing Playmalery online maps, I proceed to install the Integration Kit and I get 144 errors of this type: </p><p>AssetsPluginsInfinity CodeOnline Maps (Playmaker integration kit)ActionsDrawingDrawLine.cs(2,7): error CS0246: The type or namespace name &#039;InfinityCode&#039; could not be found (are you missing a using directive or an assembly reference?)</p><p>Any solution? Any version specifications?</p><p>Thanks</p>]]></summary>
			<author>
				<name><![CDATA[mtarradas]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=29652</uri>
			</author>
			<updated>2025-12-23T11:31:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2407&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Severe Performance Drop when using AdjustToScreen]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2383&amp;action=new" />
			<summary type="html"><![CDATA[<p>I am on Unity 6.1.14 with Online Map 4.1.0.1</p><p>When I use the AdjustToScreen component, there is a severe performance issue (drops to ~5 FPS when loading or panning the map).<br />I tried it with UI Image or UI Raw Image.</p><p>I noticed there is no sample scene that uses the AdjustToScreen component (at least I didn&#039;t find any).</p><p>Any help greatly apreciated. Thanks!</p><p>Michael</p>]]></summary>
			<author>
				<name><![CDATA[m.berg]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=23492</uri>
			</author>
			<updated>2025-08-01T14:09:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2383&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[error after importing]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2373&amp;action=new" />
			<summary type="html"><![CDATA[<p>I&#039;m getting these errors after importing the package to Unity</p>]]></summary>
			<author>
				<name><![CDATA[marios]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=21886</uri>
			</author>
			<updated>2025-06-11T22:24:36Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2373&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[LoadAsset<T>() fails on Mac]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2372&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi,</p><p>It looks like LoadAsset&lt;T&gt;() at 156 OnlineMapsEditorUtils.cs needs a:</p><p>filename = filename.Replace(&#039;\\&#039;, &#039;/&#039;);</p><p>Otherwise, on Mac, Maps gets stuck in an fatal exception loop where Maps tries to load assets for the helper window and LoadAsset() forms a path with mixed path chars (first half is &#039;/&#039; and second half is &#039;\\&#039; from what is passed in).&nbsp; Worse, it keeps looping.&nbsp; &nbsp;I suspect this affects your Mac sales.</p>]]></summary>
			<author>
				<name><![CDATA[drew]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1457</uri>
			</author>
			<updated>2025-06-10T15:02:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2372&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[On Zoom in Rect bottom line is dissapearing from 6 to 7x]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2303&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi Alex,</p><p>When zooming in on in Rect the bottom line is disappearing from 6x to 7x zoom factor.</p><p>An suggestions for a quick fix?</p><p>Thanks!</p>]]></summary>
			<author>
				<name><![CDATA[A1]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=3164</uri>
			</author>
			<updated>2024-08-23T15:01:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2303&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[iOS Drawing API]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2293&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi, <br />I came across an issue while loading Shapes on iOS device using the Drawing API. </p><p>In Unity Editor I save and load Shapes without any issue.</p><p>On iOS device when loading shapes I get vertical lines from North to South poles of the earth.<br />I attach an image to see the issue on the device.</p><p>Below is my code for loading and saving shapes:</p><div class="codebox"><pre><code>// Function to load shapes from PlayerPrefs
    public void LoadShapes()
    {
        if (!PlayerPrefs.HasKey(&quot;Shapes&quot;)) return;

        string xmlContent = PlayerPrefs.GetString(&quot;Shapes&quot;);
        OnlineMapsXML xml = OnlineMapsXML.Load(xmlContent);

        if (xml != null) {

            foreach (OnlineMapsXML shapeNode in xml)
            {
                if (shapeNode.name == &quot;Line&quot;) {

                    string pointsStr = shapeNode.Get&lt;string&gt;(&quot;Points&quot;);
                    //Debug.Log(pointsStr);

                    pointsStr = pointsStr.Replace(&quot;[&quot;, &quot;&quot;);
                    pointsStr = pointsStr.Replace(&quot;]&quot;, &quot;&quot;);
                    
                    string[] pointsArray = pointsStr.Split(&quot;,&quot;);
                   
                    List&lt;OnlineMapsVector2d&gt; points = new List&lt;OnlineMapsVector2d&gt;();
                    for (int i = 0; i &lt; pointsArray.Length-1; i += 2)
                    {
                       
                        double x = double.Parse(pointsArray[i]);
                        double y = double.Parse(pointsArray[i + 1]);
                        points.Add(new OnlineMapsVector2d(x, y));
                    }

                    OnlineMapsDrawingLine shape = new OnlineMapsDrawingLine(points);

                    shape.name = shapeNode.Get&lt;string&gt;(&quot;Name&quot;);
                    shape.color = shapeNode.Get&lt;Color&gt;(&quot;Color&quot;);
                    shape.width = shapeNode.Get&lt;float&gt;(&quot;Width&quot;);

                    OnlineMapsDrawingElementManager.AddItem(shape);

                    SavedLines.Add(shape);
                }

                if (shapeNode.name == &quot;Poly&quot;)
                {

                    string pointsStr = shapeNode.Get&lt;string&gt;(&quot;Points&quot;);
                   // Debug.Log(pointsStr);

                    pointsStr = pointsStr.Replace(&quot;]&quot;, &quot;&quot;);
                    pointsStr = pointsStr.Replace(&quot;[&quot;, &quot;&quot;);

                    string[] pointsArray = pointsStr.Split(&quot;,&quot;);

                    List&lt;OnlineMapsVector2d&gt; points = new List&lt;OnlineMapsVector2d&gt;();
                    for (int i = 0; i &lt; pointsArray.Length; i += 2)
                    {
                        double x = double.Parse(pointsArray[i]);
                        double y = double.Parse(pointsArray[i + 1]);
                        points.Add(new OnlineMapsVector2d(x, y));
                    }

                    OnlineMapsDrawingPoly shape = new OnlineMapsDrawingPoly(points);

                    shape.name = shapeNode.Get&lt;string&gt;(&quot;Name&quot;);
                    shape.borderColor = shapeNode.Get&lt;Color&gt;(&quot;Color&quot;);
                    shape.borderWidth = shapeNode.Get&lt;float&gt;(&quot;Width&quot;);

                    OnlineMapsDrawingElementManager.AddItem(shape);

                    SavedPolys.Add(shape);
                }

                if (shapeNode.name == &quot;Rect&quot;)
                {
                    string tmp9 = shapeNode.Get&lt;string&gt;(&quot;BottomLeft&quot;);
                    string tmp8 = shapeNode.Get&lt;string&gt;(&quot;TopRight&quot;);

                    

                    tmp9 = tmp9.Replace(&quot;&gt;&lt;&quot;, &quot;,&quot;);
                    tmp9 = tmp9.Replace(&quot;&gt;&quot;, &quot;&quot;);
                    tmp9 = tmp9.Replace(&quot;&lt;&quot;, &quot;&quot;);
                    tmp9 = tmp9.Replace(&quot;X&quot;, &quot;&quot;);
                    tmp9 = tmp9.Replace(&quot;Y&quot;, &quot;&quot;);
                    tmp9 = tmp9.Replace(&quot;/&quot;, &quot;&quot;);

                    tmp8 = tmp8.Replace(&quot;&gt;&lt;&quot;, &quot;,&quot;);
                    tmp8 = tmp8.Replace(&quot;&gt;&quot;, &quot;&quot;);
                    tmp8 = tmp8.Replace(&quot;&lt;&quot;, &quot;&quot;);
                    tmp8 = tmp8.Replace(&quot;X&quot;, &quot;&quot;);
                    tmp8 = tmp8.Replace(&quot;Y&quot;, &quot;&quot;);
                    tmp8 = tmp8.Replace(&quot;/&quot;, &quot;&quot;);

                    string[] pointsArrayBotLeft = tmp9.Split(&quot;,&quot;);
                    string[] pointsArrayTopRight = tmp8.Split(&quot;,&quot;);

                    OnlineMapsVector2d botLeft = new OnlineMapsVector2d(double.Parse(pointsArrayBotLeft[0]), double.Parse(pointsArrayBotLeft[1]));
                    OnlineMapsVector2d TopRight = new OnlineMapsVector2d(double.Parse(pointsArrayTopRight[0]), double.Parse(pointsArrayTopRight[1]));

                    OnlineMapsDrawingRect shape = new OnlineMapsDrawingRect(Vector2.zero, Vector2.zero);

                    shape.name = shapeNode.Get&lt;string&gt;(&quot;Name&quot;);

                    string l = shapeNode.Get&lt;string&gt;(&quot;Color&quot;);
                    string l2 = shapeNode.Get&lt;string&gt;(&quot;BackgroundColor&quot;);

                    l = l.Replace(&quot;)&quot;, &quot;&quot;);
                    l = l.Replace(&quot;RGBA(&quot;, &quot;&quot;);

                    l2 = l2.Replace(&quot;)&quot;, &quot;&quot;);
                    l2 = l2.Replace(&quot;RGBA(&quot;, &quot;&quot;);

                    string[] rgba = l.Split(&quot;,&quot;);
                    Color color1 = new Color(float.Parse(rgba[0]), float.Parse(rgba[1]), float.Parse(rgba[2]), float.Parse(rgba[3]));

                    string[] rgba2 = l2.Split(&quot;,&quot;);
                    Color color2 = new Color(float.Parse(rgba2[0]), float.Parse(rgba2[1]), float.Parse(rgba2[2]), float.Parse(rgba2[3]));

                    shape.borderColor = color1;
                    shape.backgroundColor = color2; //shapeNode.Get&lt;Color&gt;(&quot;BackgroundColor&quot;);

                    shape.borderWidth = shapeNode.Get&lt;float&gt;(&quot;Width&quot;);
                   
                    shape.bottomLeft = botLeft;
                    shape.topRight = TopRight;

                    OnlineMapsDrawingElementManager.AddItem(shape);

                    SavedRects.Add(shape);
                }

            }

            OnlineMaps.instance.Redraw();

            // Build Shape List
            CreateIndexingPagesPinakasShapes();
        }
    }


    public void SaveShapes()
    {
        OnlineMapsXML xml = new OnlineMapsXML(&quot;Shapes&quot;);

        // Lines
        foreach (OnlineMapsDrawingLine shape in SavedLines)
        {
            OnlineMapsXML shapeNode = xml.Create(&quot;Line&quot;);

            shapeNode.Create(&quot;Name&quot;, shape.name);
            shapeNode.Create(&quot;Color&quot;, shape.color);
            shapeNode.Create(&quot;Width&quot;, shape.width);

            List&lt;string&gt; points = new List&lt;string&gt;();

            foreach (OnlineMapsVector2d r in shape.points)
            {
                points.Add(r.ToString());
            }
          
            shapeNode.Create(&quot;Points&quot;, string.Join(&quot;,&quot;, points));
        }

        // Polygons
        foreach (OnlineMapsDrawingPoly shape in SavedPolys)
        {
            OnlineMapsXML shapeNode = xml.Create(&quot;Poly&quot;);

            shapeNode.Create(&quot;Name&quot;, shape.name);
            shapeNode.Create(&quot;Color&quot;, shape.borderColor);
            shapeNode.Create(&quot;Width&quot;, shape.borderWidth);

            List&lt;string&gt; points = new List&lt;string&gt;();

            foreach (OnlineMapsVector2d r in shape.points)
            {
                points.Add(r.ToString());
            }

            shapeNode.Create(&quot;Points&quot;, string.Join(&quot;,&quot;, points));
        }

        // Rectangles
        foreach (OnlineMapsDrawingRect shape in SavedRects)
        {
            OnlineMapsXML shapeNode = xml.Create(&quot;Rect&quot;);

            shapeNode.Create(&quot;Name&quot;, shape.name);
            shapeNode.Create(&quot;Color&quot;, shape.borderColor.ToString());
            shapeNode.Create(&quot;Width&quot;, shape.borderWidth);
            shapeNode.Create(&quot;BackgroundColor&quot;, shape.backgroundColor.ToString());

            //Debug.Log(shape.backgroundColor.ToString());

            shapeNode.Create(&quot;BottomLeft&quot;, shape.bottomLeft);
            shapeNode.Create(&quot;TopRight&quot;, shape.topRight);
        }

        PlayerPrefs.SetString(&quot;Shapes&quot;, xml.outerXml);
        PlayerPrefs.Save();

        // Build Shapes List
        CreateIndexingPagesPinakasShapes();

    }</code></pre></div>]]></summary>
			<author>
				<name><![CDATA[savvas_6]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1113</uri>
			</author>
			<updated>2024-07-25T19:28:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2293&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[OpenRouteService doesn't work]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2239&amp;action=new" />
			<summary type="html"><![CDATA[<p>When I try to use OpenRouteServiceExample.cs<br />It gives me an error:</p><p>HTTP/1.1 401 Unauthorized<br />UnityEngine.Debug:Log (object)<br />InfinityCode.OnlineMapsExamples.OpenRouteServiceExample:OnRequestComplete (string) (at Assets/Infinity Code/Online maps/Examples (API usage)/OpenRouteServiceExample.cs:47)<br />OnlineMapsTextWebService:OnRequestComplete (OnlineMapsWWW) (at Assets/Infinity Code/Online maps/Scripts/WebServices/Base/OnlineMapsTextWebService.cs:69)<br />OnlineMapsWWW:Finish () (at Assets/Infinity Code/Online maps/Scripts/Core/OnlineMapsWWW.cs:373)<br />OnlineMapsWWW/&lt;WaitResponse&gt;d__61:MoveNext () (at Assets/Infinity Code/Online maps/Scripts/Core/OnlineMapsWWW.cs:526)<br />UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)</p><p>Exception: Could not find token at index 0<br />OnlineMapsJSON.NextTokenCore () (at Assets/Infinity Code/Online maps/Scripts/JSON/OnlineMapsJSON.cs:289)<br />OnlineMapsJSON.LookAhead () (at Assets/Infinity Code/Online maps/Scripts/JSON/OnlineMapsJSON.cs:178)<br />OnlineMapsJSON.ParseValueDirect () (at Assets/Infinity Code/Online maps/Scripts/JSON/OnlineMapsJSON.cs:628)<br />OnlineMapsJSON.ParseDirect (System.String json) (at Assets/Infinity Code/Online maps/Scripts/JSON/OnlineMapsJSON.cs:311)<br />OnlineMapsJSON.Deserialize[T] (System.String json) (at Assets/Infinity Code/Online maps/Scripts/JSON/OnlineMapsJSON.cs:37)<br />OnlineMapsOpenRouteServiceDirections.GetResults (System.String response) (at Assets/Infinity Code/Online maps/Scripts/WebServices/OnlineMapsOpenRouteServiceDirections.cs:101)<br />InfinityCode.OnlineMapsExamples.OpenRouteServiceExample.OnRequestComplete (System.String response) (at Assets/Infinity Code/Online maps/Examples (API usage)/OpenRouteServiceExample.cs:49)<br />OnlineMapsTextWebService.OnRequestComplete (OnlineMapsWWW www) (at Assets/Infinity Code/Online maps/Scripts/WebServices/Base/OnlineMapsTextWebService.cs:69)<br />OnlineMapsWWW.Finish () (at Assets/Infinity Code/Online maps/Scripts/Core/OnlineMapsWWW.cs:373)<br />OnlineMapsWWW+&lt;WaitResponse&gt;d__61.MoveNext () (at Assets/Infinity Code/Online maps/Scripts/Core/OnlineMapsWWW.cs:526)<br />UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at &lt;f7237cf7abef49bfbb552d7eb076e422&gt;:0)</p>]]></summary>
			<author>
				<name><![CDATA[tom]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=3006</uri>
			</author>
			<updated>2024-02-26T12:51:45Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2239&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Localisation services dont work first launch]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2177&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi everyone,</p><p>I&#039;m encountering an issue during the initial startup of my application. The location service is unable to detect my position, and the 2D marker representing my position is never instantiated. However, if I close my application and restart it, everything works perfectly!</p><p>I&#039;ve realized that the location service doesn&#039;t function during the start() if GPS is not ready. It would be great if I could check if the GPS is ready when my instance position exists, and if not, instantiate it!</p><p>Thanks a lot.</p>]]></summary>
			<author>
				<name><![CDATA[andrea88.cristina]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2614</uri>
			</author>
			<updated>2023-10-09T10:00:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2177&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Cannot initialize non-default texture with negative or zero width.]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2127&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello Alex.<br />Today Unity 2023.1 was released, and I wanted to test one of my projects with OnlineMaps 3.8.3.1. I&#039;m getting the error that I&#039;m attaching below. The error also occurs in a clean and new project if I activate &quot;Use File Cache.&quot; <br />-------<br />Cannot initialize non-default texture with negative or zero width.<br />UnityEngine.Texture2D:.ctor (int,int,UnityEngine.TextureFormat,bool)<br />OnlineMapsCache:LoadTile (OnlineMapsTile,byte[]) (at Assets/Infinity Code/Online maps/Scripts/Cache/OnlineMapsCache.File.cs:245)<br />OnlineMapsCache/&lt;&gt;c__DisplayClass65_1:&lt;TryLoadFromFileCache&gt;b__1 () (at Assets/Infinity Code/Online maps/Scripts/Cache/OnlineMapsCache.File.cs:336)<br />OnlineMapsThreadManager:ExecuteMainThreadActions () (at Assets/Infinity Code/Online maps/Scripts/Threading/OnlineMapsThreadManager.cs:113)<br />OnlineMaps:Update () (at Assets/Infinity Code/Online maps/Scripts/OnlineMaps.cs:1476)<br />-------<br />Thank you for your endless assistance.</p>]]></summary>
			<author>
				<name><![CDATA[LazzLab]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=669</uri>
			</author>
			<updated>2023-06-14T21:15:22Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2127&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Maps loose their tiles and turn grey on certain Androids]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2115&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi,</p><p>We are using online maps for an AR project. It works flawlessly on iOS and causes no issues. </p><p>However, on Android we have encountered a number of issues, where the maps suddenly looses all tiles and turn grey. It seems to be most prevalent on Samsung and Google phones.</p><p>It often happens in relation to starting and stopping the ARCamera. Often when the ARCamera is enabled, and always when it is disabled (and we return to map view.)</p><p>Is this anything anyone have experienced before and have any suggestions on how to solve? There are no errors in the log that we can see.</p>]]></summary>
			<author>
				<name><![CDATA[skote]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2599</uri>
			</author>
			<updated>2023-05-07T13:08:15Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2115&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[NullReferenceException in OnlineMapsCache+CacheAtlas`1+<>c__DisplayCla]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2098&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello. On one of our devices the following exception has occurred in Online Maps 3.8.0:</p><p>OnlineMapsCache+CacheAtlas`1+&lt;&gt;c__DisplayClass15_0[T].&lt;Save&gt;b__0 () (at &lt;00000000000000000000000000000000&gt;:0)<br />OnlineMapsThreadManager.StartNextAction () (at &lt;00000000000000000000000000000000&gt;:0)<br />System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000&gt;:0)<br />UnityEngine.UnhandledExceptionHandler:HandleUnhandledException(Object, UnhandledExceptionEventArgs)</p><p>Device<br />iPad6,4<br />OS version<br />iPadOS 16.2</p><p>Regards</p>]]></summary>
			<author>
				<name><![CDATA[negruj0w1tsch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1428</uri>
			</author>
			<updated>2023-03-28T12:20:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2098&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Performance decrease after upgrading from 3.7.8.1 to 3.8.0.1]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2097&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello,</p><p>I know this is a very rough title, and I don&#039;t have many details. But ever since upgrading Online Maps my app stutters significantly for the first 5-10 seconds. This didn&#039;t happen in the previous version. I did create 2 builds with different versions of Online Maps as the only change. I wonder if anybody has observed something similar or if this is a known issue. I&#039;m using Mapbox as map provider.</p><p>Regards,</p><p>Jürgen</p>]]></summary>
			<author>
				<name><![CDATA[negruj0w1tsch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1428</uri>
			</author>
			<updated>2023-03-23T14:10:55Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2097&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[NullReferenceException in editor when zooming with touch display]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2093&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello,</p><p>In the editor on a device with touch-display the following exception occurs when zooming via gesture:</p><p>NullReferenceException: Object reference not set to an instance of an object<br />OnlineMapsControlBase.UpdateGestureZoom (System.Int32 touchCount) (at Assets/Infinity Code/Online maps/Scripts/Controls/Base/OnlineMapsControlBase.cs:1168)<br />OnlineMapsControlBase.ProcessInteractions () (at Assets/Infinity Code/Online maps/Scripts/Controls/Base/OnlineMapsControlBase.cs:1056)<br />OnlineMapsControlBase.Update () (at Assets/Infinity Code/Online maps/Scripts/Controls/Base/OnlineMapsControlBase.cs:1132)</p><p>I&#039;m using Online Maps v3.8.0.1</p><p>Regards</p>]]></summary>
			<author>
				<name><![CDATA[negruj0w1tsch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1428</uri>
			</author>
			<updated>2023-03-14T19:58:46Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2093&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Stand-alone on Windows 11 elevation 3D issue]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2091&amp;action=new" />
			<summary type="html"><![CDATA[<p>I have build for standalone windows 64bit and I notice that on windows 10 the 3D terrain is visible. While I run same build on windows 11 the 3D is not showing, only flat surface.</p>]]></summary>
			<author>
				<name><![CDATA[savvas_6]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1113</uri>
			</author>
			<updated>2023-03-08T16:52:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2091&amp;action=new</id>
		</entry>
</feed>
