Topic: ‘NullRefrenceExceptions’ halt regeneration
If you rename Real World Terrain elements (or, possibly, ungroup them from the 'RealWorldTerrain' empty GameObject created by RWT on initialization), it breaks their internal assignment for texture regeneration, et cetera, causing ‘NullRefrenceExceptions’ that halt regeneration.
Is there a way to handle this?
Mass renaming is a prerequisite to streaming in WorldBuilder, which is meant to be compatible with RWT.