Topic: How markers' collision detection works?
I would like to know how the collision detection of the markers works when there are markers overlapping each other... What's the criteria to know who is triggered first? I though it would work just like a normal raycast would: if there are two colliders and one is closer to the raycast than the other, the closer one would be triggered first. But it's not what is happening to me here. I've tried to move the markers to a closer position or change the size of the hitbox (a "higher" cube) but had no success.
If anyone could help me I would appreciate!
Thx.