151 (edited by GamePyro.com 2018-11-25 05:23:21)

Re: Some Problems

yes but nothing changed same terreins etc RWT generated so why no coordinates error ? when i changed nothing onyl opened project. also when generated all terrains etc new nott regenertae same problem still.


and found the problem i send screenshto with edges now at genrration it say adjust edges could it be that ?



Has it something todo with new Unity 2018 and VS Pro because need install Jobs, Burst etc systems before it worked i try remove it that helps but i need both in same prtoject : OR RWT has problems with .NET 4.0 ?


Removed all the Problem is RWT not work right with .NET 4-.0  but its needed for new VS Pro at Unity 2018


So you can add .NET 4.0 support and later VS / Vegetation Studip Pro support

Regards

Re: Some Problems

I do not know what you are doing and at what step you get errors.
Please give me step-by-step instructions on how to reproduce the problem so that I can test it.

and found the problem i send screenshto with edges now at genrration it say adjust edges could it be that ?

Unfortunately, I did not understand your question.
Please rephrase that.

RWT tested up to Unity 2018.3 b10.
I just checked RWT for .NET 4.0, and it works correctly.
And there should be no problems because .NET has backward compatibility.

Kind Regards,
Infinity Code Team

Re: Some Problems

Alex Vertax wrote:

I do not know what you are doing and at what step you get errors.
Please give me step-by-step instructions on how to reproduce the problem so that I can test it.

and found the problem i send screenshto with edges now at genrration it say adjust edges could it be that ?

Unfortunately, I did not understand your question.
Please rephrase that.

RWT tested up to Unity 2018.3 b10.
I just checked RWT for .NET 4.0, and it works correctly.
And there should be no problems because .NET has backward compatibility.


But when i change back net 3.5   the download problem is  gone  it has something todo that when change to .net 4.0 it has coordinates etc problems have no point . or , gor comma / dezimals.

etc  is there any settings that need changed to work in net 4.0 ?


tested in 10 project in exiszing , new and also reimport etc always this download problem.

but only when .net 4.0

also vs pro + jobs + burst + collectins + mathematics + post processing

Re: Some Problems

I think I found a problem.
I don't know why it worked correctly for the first time.
Most likely this is some kind of bug in Unity Editor when switching the framework version.

The problem is that .NET v4.x uses CurrentCulture instead of InvariantCulture to convert numbers to strings and back.

The problem has been fixed.
I need a little more time to make sure that I fixed it in all the places where it is needed.
Most likely the new version will be available in 24 hours.

Thank you for reporting this issue.

Kind Regards,
Infinity Code Team

155 (edited by GamePyro.com 2019-02-14 11:54:36)

Re: Some Problems

Alex Vertax wrote:

I think I found a problem.
I don't know why it worked correctly for the first time.
Most likely this is some kind of bug in Unity Editor when switching the framework version.

The problem is that .NET v4.x uses CurrentCulture instead of InvariantCulture to convert numbers to strings and back.

The problem has been fixed.
I need a little more time to make sure that I fixed it in all the places where it is needed.
Most likely the new version will be available in 24 hours.

Thank you for reporting this issue.



Hello thanks



You have fixed it ?

and you added vegetation studio and VS pro ?

and RAM for rivers and lakes ?



and WOrld creator and fixes.


and the other things we talked ?

regards

Re: Some Problems

Hello.

Yes, dotNet v4.x support has been added.

Yes, added integration with VS and VS Pro.

Yes, the ability to generate rivers has been added.
This does not require integration with R.A.M.
You simply specify R.A.M. material.

Do you mean the ability to flatten heightmaps?!
No, because this feature is in built-in Unity Terrain Editor (Set Height).

Full list of changes:
http://infinity-code.com/products_updat … asset=Real World Terrain&from=3.9

Kind Regards,
Infinity Code Team

157 (edited by GamePyro.com 2019-02-14 19:54:44)

Re: Some Problems

Alex Vertax wrote:

Hello.

Yes, dotNet v4.x support has been added.

Yes, added integration with VS and VS Pro.

Yes, the ability to generate rivers has been added.
This does not require integration with R.A.M.
You simply specify R.A.M. material.

Do you mean the ability to flatten heightmaps?!
No, because this feature is in built-in Unity Terrain Editor (Set Height).

Full list of changes:
http://infinity-code.com/products_updat … asset=Real World Terrain&from=3.9



thanks i tried but not work with VS only with VS Pro ?

so river now generate with what and can use RAM but ghought for the spline etc that it can be generate and change like with RAM the deep etc in terrain to  make river look real not only flat .

you know what RAM spline can / features etc !?


Also when use generate river and material it not generates RIVER sad

Re: Some Problems

VS and rivers:
https://www.dropbox.com/s/0in5u8yvffrtk … 3.mp4?dl=0

Splines are not suitable for generating real world rivers.
I have no idea how to do this:
https://www.google.com/maps/@46.7637363,7.1850924,17z
or this:
https://www.google.com/maps/@46.6963464,7.100701,15.5z
using splines, based on data from OSM Overpass API.
https://wiki.openstreetmap.org/wiki/Ove … uage_Guide

Kind Regards,
Infinity Code Team