<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — Bug Reporting]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;fid=14&amp;type=atom" />
	<updated>2024-01-13T16:34:25Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/index.php</id>
		<entry>
			<title type="html"><![CDATA[it gives a null when i try to build terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=2221&amp;action=new" />
			<summary type="html"><![CDATA[<p>NullReferenceException: Object reference not set to an instance of an object<br />EasyRoads3Dv3.ERModularBase.OCCODCDOCO (System.Boolean&amp; multTerrainResFlag) (at &lt;130634fb11ce4768b626004b021c4576&gt;:0)<br />EasyRoads3Dv3Editor.ODDQOQQOQD.OnEnable () (at &lt;16e856aef402486e88a9c9c3417802d5&gt;:0)<br /> it gives that error.<br />NullReferenceException: Object reference not set to an instance of an object<br />EasyRoads3Dv3Editor.ODOCQCCQDD.OQOQCOQOQO (EasyRoads3Dv3.ERModularBase scr, EasyRoads3Dv3Editor.ODDQOQQOQD eScr) (at &lt;16e856aef402486e88a9c9c3417802d5&gt;:0)<br />EasyRoads3Dv3Editor.ODDQOQQOQD.OnInspectorGUI () (at &lt;16e856aef402486e88a9c9c3417802d5&gt;:0)<br />UnityEditor.UIElements.InspectorElement+&lt;&gt;c__DisplayClass72_0.&lt;CreateInspectorElementUsingIMGUI&gt;b__0 () (at &lt;2e279d988b9d4542841de511fbfdf8c2&gt;:0)<br />UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&amp;)</p>]]></summary>
			<author>
				<name><![CDATA[a4panda]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2896</uri>
			</author>
			<updated>2024-01-13T16:34:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=2221&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[iOS Crash after opening OnlineMaps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=1855&amp;action=new" />
			<summary type="html"><![CDATA[<p>My team has isolated that the OnlineMaps script is somehow causing our app to crash when closing the app after opening a map.</p><p>Steps:<br />1. Launch an app on iOS <br />2. Activate a game object with the OnlineMaps script. This can be closed or left open.<br />3. Close the app (for us, this means backgrounding and closing the app)<br />4. A native iOS popup displays saying that the app has crashed.</p><p>The stakes for this might seem low as the crash is happening as the user is closing the app anyway, but obviously this would be a terrible user experience.</p><p>We were able to isolate the OnlineMaps script as the culprit through a painstaking process of disabling/removing all of the components on our map prefab and rebuilding the app. The only component change that resulted in different behavior was removing the OnlineMaps script from the prefab.</p><p>In our implementation, we are using the GameObject.SetActive() method to display our map prefab and hide it. We are not destroying/recreating the object when we hide/display it again. It seems that there is something that is set or turned on in the OnlineMaps script that does not get destroyed or reset properly on application quit on iOS.</p><p>This is as much information as we know to include with this for now. Any information or things we can test would be appreciated.</p><p>version: 3.7.11.1<br />unity: 2020.3.9fd1</p>]]></summary>
			<author>
				<name><![CDATA[cmersereau]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1753</uri>
			</author>
			<updated>2021-10-08T20:02:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=1855&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[error CS0118: 'Terrain' is a namespace but is used like a type]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=1817&amp;action=new" />
			<summary type="html"><![CDATA[<p>Assets\Infinity Code\MeshToTerrain\Scripts\Editor\Converter\MeshToTerrain.Textures.cs(233,36): error CS0118: &#039;Terrain&#039; is a namespace but is used like a type</p><p>Probably not a bug but def a conflict. Any idea what can cause this error?&nbsp; I&#039;m hoping there&#039;s a simple explanation because this tool is fantastic.</p>]]></summary>
			<author>
				<name><![CDATA[70superbird]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1688</uri>
			</author>
			<updated>2021-07-30T17:44:15Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=1817&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Unity Compiling Error - IEnumerable<U> get items function not found]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=1783&amp;action=new" />
			<summary type="html"><![CDATA[<p><a href="https://fogbugz.unity3d.com/default.asp?1338925_44s8hbnbq0v1h639">https://fogbugz.unity3d.com/default.asp … nbq0v1h639</a></p><p>Unity has a difficult time compiling abstract classes that implement IEnumerable&lt;U&gt;.</p><p>It&#039;s a Unity compiling error.&nbsp; But it might be worth considering refactoring the IEnumerable access pattern.&nbsp; I went through, and removed the IEnumerable&lt;U&gt; from the code base, and had explicit references to the items properties in all of the examples.&nbsp; Unity still didn&#039;t compile the IL2CPP iOS code correctly.&nbsp; </p><p>Suggestion: consider refactoring the managers implementing IEnumerable (Not necessary if Unity fixes the bug, but may be good for hardening the code, or to be aware of the issue until Unity addresses the issue). </p><p>Request:&nbsp; Please wrap the entire asset in a namespace.&nbsp; This will be useful for distributing through the package manager, or pre-compiling in an independent solution (not in C-Sharp-First-Pass).&nbsp; Examples could all be imported as Samples.</p><p>Thanks!<br />(Mostly posting here to track the Unity Bug report)</p>]]></summary>
			<author>
				<name><![CDATA[Jamoke]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1626</uri>
			</author>
			<updated>2021-05-26T18:55:36Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=1783&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Error CS0619 also Window not show up.]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=387&amp;action=new" />
			<summary type="html"><![CDATA[<p>I purchased Real World Terrain but crashed after imported assert. </p><p>I reimported assets but some error. Error CS061</p><p>Assets/Infinity Code/Real World Terrain/Scripts/Editor/RealWorldTerrainGUIUtils.cs(674,43): error CS0619: `UnityEngine.Resources.LoadAssetAtPath(string, System.Type)&#039; is obsolete: `Use AssetDatabase.LoadAssetAtPath instead (UnityUpgradable) -&gt; * [UnityEditor] UnityEditor.AssetDatabase.LoadAssetAtPath(*)&#039;</p><p>Assets/Infinity Code/Real World Terrain/Scripts/Editor/RealWorldTerrainGUIUtils.cs(675,46): error CS0619: `UnityEngine.Resources.LoadAssetAtPath(string, System.Type)&#039; is obsolete: `Use AssetDatabase.LoadAssetAtPath instead (UnityUpgradable) -&gt; * [UnityEditor] UnityEditor.AssetDatabase.LoadAssetAtPath(*)&#039;</p><br /><p>Assets/Infinity Code/Real World Terrain/Scripts/Editor/RealWorldTerrainGUIUtils.cs(676,43): error CS0619: `UnityEngine.Resources.LoadAssetAtPath(string, System.Type)&#039; is obsolete: `Use AssetDatabase.LoadAssetAtPath instead (UnityUpgradable) -&gt; * [UnityEditor] UnityEditor.AssetDatabase.LoadAssetAtPath(*)&#039;</p><br /><p>How it fix? Also I learned from tutorial but unity3d menu Window---&gt;Infinity Code is not show up (display)</p>]]></summary>
			<author>
				<name><![CDATA[hr.violetrose2013]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=350</uri>
			</author>
			<updated>2017-01-16T12:08:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=387&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Compile errors when importing package, I can't use it!!]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=163&amp;action=new" />
			<summary type="html"><![CDATA[<p>As subject, please find attached screen capture. I&#039;d really appreciate if this can be solved as soon as possible. </p><p>Thanks</p>]]></summary>
			<author>
				<name><![CDATA[omml]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=151</uri>
			</author>
			<updated>2016-06-04T19:25:11Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=163&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[What is happening to my mesh?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=126&amp;action=new" />
			<summary type="html"><![CDATA[<p>No matter what i change in my settings for the plugin my mesh continues to get a zig zag edge as seen on the picture.</p><p>How to fix that?</p>]]></summary>
			<author>
				<name><![CDATA[martinbaun]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=113</uri>
			</author>
			<updated>2016-04-03T21:17:59Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=126&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[serialization error message]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=27&amp;action=new" />
			<summary type="html"><![CDATA[<p>Recursive Serialization is not supported. You can&#039;t dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)<br />UnityEditor.EditorUtility:InstanceIDToObject(Int32)<br />MeshToTerrainPrefs:LoadPref(String, List`1) (at Assets/Infinity Code/MeshToTerrain/Scripts/Editor/MeshToTerrainPrefs.cs:221)<br />MeshToTerrainPrefs:Load() (at Assets/Infinity Code/MeshToTerrain/Scripts/Editor/MeshToTerrainPrefs.cs:171)<br />MeshToTerrainPrefs:.ctor() (at Assets/Infinity Code/MeshToTerrain/Scripts/Editor/MeshToTerrainPrefs.cs:97)<br />MeshToTerrain:.ctor()<br />UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)<br />UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)</p>]]></summary>
			<author>
				<name><![CDATA[kl]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=32</uri>
			</author>
			<updated>2015-09-04T14:12:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=27&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[another bug under unity 5.1.3p1]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=26&amp;action=new" />
			<summary type="html"><![CDATA[<p>during conversion</p><p>Floorf (offsetsIter-&gt;y) == offsetsIter-&gt;y</p>]]></summary>
			<author>
				<name><![CDATA[kl]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=32</uri>
			</author>
			<updated>2015-09-04T13:16:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=26&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Crashed my computer under unity 5.1.3p1]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?id=25&amp;action=new" />
			<summary type="html"><![CDATA[<p>Issue 1 is that Path.Combine is failing. Resoluition is that i prepended system.io. </p><p>Issue 2 related to MESToTerrains editor window. <br />When you dock then you cannot seee the start button. </p><p>I you do not dock it the and press start on a small mesh/terrain 512x512 then the the error messag is <br />&quot;Invalid AABB rkBox UnityEditor.DockArea:OnGUI()&quot;<br />and the computer eventually crashed after attemtping to generate +100 terrains</p>]]></summary>
			<author>
				<name><![CDATA[kl]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=32</uri>
			</author>
			<updated>2015-09-04T12:04:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?id=25&amp;action=new</id>
		</entry>
</feed>
