Topic: Splatmap real terrain

Hello,
congratulations on your work and support.

I've bought Real World Terrain and RTP 3.3 to achieve this goal: create an island that in the distance has its own orthophoto but that once you get on boat switch in RTP shader.

I created the terrain in RWT and it is perfect. I have enabled integration with RTP in your asset options.
Now I need to have the terrain splatmap created in RWT, so I can perfectly manage UV blending in RTP.

How do I get the splatmap from the terrain created with your RWT?
I need an ARGB image that contains the 4 layer layer information that manages by default.

PS, attached the image of the settings used.

Thank you

Lorenzo

Re: Splatmap real terrain

Hello.

Unfortunately, I did not understand your question, and your post does not contain an image.

See attached screenshot:
1. Terrain Texture.
Located in «Assets / RWT_RESULTS / {GENERATION TIME} / Terrain XXX.png».
2. RTP Layer Textures.
Located in «Assets / Infinity Code / Real World Terrain / Textures / RTP».

You can quickly find the texture simply by clicking on it in the inspector.

If you are asking about something else, please specify your question.

Post's attachments

img1.png 1.57 mb, 1 downloads since 2017-10-10 

You don't have the permssions to download the attachments of this post.
Kind Regards,
Infinity Code Team

Re: Splatmap real terrain

Thanks for your quick reply.
I'm sorry for my attached image, I do not know what went wrong hmm

I'm back now to attach one image where I highlighted what you asked for me and some other settings.
I hope to be able to better explain my problem.

Lorenzo

Post's attachments

IMG_02.jpg 1.72 mb, file has never been downloaded. 

You don't have the permssions to download the attachments of this post.

Re: Splatmap real terrain

Unfortunately, RWT does not have the ability to automatically generate these textures.
So you need to open the terrain texture in the graphics editor, and create the compose splats manually.

There is a way to greatly simplify this work:
Open Real World Terrain Container / RWT / Regenerate Textures.
Select Provider - Custom.
The texture size is 1024x1024 or less.
URL:

https://maps.googleapis.com/maps/vt?pb=!1m5!1m4!1i{zoom}!2i{x}!3i{y}!4i256!2m3!1e0!2sm!3i394091367!3m14!2sru!3sUS!5e18!12m1!1e68!12m3!1e37!2m1!1ssmartmaps!12m4!1e26!2m2!1sstyles!2zcy5lOmx8cC52Om9mZnxwLmM6I2ZmZjQ5ZjUzLHMudDoxfHAudjpvZmYscy50OjIwfHMuZTpnfHAudjpvbixzLnQ6NXxwLmM6I2ZmZjlkZGM1fHAubDotNyxzLnQ6ODF8cy5lOmd8cC5jOiNmZmZmZmYwMCxzLnQ6MTMxNHxzLmU6Z3xwLmM6I2ZmODI0ZTAwLHMudDoyfHAudjpvZmYscy50OjQwfHAuYzojZmY2NDVjMjB8cC5sOjM5LHMudDo0MHxzLmU6Z3xwLnY6b24scy50OjN8cC52Om9mZixzLnQ6NHxwLnY6b2ZmLHMudDo2fHAuYzojZmYxOTk0YmZ8cC5zOi02OXxwLmc6MC45OXxwLmw6NDM!4e0

RWT will create a simple texture that you can use to create splats.

Style for snazzymaps:

[
    {
        "featureType": "all",
        "elementType": "labels",
        "stylers": [
            {
                "visibility": "off"
            },
            {
                "color": "#f49f53"
            }
        ]
    },
    {
        "featureType": "administrative",
        "elementType": "all",
        "stylers": [
            {
                "visibility": "off"
            }
        ]
    },
    {
        "featureType": "administrative.neighborhood",
        "elementType": "geometry",
        "stylers": [
            {
                "visibility": "on"
            }
        ]
    },
    {
        "featureType": "landscape",
        "elementType": "all",
        "stylers": [
            {
                "color": "#f9ddc5"
            },
            {
                "lightness": -7
            }
        ]
    },
    {
        "featureType": "landscape.man_made",
        "elementType": "geometry",
        "stylers": [
            {
                "color": "#ffff00"
            }
        ]
    },
    {
        "featureType": "landscape.natural.terrain",
        "elementType": "geometry",
        "stylers": [
            {
                "color": "#824e00"
            }
        ]
    },
    {
        "featureType": "poi",
        "elementType": "all",
        "stylers": [
            {
                "visibility": "off"
            }
        ]
    },
    {
        "featureType": "poi.park",
        "elementType": "all",
        "stylers": [
            {
                "color": "#645c20"
            },
            {
                "lightness": 39
            }
        ]
    },
    {
        "featureType": "poi.park",
        "elementType": "geometry",
        "stylers": [
            {
                "visibility": "on"
            }
        ]
    },
    {
        "featureType": "road",
        "elementType": "all",
        "stylers": [
            {
                "visibility": "off"
            }
        ]
    },
    {
        "featureType": "transit",
        "elementType": "all",
        "stylers": [
            {
                "visibility": "off"
            }
        ]
    },
    {
        "featureType": "water",
        "elementType": "all",
        "stylers": [
            {
                "color": "#1994bf"
            },
            {
                "saturation": -69
            },
            {
                "gamma": 0.99
            },
            {
                "lightness": 43
            }
        ]
    }
]
Kind Regards,
Infinity Code Team

Re: Splatmap real terrain

Thanks Alex, i'll try to use this method, but I noticed that with increasing geographic accuracy, losing a lot of data.

If i'll find an other solution i'll reply in this post.