Topic: Gamma shifts in satellite provider images
In this post, @Alex suggested regenerating individual textures in the editor (or via the RWT API) as a way of adding detail only where it is most needed.
I've regenerated a large number of terrains with 8K textures, bordered by terrains with 1K textures, as shown here:
Aside from the obvious resolution difference, you'll note a large gamma shift -- the 8K Google textures are much higher gamma than the previously computed 1K Google textures.
What practical suggestions might you have in this case to page textures with more similar appearance and gamma?