Topic: Memorie Leak when using Map Elevation
Dear Infinity Code Team,
when using the elevation maps feature, about 5mb of mesh data are allocated (and never freed again) per second.
How to reproduce:
Unity Engine Version 5.6.3p1 (I do not know if it is engine version related)
Plugin Version 2.5.15 (it was already an issue with 2.5.13)
Open the Fly example scene and the Engine Profiler -> Memory. When playing the scene, Meshes will show a value of 60 / 2MB. So far so good.
Now change the Scene: GameObject Map -> Online Maps Tile Set Control -> Check Use Elevation and add a Bing maps API key. Now play the scene again and watch the memory profiler. The Meshes value goes up about 30 per second, memory raises about 5MB per second.
I hope you can reproduce and fix this issue.
Thanks in advance,