Topic: Markers with a "Real world" size?

Hi!

REALLY happy with your product, worked me wonders in a short time.

Right now im thinkering about how to get, lets say, a circle of certain ratio over the map, and have its size be based in a real world distance (km, miles,ect, any unit). Pretty much like markers, but instead of mantaining their size no matter the zoom value, have their size in unity dependand of a real world dimensions, so that when the camera near the marker is bigger, and the viceversa... almost like they were actual part of the map.

My strategy so far goes around using 3D markers to have the exact location of the circle, and trying to think in a way to calculate the  size of the marker in unity with relation to the current size of the map. Maybe some api call already makes some similar calculation, or maybe with some modification the 3D markers can work torwards this end.

If in your opinion there is a better approach is more than welcome.

Thanks !

Re: Markers with a "Real world" size?

Hello.

Example attached.

Post's attachments

Attachment icon MarkerScaleByZoomExample.cs 942 b, 185 downloads since 2015-07-28 

Kind Regards,
Infinity Code Team.

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