Topic: Multiple overlay / Shapefiles
Hi,
I have a couple of (related) questions. Firstly is it possible to use multiple overlays on a tileset map and if so can you capture which overlay element gets clicked? I have CAD files showing areas on a map that I would like to use as overlays, these overlays relate to specific areas and assets in the real world and I would like to let a user select the individual elements of the overlay.
In GIS I would probably convert them to shape files but I am aware that shape files are vector not raster graphics so would be of no use with Unity / OnlineMaps, is that correct? So I have considered drawing the shapes over the maptiles using the 'DrawingPoly' class, would this be performant enough in your opinion to create lots of these at runtime? Also I am thinking that by drawing the polys rather than using overlay tiles I could make use of the HitTest member of the OnlineMapsDrawingPoly class to check which poly / shape I have clicked, would this work in your opinion?
I am open to suggestions if you feel there would be a better way of implementing this functionality.
Thanks