Topic: Map tiles not being displayed over a world space background canvas
First let me say that I love the online map control and have happily used it for awhile now.
However recently I have wanted to put a static photographed image behind certain camera viewpoints in my app. I have attached an image where you can see the background canvas in a screen, but in the camera image the map tileset cannot be seen. Actually a small bit of it can be seen no the bottom of the rendered yellow links and blue nodes where they would have been z-buffered away by the tile. The lower half of the game image should actually all be map tileset, not background image.
This may not actually be a bug, but it is not what I need or expected. I imagine it has something to do with what layer the tiles are being rendered into, or what shader is being used, but I don't have a deep enough grasp of those Unity topics yet to figure out how to fix this.
thanks in advance for your attention