Thank you, that is what I was looking for, I don't know how I didn't find that example before.
I do have two more questions now though, the first is when I am running this through the unity editor, I see my custom tiles, and when I zoom all the way out I get the following error -
Destroying assets is not permitted to avoid data loss.
If you really want to remove an asset use DestroyImmediate (theObject, true);
UnityEngine.Object:Destroy(Object)
OnlineMapsUtils:DestroyImmediate(Object) (at Assets/Infinity Code/Online maps/Scripts/Core/OnlineMapsUtils.cs:351)
OnlineMapsTile:Destroy() (at Assets/Infinity Code/Online maps/Scripts/Core/OnlineMapsTile.cs:489)
OnlineMapsTile:UnloadUnusedTiles() (at Assets/Infinity Code/Online maps/Scripts/Core/OnlineMapsTile.cs:741)
OnlineMaps:CheckBufferComplete() (at Assets/Infinity Code/Online maps/Scripts/OnlineMaps.cs:869)
OnlineMaps:LateUpdate() (at Assets/Infinity Code/Online maps/Scripts/OnlineMaps.cs:1264)
when I zoom back in, my tiles are still there, but when I publish my "game" zoom out and back in, my tiles are gone. What do i need to do to fix this?
and my second, is there a way to load custom tiles dynamically, what I mean by this is, I want to run my program, and have the drone feeding me back images that a separate program is turning into custom tiles, and putting into some "resource" folder. Am I capable of doing this, or am I limited to what is packaged up into the resource folder when I publish.
Again Thank you, I am loving the OnlineMaps asset, It is making everything much easier for me.