Topic: Warning in Unity console "Couldn't connect to server"
Hi,
I just started a project I was working on a few months ago, and I noticed the following warning message showing up in the Unity editor console:
Couldn't connect to server
0x00000001417B4F9B (Unity) StackWalker::GetCurrentCallstack
0x00000001417B6C4F (Unity) StackWalker::ShowCallstack
0x0000000141791010 (Unity) GetStacktrace
0x0000000140D49E7B (Unity) DebugStringToFile
0x0000000140D4A65C (Unity) DebugStringToFile
0x00000001414104C2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000000036F68AAB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000000036F68994 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000000036F68325 (Mono JIT Code) [Logger.cs:41] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000000036F67B66 (Mono JIT Code) [DebugBindings.gen.cs:168] UnityEngine.Debug:LogWarning (object)
0x0000000036F66035 (Mono JIT Code) [OnlineMapsTileSetControl.cs:955] OnlineMapsTileSetControl:OnElevationRequestComplete (string)
0x0000000036F651D6 (Mono JIT Code) [OnlineMapsTextWebService.cs:56] OnlineMapsTextWebService:OnRequestComplete (OnlineMapsWWW)
0x0000000036F64E71 (Mono JIT Code) [OnlineMapsWWW.cs:195] OnlineMapsWWW:Finish ()
0x0000000023DB9E8D (Mono JIT Code) [OnlineMapsWWW.cs:307] OnlineMapsWWW/<WaitResponse>c__Iterator0:MoveNext ()
0x0000000023DB99E1 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x0000000023DB9B5B (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFC5C875823 (mono) [mini.c:4937] mono_jit_runtime_invoke
0x00007FFC5C7C8435 (mono) [object.c:2623] mono_runtime_invoke
0x0000000141072BA5 (Unity) scripting_method_invoke
0x00000001410684F1 (Unity) ScriptingInvocation::Invoke
0x0000000140E1BF98 (Unity) Coroutine::InvokeMoveNext
0x0000000140E2100C (Unity) Coroutine::Run
0x00000001414AC6A3 (Unity) WWWDelayCall::Callback
0x0000000140ACE6D3 (Unity) DelayedCallManager::Update
0x0000000140D7E373 (Unity) PlayerLoop
0x0000000141730EEE (Unity) Application::UpdateScene
0x00000001417326BF (Unity) Application::UpdateSceneIfNeeded
0x000000014173AF3A (Unity) Application::TickTimer
0x000000014180693C (Unity) CrashCallback
0x0000000141808584 (Unity) WinMain
0x0000000141AECE74 (Unity) strnlen
0x00007FFC973862B4 (KERNEL32) BaseThreadInitThunk
0x00007FFC99758A41 (ntdll) RtlUserThreadStart
The maps load, and everything seems to be fine at first glance, though. Doesn't matter if I use Google, Bing, Here... I also updated to the latest stable version which as of today seems to be 2.5.13.1.
What does the message mean, is there something I can/should do about it?